The NGBC Strat Thread

Awesome, thanks. And yeah, that’s about the only use I could think of for that super.

i usually go for the practical Robbie combos:

c.B, c.B, f.B, Genei Kyaku (f, b, f, D)
", ", b.B b, f+b, S. Canel to Ryuko Ranbu or Haoh Shi Ko Ken.

Robert:c.A c.A b.B qcbx4 A(First one whiffs, but if you do it fast enough the second one will combo) Then as they are landing do a flash kick, I cant remember if you have to finish the qcbx4 thing.

You don’t have to do the finisher, but doesn’t the flash kick whiff outside of the corner?

Is it me or is Shermie the fastes female in the game? It’s like her Stunner is almost guaranteed after her f.b. does any one else notice that?

I believe so, You can just do a s.C if you’d like. Or maybe a team attack thing.

I have noticed that too. I do that if I don’t have a stock available actually.

Anywho, since I don’t have the game on my right now, I want to ask something about Hotaru and the mixup game. Take a look at this:

cr. b, cr. a, df + C, BT D xx AB, df + C xx uf + D xx qcb b.

Standard B&B chain, but on the “df + C xx uf + D xx qcb b”, the qcb b should whiff, causing you to land on the ground before the opponent. My question is: could you run under the opponent after landing from that sequence on them, or will they recover to soon for that to happen?

If someone could test that, it would be greatly appreciated.

Can somebody teach me Rock? my Rock sucks ass.

ArcadeFire, I am a rock killer in CF so PM for some strategies… For now, I have a few S. Cancels…

These only work in the corner.

Jumping D, close C, Weak hard edge (qcb + a), S. Cancel to lvl1 or lvl2 Raging storm.

Jumping D, Close c, Weak hard edge (Qcb + a), S. Cancel to lvl2 Shining Knuckle

Let me also say, after either of these moves, you have a free shot to do the Rage run Shift, to set up for the Rock/Terry DA.

It always works on the computer and works on a human player 75% of the time.

You can kara 360 with Rock. His kara is f + B.

edit Am I the last one to know that Hotaru has an air throw???

I know Hotaru has an Airthrow…it is a part of my strats when I break with her…

But if you say last I dunno…lol

…she has an air-throw?

Yo where is the love for my boy Rocky? Me and ArcadeFire are like the only ones who kick ass with him…

i don’t know if somebody posted this before, but neo dio have a unblokeable move, if you kill a characters with neo dio and then you do his ragin demon thingy, the new character can’t block or evade the move, really gay.

Only shermie can avoid this trap, with throw super ( she stop neodio first )

see this video: http://game41.web.infoseek.co.jp/movie/game41-20060129bc_1.wmv

show very well neo dio raping toptiers characters

Correction Coocoos…Rocks Kara is not f+b in this game…you are thinking Garou.

In this game it is f+BD…that is the Kara in this game.

Neo Dio is sick…I got a nice reset off his Com Grab that is practically inescapable though.

Yeah sorry about that. I must have wasn’t thinking on that lol.

Anywho, I’ve been using Mudman a lot lately. Got a question as well.

st. C xx qcf C xx(which super does more damage, fireball super or crazy men carry you off the screen super)?

And Shermie: Anyone know how to connect the throw super off of her b&b chain? I heard you have to super cancel something, I just don’t know what it is.

You super cancel the HCB+C I believe. I might be wrong though…

I dont really rely on her throw super…

Shermies Knee super is the one comboed most with after her bnb.

I just use standing b, f+b, super.

I think you do have to SC it and you have to be a little bit closer for her grab super to connect. Just stick with her knee super.