The NGBC Strat Thread

Yeah I did that and then he just did his standing A. Do you do all of the powerups in a row? I try to do a knockdown before I do a powerup. So I guess they wear off over a few seconds or so…and is it QCF,HCB or the other way around?

Also…Does the “Start” powerup only work if you do a powerup before it? Sometimes I’d do it and Yuki would just taunt only.

The way I did it, I did all 3 back to back to back. I can test it and see if you can do the power ups separately though. I kinda doubt it, but it is worth testing.

With the “start” powerup, it is the only way to activate that special move, which is the suplex thingy. So, if you do that power up once, you have to use the suplex special move before you can do the start power up again.

Did that help any??

^ In a way. I know that you need to do the powerup so you gain the command throw. Ugh maybe the :d: :d: wasn’t registering oh well I’ll just practice tommarow.

Arcade Fire…

The Rock DA is RDP + CE. And I do it all the time…

And Rock his a few Decent S. Cancels after his weak Hard Edge (qcb + a).

In the Corner you can cancel to his lvl2 shining knuckle, or to really rake in damage, lvl2 Raging storm…

Honestly, after the raging storm is the best time to do the Rage Run to set up for the DA. More Rock strats on request.

^ That’s wierd. I do HCBX2 all the time and it comes out…maybe it works as a reverse DP?

For Yuki’s special DA I’ve seen like 2 diffrent versions. one is you only do 3 card slashes then HCF,QCB+AE the other is Card Slash: A,B and Start then the super motion or HCB,QCF…WTF?!

Apparently, Lee gets no love from anyof you. So tried him and he’s like Vega to me… Speed and combo wise anyway. Lee is underrated hard in this game, and I love his winpose sound…

WHOOO!

And how many people recognize the Kyo/Iori opening? I was laughing the first time I saw it. Why didn’t they do that in XI?

Lee??? Gimme some combos with him. I wanna pick him up to play team old people(Tung/Lee).

The only ones that I know are st. b, st. a., st. c chain xx crybaby kicks, fwd. + d xx anti air roll super, and air spin super, st. c xx rolling super.

And all of those do sucky damage :o(.

From what I understand he has an infinite that involves an Air combo… I’ll try it on my NGBC run today…

Is’nt that part of the opening movie from KOF96?

And I thought I was the only one who caught that. OK, I’m happy I know I’m around fellow KOF fans!

High Five Arcade!

NGBC run status…

Wednesday Jan 25, 2006

Run1: Shermie/Kim defeated goodman 13 wins vs cpu/3 wins vs human
Run2: Kim/Random defeated Neo-Dio 10 wins vs cpu/1 win vs human
Run3: Marco/Lee loss to Mizuchi 7 wins vs CPU/3 wins vs human
Run4: Terry/Rock defeated Neo-Dio 14 wins vs CPU/8 wins vs human (damn noobs and Asura arrows. they never learn)

Is this game coming out for PS2 at all?

It’s already out for the imported version, as for US release? Not sure…

Ugh… Don’t I have to modify my PS2 for that, or can I get away with an auto-loader disc like with the dreamcast?

If your ps2 is a slim model, all you need is some tape, tissue, a screwdriver, and Swap Magic boot disks. Easy as fuck, very little hassle.

So… Robert anyone? I’d particularly like to know that one nice combo where he super cancels b, f + kick into DM.

Also, Fuuma combos please. (Is it me, or are his supers completely useless?)

His supers arent comboable that I know of…they are not useless either, they are good for wakeup and other things.

Fuma can do this-cr.b,cr.axxHCF+DxxHurricane Kick move/Rising Super in corner and if you do the Hurricane Kick move and it connects depending on the distance cancel that to the Air DP!!

What is the tissue for?

No. They just are. Well…maybe his super where he rises into the air could be used as an AA of sorts.

You stuff it on one of the sensor buttons and tape over it so the ps2 acts as if it’s always open. That’s like half of the process.

Yeah, I was screwing around with the anything xx hcf D, qcb D, dp series last night, that seems to be his hotness. What would you guys say is his bread and butter combo for non-corner situations? For jump-ins, I use j. C/D, st. C/cr. B, HCF D, QCB K, DP, and starting from ground I either use the same one or switch with a simple st C, QCB D, DP.

At any rate, I feel he’s a good meter builder for a team, since his supers won’t get very much use.

Also, as for that Robert combo I mentioned I think I found it. I used db+C, b+B, hcf+B (inputs the fireball and the first part of the super) xx hcb+C for ground to ground, and from air, do a jump in while holding db, and do j. D, cr. C, hcf+B xx hcb+C (I can’t seem to land the extra kick in a jump in; maybe my execution just blows). Any bread and butters or general tactics for him?

With Robert, his B&B is (db + a) x 2, b + B xx hcf b xx hcb punch. This way, you can connect this off of any poking sequence if a cr. a hits. Also, remember the sonic booms from afar, and cr. a x 2, b + a chain up close, and mix up from there.

Fuuma’s slow super fireball does mad chip damage.

edit I need a b&b for Mudman. Anyone got one?