The New TN Thread: The Flymike Haters Ball Presented by The Button!

To be fair to Tekken www.levelupyourgame.com has a lot info for new players in video guide form. They start with the most basic stuff and move into more advanced tutorials. Also included are vids that are character specific though to be fair with so many chars they only managed to get 6 or 7 done for T6.

I agree TZ can be a bitch to get through but some character forums are better than others for sure.

Also if it wasn’t for Gene being here Mike would be “The Professor” just saying.

So how’s Dragunov looking in this one. Been wanting to play him and Feng. Is team comp. a huge factor in this game at all?

Fight Night tomorrow at Game Galaxy from 4-10pm, come one come all!

I will be there!

GG to everyone Sat…
I forgot to use Bison in some of those tourney matches

So my partner didn’t really do anything with the bot over the weekend, so I’m out this Tuesday yet again

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Im suprised tz doesnt even have the usual genral guide threads. You know, lists of launchers, bnbs, safe shit etc. Basically mikes post. Im trying to learn jaycee but im getting fuckall info from tz at the moment. Better off watching vids when i have actual time.

@ Josh: Lol, TZ has been horrible since T6 came out.

@ Jason: No prob. Forgot you asked about combos but that stuff is largely the same as BR. As for Nina, you’re talking about her staple from most launches:

df+3,2~u, ss+1~f, ws+1, 2, dash, 1+4 b!
Or
df+3,2~u, ss+1~b, u/f+4, 1, dash, 1+4 b!

2nd combo has always been her most used for damage of u/f+4. But you can use first 1 for the carry of ws+1 into FLAPS if you want to flap before bound. Nina can always flap after bound too. Flapping is a whole other thing for another day lol. It’s hard as shit but was a must to master for Nina players. Maybe not so much in TTT2 now, but still. Dont worry about that now though.

@ Sev: Lol! Nah man I ain’t shit. Just trying to be helpful. Speaking of Gene, I haven’t heard from in TTT2. Yet…

@ Graham: I’m going to tell you right now, that same as T6, everyone is “good”. Drag was great in T6. Top 10 or 12 in most opinion. And he’s only gotten better. Feng is one of the best characters in the game again now like his former self from 5. Still retains all his options, but now has the damage making him very scary plus beefy new moves. Wang/Feng is my B squad but I haven’t put much time at all into them. Just know what works, new stuff, etc.

To all of you, just play who you like. Seriously. This scene as a whole, besides a few people, isn’t strong enough to where tiers have any bearing whatsoever on outcome of matches. That being said, team dynamics stuff does have an effect to an extent. Some players have a main and then they pick up a TOOL character for the sole fact of strengthening their mains combos. Other players use characters with natural synergy like quick Netsu regeneration(Rage when partner gets mad you’re getting ass kicked), special tag grabs, winposes, etc. Others may pick a character that compliments their main by compensating for their main’s weaknesses or whatever. That’s fine. Thing is, that when that main is getting rocked, if they have not fully learned their tool character or ultilize them to the fullest extent, then it’s just a liability. Play who you like. My team is Gan/Zaf. ZERO synergy whatsoever! But I know both charas in and out and I do have combos, setups, etc. with them both. But even moreso than that, I can utilize each individually in those crucial moments where it’s 1on1. In that regard, I force them to work for me.

Also don’t forget, each character has taggable launchers, moves, grabs, etc. When you tag these, you begin taking your opponent’s red health. So obviously, you should tag out of moves at nearly every opportunity except for in certain situations. Some characters do have better combos with certain characters than others. Some characters actually have taggable stuff that they are able to do more damage from by themselves, believe it or not. But no red health will be taken. All that damage can possibly be regenerated. Tag Assaults are cool and damaging. But they also regenerate red health for opponent. You can have a sexy tag combo that is depleting red health but as soon as you b! into TA, you start giving red health back. In a way, it can be counter-productive, but not if you can manage it or strategize these situations.

Furthermore, in TTT2, damage scaling is weird. Sometimes doing seemingly less equals more. I have combos that look 10x amazing than the ones I do now, are longer and involve more shit, but actually end up doing less damage. You don’t have to have lengthy shit after launch. Sometimes b! early allows you to connect stronger TAs and enders. This will have to be experimentation on you all’s part. Also variate combos as neccessary if wall is near or to carry near wall.

Shortening combos to bait a Tag Crash is a whole other deal but I don’t wait to cram too much here. For now, just pick WHOEVER you like. FUCK all the dumb shit. If you want to pick up a character just because they have something with another character, and you’re ass with tool character, then you’ll be ASS. Simple as that.

I bet Kuma/Panda will be top tier in this one…they have some good mixups now
.Hadnt played it one day and found other combos for them…
Demon upper into Salmon hunting then tackle is still Like 60%

Nah lol. Great in this system but they toned Bears in general (hellsweep doesn’t full launch anymore, bear stance nerfed, etc.) BUT they do have some very dumb shit together. Very fucking dumb.

For now, use this combo:

Twin pistons(df+2,1), 5(Tag out) db+1,2 b! (TA) u/f+4,3, then random ender. Could be another twin pistons or b+2,1,2 or another Kung Lao kick (u/f+4,3) for laffles.

Same for demon upper except you want to u/f+1+2 after launch, df+3,2 b!

Shoutouts to Memphis’s favorite white dude Dax for coming up and playing Persona all day. We played a ridiculous amount of matches, so gg’s and all that jazz.

Shoutouts to BoomPat, Justice de Negro, Zeth, and the rest of the TN crew.

Shoutout to Milln for running things. Had a blast.

Also, shoutouts to Game Galaxy’s black chair that randomly appeared. I prefer it over GG’s ghetto exec chair and will be using it from now on. I’m pretty sure I channeled my inner Undertaker, Kane, Albert, Nash, etc. and big booted several people out of it throughout the day.

Mike, can you explain that Nina combo to me? I don’t understand if I am supposed to hold U or what…I have not tried it yet but I want to make sure I know what I am doing tonight.

Basically the launchers I can think of are D/B 3 + 4 (slow) QCB + 4 (seems good) SS + 2 and DF + 2

I don’t know what you mean by this:
df+3,2~u (does this mean I hold up to go into SS?), ss+1~f (does this mean I hold towards?), ws+1, 2, dash, 1+4 b!
and what do I do after any B! with Nina? What finisher does she have?

Also, there is a three hit combo that starts more stuff that ends with some swipe on the ground and puts an opponent into B! state but I don’t know what it is. The only other thing I can think of is D/F 2, 1 for B! or as an ender with something but again, not sure precisely what…

This is all in my head right now, the only people I have played in this game are Dimo, Richard, and Myles so far and I really didn’t have a clue what to do against Dimo (I didn’t expect to since I don’t know how to play Tekken anyway) but the only stuff that seemed to work was low stuff and I don’t know lows into a combo, etc…

I think the biggest problem is I can match footsies in this game and rock paper scissors well but when it comes time for juggle/punishes I would get around 20-30 dmg vs everyone else’s 60-70…it’s amazing I could win ANY matches at that rate but the key to losing to Dimo is the footsies match and he knows the juggles and technique…

I am not sure playing at these odd hours is going to work once or twice a week but I am going to give it a try…

LOL great I left my PS3 at the arcade, guess I am playing 360 Tekken tonight when the baby goes to bed…

GGs to Autumn for not taking a nap until JUST NOW BTW. WTF

It does more if you do the windmillpunches after upper, then the double PP x 3 …

I dont that sweep range will even matter anymore…they seem more agile anyway…

Ya my main question isn’t any tier stuff, it’s does he seem to be a team player.

What do you mean by team player? I have seen people using him up front with various people in the back netting 90+ combos off the usual launchers which is good. I’m not sure how his tag assault stuff is but you can make their TA be pretty much any move so he is bound to have something useful for whoever you want to partner him with. I dont know of any like “bad” match ups but as Mike said before no one in town is gonna be at the level to really exploit anything like that anyway.

I haven’t seen anybody who doesn’t work well in some form of team construction. Now some teams dont wok as well as others. Mike claims Gany/Zaf isnt that good since neither of them really benefits that much from the other but thats just one team. Im sure both Gan and Zaf are stupid with the right partner.

Note: For anyone looking for char specific info if the TTT2 forum on TZ isnt helping try looking up the special T6 forums. Those have been around longer and most include threads for 10 best moves, punishment, BnBs, wall shit and general strats. 95% of that is gonna carry over to TTT2

Really look at the Lars Forum the guide there is fucking beautiful. Lars godlike character godlike forum.

Does bruce/jun sound like a good team?

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@ Jason: It’s a fluid motion. Well not really, you can just do it or maybe it’s just muscle memory for me. But you’re canceling the recovery of the last move with a SS. Also useful for quickly executing some of moves out of her sway or dash. She’s always had SS cancels as the basis of her combos for years. It might be awkward at first but something you’ll definitely have to work on. And shouldn’t take longer than 30 minutes to lock the feel in.

That three hit move you’re talking about is a new extension string. Idk how to do it though. After b! most players just flap(iWS+1) to carry on wall stage. On infinite stage they may just do max number of flaps. If you TA after b! then idk what you would do as ender because idk what TA you use with Zafina. I think Nina should be able to catch a f,f+3+4 or df+3,4 TA from Zaf with a dash flap. Like, run up and do ws+1,2. You’d crouch dash it to get the while standing animation to flap.

For now, if you’re learning Nina combos, just b+1 with Zaf to pop them up just enough for you to catch them without much effort. I can’t help you with Nina launchers. I know them, but mostly via muscle memory and maybe some of the specific combos have changed, idk. Just practice the variations of the SS cancel combos I gave you off standard launchers. Also use SS+2 with Nina. Great evasive launcher.

@ Eugene: What is windmill punches? After what? And the nerf to hellsweep sucks but it was damn near expected because they toned down many low launchers from characters in TTT2.

@ Graham: Team player? Everyone is. And I said he’s one of the top characters in the game for a reason. Look at what Sev said. Also Feng is just one of those characters who has all the tools to “help” anyone out. So then, for TA filler whether you want a decent pop up to catch with ender or a good spike to force oki game, he has it. Until you learn more just pick Feng and use f,f+4,3 as TA. Maybe f+1+2 as ender. Idk who you will put with him but this is pretty much universal for starter stuff that’s foolproof until you get better junk.

@ Josh: That’s because Lars is Sentinel in this game. If the game came with Lars as default partner no one would complain.

@ Coth: Lol at Bruce/Jun. I’m laughing at the thought of those two together. But nah, Bruce is one of the characters like Lars, Bob, Miguel, Feng, etc. that truly fits like a glove with anyone without any extra stuff to be worried about really.

I FINALLY got my internet up and running so if you want, add me to your friend list. “GamerDWreck” on both PSN and XBox Live but I don’t have TTT2 on XBox but I will soon.

Speaking of that I tested a few matches online for Tag 2 and I was really impressed. All my matches we either 4 or 5 bar and very little lag, very impressed. I guess I have to sign up for the World Tekken Fed but I’ll do that tomorrow. Btw, I thought I would run into a bunch of Jun/Asuka’s but nope…80% had to be against either Forest or Marshall Law or both…I hate online, lol.