The Newbie's guide to Q

Oh my gush! I had no idea that SAII could be used off of Jab Rush Punch! Since I posted about my lack of Rush Punch timing after SAII, I devised a system of watching Q’s feet to get the timing down right, but I’m most likely going to adopt Quicksilver’s shadow system. What a coincidence that s.Forward can also combo SAII. Knowing more than one way to combo SAII is so relaxing now.

EDIT: Now I found that any Rush Punch can combo into SAII. Gah! I hope you’re wrong Bison, that will defeat the purpose of me choosing Q.

EDIT EDIT: That jab after the C&DB is a great tactic. Thanks for sharing it Crazy Dazed. And for the rest of you: if you like doing that, try doing C&DB, EX.Dash Punch, and then resetting with s.Short at the last second!

Heh, everybody knows that Q’s Rush Punch (not overhead, not K version) is super cancellable. It’s his ONLY special move that is super cancellable. Just FYI.

Everyone now that I finally know.

How about a Jab Rush Punch? If so, could Q C&DB in the corner and activate the fierce Slaps setting it so that the launched character gets hit by the last slap? If still so, could that be followed with a Jab Rush Punch and afterwards a b+Fierce?

No problem. I try my best to help. ^^;

As for people trying their hand at Q more often, well I guess time will tell.

When I made reference to Strong/Fierce Rush punch I meant to add the fact that I was doing it mid-screen. You can use the jab in the corner.

As for using a C&DB into Fierce Slap. I was unsuccessful in having it where ONLY the LAST hit of the Fierce Slap connect, I don’t think Q recovers from his C&DB fast enough allowing him to time the Fierce slaps so that the last hit will be the only hit to connect.

The best I could manage was where only the second hit of the slaps connects (Doesn’t recover fast enough to connect a rush punch.) And if for some reason the 3rd hit of the slaps connects after the 2nd (pushing the opponent high enough into the air allowing Q to recover so he can do a rush punch ) Q’s rush punch will go right through them.

Is there perhaps enough time to do a standing or jumping fierce instead of a Rush Punch after the fierce slaps? Maybe a b+Strong if they’re in stun? The fierce version of the slaps do more stun than the other versions, but as most people already know; the damage is the same no matter what the strength used for the slaps.

If you do a short kick C&DB in the corner and time the fierce slaps so that the 2nd to last or last two hits connect NOTHING WILL CONNECT AFTERWARDS.

I tried it out and got nothing but Q’s fists going through the character.

Same results for when my opponent get’s stunned by the C&DB or the Slaps, after the slaps nothing connects.

I tried it on a variety of characters (Including Chun-li the queen of hacky sacks) and the results were the same regardless.

man i v been doing alot of bck+rounhouseblockedXdashpunch(jab) alot dont ask why :slight_smile:

I saw a video the other day with Q vs. Urien. Q was using s.Forward to hit Urien through his Aegis Reflector without getting hit himself, interesting stuff.

Is it practical to try and juggle after a C&DB with Q’s Overhead Rush Punch?

okay Q cant combo from say back roundhouse; slaps but say ur oponent blocks the back roundhouse and you link it to his C&DB, will it still grab them? sorry I would try this out on my dc right now but not here with me

i know Q’s sa 1 goes through fireballs but does it work against supers like the shinkuu or aegis?

p.s I hate urien!

turns on his DC

Blocked back+RH, C&DB: Nope. I didn’t expect it to connect anyway.

SAI’s invincibility: Yes, it goes through Ryu’s SAI, altho you have to do Q’s SAI JUST before the fireball hits your face. No, Q’s SAI cannot go though Urien’s SAIII, unless it’s the PP version.

I think the reason this happens is because Q’s hitbox is lowered while SAI comes out. I could be wrong though. Either way, when timed right a hadoken will pass through (over). When timed right to the extreme, a Shinkuu Hadoken will pass through (over) Q. When I was trying this out, I found that even if you get the timing off by a little bit that the Shinkuu Hadoken would almost always only hit Q only once when doing SAI. The same towards EX.Hadoken.

Although it is possible for Q to hit Urien from the other side of the Aegis with SAI (only one hit though) the Aegis quickly snuffs the move out.

EDIT: NO! You beat me to it by a minute!

If your opponent for some (odd) reason doesn’t combo you into the aegis and he places it in front of you can hit clear through it with certain moves.

Don’t expect to be using that tactic often in a real match though, that is unless you’re playing a REALLY scrubby Urien. ( :lol: )

As for juggling with Over-head Rush punch after a C&DB. Yes it is practical. The main juggle is this:

C&DB > Jab Over-head Rush Punch > Jab/Strong Rush Punch

Note that you can also connect an EX Rush Punch or a SAII after a connect Jab Over-head Rush Punch.

One problem though is that if you decide to connect an EX Rush Punch after a Jab Over-head Rush Punch you CANNOT follow up with ANY MOVE for an additional hit as your opponent comes bouncing back at you. If you try to hit them with anything the move will whiff/go right through them.

As CrazyDazed stated earlier B+Roundhouse xx C&DB won’t work. But I’d just like to go a step further and state that the C&DB will not connect after being buffered off of any of Q’s bufferable moves (unless your opponent parries instead of blocks, then it is possible. Assuming you don’t get it that is.).

Q’s SAI will go through all projectiles (minus standard reflector) when timed properly.

Not only that but Q’s SAI (when timed properly) will blow through normals/specials/ and a variety of (non fireball) supers. Some supers though will trade hits (Ken’s SAIII) if performed at the same time or just flat out beat it (Akuma’s Raging Demon).

Nice speculation , but you’re wrong.

Q’s hit-box being lowered has nothing to do with him blowing past moves.

The thing is that the first punch of Q’s SAI is completely invincible (thus explaining why his first punch goes through the Aegis reflector.). Allowing him to blow through sweeps and much more as if they’re not even there when timed properly.

Hmm, it is almost as if Q was using a Level 3 super. It seems like too much work to juggle the Overhead Rush Punch. I never understood the concept of Aegis Reflector being a projectile. If it was, wouldn’t two Aegis Reflectors just bounce off each other (I know they do not)?

The more you play 3S the more you’ll learn that a variety of supers have certain invincibility properties to them.

It just takes some good timing and patience to learn.

While I wouldn’t say it’s mandatory to learn how to juggle with an Over-head Rush Punch, I do think it’s important that you learn how to utilize every tool Q has.

As for the whole “Urien’s reflector is it a projectile or not?” issue, go talk to the Urien players about that one. :stuck_out_tongue:

okay say you dont want to waste your meter by following a midscreen C&DB with an ex rush, would you be able to follow it with two rush punches instead? I saw this in a vid i dl’ed but wasnt sure cuz it lagged at that moment
Verification anyone?

Can you provide a link to the video?

Sounds like regular ol’ [Roundhouse Capture, jab overhead rush, strong rush] to me.

I personally think it is mandatory to learn all options with Q,especially this one, as if you’re out of meter that’s all you’ve really got left to do.

N

Indeed it does.

Outside of C&DB > Jab Rush Punch > Jab Rush Punch on a cornered Chun-li, the only way you can connect 2 rush punches is by using the method mentioned by Thongboy Bebop.

Well let me reiterate by saying this; I too personally find it mandatory to learn (and use) all of the options available to Q, but that’s due to the criteria I’ve personally set for myself.

If an individual finds something to be too much work then I’m not going to tell them that they have to learn it. It’s their choice really if they want to broaden their horizons or if they want to remain mediocre, hence the message I wrote in response to Shocky.

Anyways,

All that aside I have a question to ask you Thongboy.

Have you stopped playing Urien? Or do you only use him in tournaments when things get ugly?

Reason why I ask is because as of late all I see you talk about is Necro (who I must add has some really hot stuff.).

Regardless, keep on posting up the top quality info you’re known for providing.

Take it easy.

Sigh…I posted this on the first page, but…

jab xx Roundhouse C&DB DOES grab. And it is a cancel. It grabs, hit or blocked.