Does anyone know how you put the directional inputs in the wiki? Like this::qcf:
It looks better than just text…
Damn the wiki is missing so many charcters moveslists. Such tedious work.
Does anyone know how you put the directional inputs in the wiki? Like this::qcf:
It looks better than just text…
Damn the wiki is missing so many charcters moveslists. Such tedious work.
Hatred Edge- Thats about right…
Jester- Thanks man that would work actually…
Ok, I’m gonna PM a mod, just wanted to get your feedback first.
Question: Orochinagi has this short little intro for why [insert character] is in the NGBC match. Should that be included too?
EDIT: Should we do a unified format for directional input in the NGBC wiki?
Geese- you wouldnt have a Shermie primer would you? Does shermie suck in this game?
Personally, I think she’s decent. Mid-tier or so. She has nice grab range with her command grab, her running grab can make for some interesting mind games and she has easy BnB combos. Problem is that she probably has a fair number of bad match-ups. I mean, who can really get close to a well played Big, Athena or Hotaru? As a grappler, she needs to be up close and personal to really do some damage.
Thanks. ill see whats up when i finally play it today.
Also, i know this sounds insane but anyone have any mudman strats?
just dive kick with mudman.
I can make one…she’s not hard…she’s rather easy overall…
Well I got no response from any mods, so I guess that means no. Oh well, I tried.
Just wanted to say that there are some NGBC casuals on my youtube page.
Execution was shotty on both ends, and we both are better than they play dictated this day. I guess some days you have it, some days you don’t. This weeks recordings should be much better pretty much.
DG, can you write up that Mars People Primer? It’s been a month or so now, I don’ tthink the other dude is gonna write it.
Okay sure thing…I will write up one with Shermie and Mars Peep later on today…
Shermie NGBC Primer Part I:
-Shermie has two Orochi moves and the rest regular.
-Her Ultimate Juggle is her qcfx2 k super.
-Best to start combos off a cr.b or close st. b (2 hits) Both of these link into f+b
-Decent anti airs for Shermie are Cr.C, f+d, qcb+p,dp+k.
-She has a crossup tactic…in the air mix up qcb+d to time it where that it will be an ambiguous crossup?if it hits they cannot tech. Master this in the air! This can stop Tungs Muscleman!
-Her qcb+p move has three parts…qcb+p to start, then qcf+p, then another qcf+k to finish the move. If at all possible always connect the three parts.
Mars Peep Primer I
-Mars Peep is rather simple, not as powerful as his SVC Chaos incarnation.
That?s enough for now!
thanks for this Ive been experimenting with her what cumlmations/characters she works best with?
Characters she works best with? Someone that can build meter easily…she aint the best at building meter…
Big works great…Tung as always…because Tung is the best battery in the game…
Thanks for the Primer DG, never thought of teleporting after the alien baby super, I was using QCF+D to get close after it, but a teleport seems much easier, dur. I was doing this also with him, on a blocking opponent, Cr.C, DP+LK cross up. Seems if it hits or not you get frame advantage? Or was my oppoennt just not used to it and not punishing accordingly? Also I was doing on a blocking opponent, DP+D, cancel into HCBx2+kick which crosses up, juggle with DP+D, juggle again after that with DA. Anything more damaging to do after that?
Also, you mentioned a semi-infinite? Do tell, I’ve been putting a lot of efforts into him lately and need a few more tricks.
Thanks.
The semi infinite is part of what you said:
[DP+D, cancel into HCBx2+kick which crosses up] repeat brackets until run out of super then finish with Dp+D again or DA.
Yes you get frame advantage with that Cr.C to Dp+lk crossup if timed right but beware there are ways to punish it.
Hey Dark Geese, could you make a Lee primer??? I really wanna learn how to play him.