That was the predicament this format too. None of the three top decks this format beat both the other two. Shaddolls could struggle against Burning Abyss outgrinding them and being able to just spirit away their fusions at a whim, Burning Abyss struggles against Satellarknights stopping their turns with combinations of Stellarnova Alpha, Vanity’s Emptiness and pretty much every trap known to man, and Satellarknights struggle with Shaddolls simply plussing every time they put an Xyz Monster out. If you’re playing a Rogue Deck, if you’re lucky you beat two of the three but fail against the third.
For example my Raccoons. GREAT Shaddoll matchup for the most part. Atrocious Burning Abyss matchup. Somewhat even Satellarknight matchup (though I don’t enjoy playing it).
This isn’t formats of yore where you could afford to anti-meta or side deck hard against one deck. You need to be able to to be flexible against multiple and you simply will lose somewhere down the line.
Or you could play the 60 card Shaddoll Abyss deck that can easily pop backrow and cares little about Skill Drain and Tool.
Well the good news is that I can see the Shaddoll prices dropping slightly (well, maybe not Winda). The bad news is that the Burning Abyss suite will only become more problematic.
Sadly the Tuner is very, very generic. Really nothing more than a Vanilla Malebranche. All of the restrictions of the Malebranche, none of the upside. At least you won’t lose out for SSing him from hand.
And Monarchs can now search TMSF. And Mega Caius is actually good. Charmers of all things got support, along with Symphonics. And Necloths get better, shocker.
Both Shaddolls and Satellars got nothing that special.
And the new list is up. Snatch Steal and DSF (errata’d) is back.
And this will probably be the last time I’ll update this thread. It’s pretty obvious that very little care and I don’t enjoy maintaining a thread that’s never used. So feel free to let it die.
They actually weren’t legitimately shitted on. They hit all the non-archetype stuff sure, but it’ll barely make a dent. They would’ve been better off hitting Releaser first which they didn’t.
Reasoning at 3. Good. I can finally go ahead and start trying out them new Infernoids. I wanted to try them earlier but they didn’t have enough cards, but now they do.