Ai’s standing B also hits low, so it’s better than crouching B for catching someone off-guard.
St.B, cr.B, st. D is a reliable and easy chain combo for Ai which is also one of her few combos that can give a knockdown (although tech rollable, unfortunately).
If Ai’s standing D only did a little more damage and gave a no-recovery knockdown…
NGBC has sold over 130k units in America since its release.
:wow::wow::wonder::wtf:
Some of you are probably scratching your heads and saying:
"Yeah, so what does that mean?"
or “That doesn’t sound like such a big deal”.
However consider that this makes NGBC one of the* only ***TWO **2-D fighters in the past 6 years (along with Guilty Gear X2) to sell over 100k units in America…or in ANY single region of the world.
I personally have never seen a copy of the American version in a store, and now I know why. They’ve basically sold just about all of the first print of the game.
My theory is that there is still a lot of stock left in the name “Neo-Geo” in the consciousness of the American gaming scene. I think that explains why NGBC was far more successful here than KOF XI.
Worldwide, KOF is by FAR the most known SNK property…and in many parts of the world, the ONLY known SNK property.
In America, it’s the exact opposite. The name of KOF has never meant a hill of beans here.
Back when I was working as Retail Game Store register biscuit, when I would get into discussions with semi-hardcore gamers about fighting games I almost NEVER found anyone who had ever heard of KOF, BUT a lot of these very same people sure as shit knew what a NeoGeo was, and would tell me about how they would pump quarters into Art of Fighting, Metal Slug 3, Fatal Fury 2, or Samurai Shodown 2.
They definitely knew who Terry Bogard, Mai, Ryo, and Haohmaru were.
Kyo Kusanagi, Iori Yagami, K’, and Ash Crimson…not so much.
I found my copy at Toys r us, though The Exchange (cd/games, mostly used) has a copy right now I believe along with Art of Fighting, KOF XI, and now World Heroes. Oddly the fatal fury collection is sold out
Didn’t SFAC sell over a quarter million? Still those NGBC numbers are impressive for a game that was expected to bomb. Hopefully the Real Bout and Sam Sho collections does as well. I think Samsho collection will also be a surprise, since most people I knew considered SNK=Samsho back in the day- particularly Samshos 1 and somewhat 2.
Thanks man, yeah I’ve seen the infinite and have a good idea how to do it, but a detailed script for it would be much appreciated. Like any small adjustments that might be neede for parts that have strict timing, stuff like that.
Technically, it’s only a semi-infinite since you need meter to do it, and the only way for it to do 100% is to start with close to a Level 3 AND have Auto-Charge activated.
However, I didn’t want to count SFAC since it wasn’t really a NEW fighter. In my experience most of the people who bought it did so as a lark for a SF2 nostalgia rush.
Considering how popular SF2 was, it would’ve been an absolute shame if it DIDN’T crack 100k. I think Capcom should’ve bit the bullet and produced close to a million copies of SFAC in the US to see just how much stock was left in the SF name…as it was, they only produced about 300k but sold every single one, pretty much.
I’ve turned quite a few people on to NGBC at my job. Most of them didn’t even know the game existed or what it was. All of them still play it though and couldn’t believe it got by them for that long.