^ Hell Shin’s QCBX2+C is MEANT to guardcursh yer opponent :looney: That move is awesome.
God I love this game. Shin and Souther 4 life!!
214A? 214214C?
IAD D vs cr.B, 214A vs j.D, it’s quite fair? Learn to use aura guard already, it prevents you from getting guard break easily.
Shin vs Toki is a reasonable fair fight (besides Toki’s 180% wall combo:sweat: ).
Mamiya is fun to play. Just don’t get caught in the corner…BTW My Shin is actually “OK” ^^
Prove it! Don’t chicken out next time we have a Hokuto no Ken gathering :razzy:
^ I hadda work you arse…=P
I don’t think Shin vs Toki is really a “fair fight”, yes Shin as some more tools than the others “non top tier” chars to deal with him like for exemple 2B going under Toki’s 2D (but well only scrubs mash it thinking it’s a “beat everything move”), anyway Toki is way better than Shin overall and he doesn’t need as much oppenings to win a round, Shin can win but he’ll need to work more for it.
This matchup isn’t Shin hardest, Rei is far worse for him i think, but it’s really not easy too.
This week end, i went to the stunfest (big tourney Pharaon posted vids in the previous page of the thread) and got to play with some of the best french Toki players, namelly Mr Boost and Oro.
I played a lot in freeplay with Oro (he also raped me in the tourney lol) and got to really see how good Toki is when played well (i don’t have any good Toki in my area). I was actually able to do way better with my Rei which isn’t really so great (worked a lot less on him than Shin).
Tianyuan already said it, Toki’s IAD jD will beat 2B spam easely, if he does it on reaction, yes you’ll have time to block but you’ll be under his pressure, nothing beside a super will beat it consistently, 623B must be done as soon as he jumps and that’s really fast, considering he has a lot of other options to pressure you.
Don’t think it’s easy for Shin to deal with, Toki’s pressure is by far the scariest in the game when the guy uses all the options, of course a 2A 2D 623B spammer is not so much of a problem.
I thought the same some days ago, most of the time i try to play very agressively with Shin, kind of how you would play KOF. But well when facing a good player with really fast reflexes, i meet the reality of 214A and the 70% + combo that goes with it a lot of times for being too agressive. Of course i tried to empty IAD into command throw but it’s not even guaranteed you can do it if he whiff the counter, so it’s not reliable to do especially when you think of the risk/reward. And nerver forget no jumps/IAD are allowed when he have an aura bar, i heard enough Hokuto Saihaken digits during the 2 days of the touney to stop doing that for my entire life
I use this quite a lot, IAD jB can make the 214A to whiff (but it’s not allways punishable), but lol sometimes Toki turns back automatically and hit you in the ass (i asked the player and he said it did the command like i didn’t cross up) for a nice combo.
Same thing than in the previous point, don’t do it if he has an aura bar. At first i gambled on doing 2B or cross up IAD jB to beat Saihaken or Sekkakou, works well with 2B vs Saihaken but IAD jB against Sekkakou is inconsistent. Sometimes (and that happened to me quite a lot actually) the jB will miss and Toki wil recover before you land > too bad for you.
You’ll say “2B can beat Sekkakou”, and yes it can but with slow and fast wake up being used, you’ll never be able to do it consitently, the risk/reward isn’t so good, CH Sekkakou mean 3 star, plus wallbounce combo if you’re near the corner.
Yeah guard cancel is essential for Shin against Toki, in the corner the best time is against an IAD jD, using it 623B pressure is good too but there is better ways to punish that. When cornered, Shin can actually do command throw in Ameba pressure even without agility defense on 2D (but the timing is really hard, you should agility defend if possible), the risk is higher than GC of course but reward is better also. So yeah Toki can’t mindlessly spam 623B against Shin, but that’s actually the same against any character if the player can agility defend consistently.
Speaking of GCs, i see a delayed Sekakou CH a Rei GC (into FKO lol), i didn’t got hit with it so i’m not sure you can do this against Shin, but well i started to GC a lot more carefully after being punished 3 times for it in the same match by Pharaon’s Raoh (using 623A).
I think the key for Toki is using all the pressure options and never to be predictable when on the offense, just that will give you a huge avantage. On defense Shin high/low mixup isn’t hard to block and counters are here to punish a too agressive player. You’ll just need to look out for his command throw, but if you start punishing some attempts (and not just escape with jump for exemple), the Shin player will think twice before using it, which make defense easier for you in the process.
And last thing a random “Toki is silly” fact, in one match against Oro, we were at point blank range and he did a Sekkakou, i did a Raishinsho just after it, considering Sekkakou hits instantly after the freeze, my super freeze must have occured the frame just after his. I couldn’t believe it but he did block my super, WTF IS THIS, WHERE IS THE RECOVERY ON THAT MOVE? :wtf:
So me and Desk encountered a glitch today, nothing special but odd all the same. I was doing (I think) Rei’s B&B on Heart and when I did his super, for some reason Heart’s sprite got a bit glitchy and turned into pink squares. I can’t remember if he did his pole super or something, but yeah, it was wierd.
Anyone from toronto playing currently ? we are all gonna be playing at T8 whos from T.O ?
This is SRKs low key france thread… =)
That’s what i meant, when he has an aura bar there is no safe okizeme possible which is a huge loss for Shin, of course like you said you can stay away to be safe but you lose the advantage, especially if you block a sekkakou which give him frame advantage (i think it’s not too much to pay for him to get the pressure).
Like i said when cornered you can command throw out of 2D 623B 2A without agility defense on 2D, doing 2C before 2D will actually help you do that easier.
When Toki’s doing some 2A into 2D, you must stay crouched because he can hit you with 2B anytime after 2A, and as you get more blockstun when crouch the timing for the throw will be harder (plus you have to to react fast). But if you do a 2C between 2A and 2D, you can get up for blocking 2D safely, which gives you more frames to land the throw and also more time to react.
It’s still hard but doable, the only thing is that it can be dangerous when the Toki have an aura bar as he can 623B into Sekkakou to counter that without any risk for him.
I know for the pre-flash frames, but doing 236236 E~C don’t get rid of these so it wouldn’t have change the outcome if i did that.
No, but anticipation. When Shin uses IAD D he has to gamble you don’t do 214A or 214214C, Toki simply has to gamble the opposite. You have to make up your decision that’s all. Same goes to Shin’s 2B vs Toki’s IAD D. There is no guaranteed way to win otherwise why would you bother to play this game if you are guaratneed to win or lose:looney:
WOW, mystery solved (I hope)!!! No wonder top Japanese Shin players can fight Toki decently but lose to Rei a lot while Hongkong’s KY eats Rei for breakfast but asked for help vs Toki. KOF brother! That’s what it is. KY probably plays KOF aggressive so he carried it to HnK and scared other Rei players to death then fell for Toki’s 214A and 623B trap. So in general Shin has to fight Rei aggressively at any cause but more defensive against Toki. Does it make any sense:confused:
Toki’s delayed (or not) Sekkakou can’t beat Shin’s GC. But 214A is pain in the ass. Basically you want to GC, do it as soon as you can so Toki can’t hit confirm and react to it. Once Toki uses 214A by anticipation or simply defend thanks to Shin’s aggressive GC style, it’s time to sneak an attack sometimes:badboy:
Maybe you should start reading ours? Tian offered good advice which you didn’t even bother replying to. Stop assuming everyone is against you.
hnk having drama
THIS IS MADNESS
no, no…this is not madness.
THIS…IS SRK!
::punts Jeremy in a pit… :: FATAL KO
::You Wa Shock plays::
Oh man. I totally want to run HnK singles at Evo East.
But I wanna do a Jojo Tournament, too! What do I doooooooooooooooooooo
laugh, take a chill pill, and stop ruining this thread, this isn’t even good drama.
Tian isnt the kind of guy that would say smart ass things
i think you where confused by the way he said things seeing how is english isn’t the best (no offense)
on a side not i actually went one day not playing hnk… i was too busy watching it =p
edit: maybe if there is drama people can get more hype about this
Uh huh.
Well, goodbye then.
I never heard of that, anyway i tried and it doesn’t seem to affect Raishinsho in term of startup speed but it’s interesting, do you know which supers it works with for sure?