The New TN Thread: Jaggas and Bingos all day

Man I really don’t care I really like SFxT the game is fun as hell like literally 2v2 at fight night was the most fun thing we’ve ever done. The combos do take some getting use to at first but what games don’t? I mean after I play KANG then play SF4 the damn SF4 combos feel like damn super slow motion for me to do. Bitching about music? really I don’t even hear music when I play fighters for the most part I just zone it out. I really only hear when we I watch someone else play, but when I play I don’t even hear it.

   The graphic sue me they don't bother me at all I mean SF4 is a good looking game? no Uncharted, Batman:AC, etc are good looking games not SF4 the best looking fighter this gen is easily marvel 3 follows by Kang. Yall pay attention to shit I hardly blink an eye at when playing like my character glowing I barely notice it at all. Games are meant to be fun and in that SFxT really shines to me it's just a blast to play I will be playing it seriously my games main games will only be Kang & SFxT. About the DLC shit who cares on disc or off it still cost money talk with your wallet don't buy the DLC then. I know I will buying it it's like my fucking crack. YOU REALLY THINK LILI IS GONNA HAVE A POSION ALT AND IM NOT GOING TO BUY IT I MEAN THAT'S CRAZY!SHUT UP AND TAKE MY MONEY!

Sure is a lot of hate in here for my new favorite fighting game.

SF x Tekken is fun as hell for me as well, at first i didn’t like it because it wasn’t SFIV, but now I like it because it’s not SFIV.

Yeah I feel you Jason. You are different than most OGs. I think that’s why we like you. I was JUST TROLLIN’ there anyways :wink:

There it is. That’s what I was having trouble articulating. Sure it’s a comeback mechanic, but it’s LEGIT and has to be earned. There are checks and balances on every system in KoF. As far as character balance, it’s the most balanced game out without question. Sure, there is a top tier, but look at the number of Terrys in top 16 at FR and he’s “low tier” according to a lot of the assclown top players.

As far as the lack of mindgames, I gotta respectfully disagree there as well. I really feel that in KoF, at any one given time, the number of options available to you as a player is tremendous. this is why Option Selects are so dominant in AE. We know that in a given situation, say on a character’s wakeup, they are going to do one of 2 or 3 things. An OS is designed to cover the favorable options. In KoF there isn’t as much of this because of the number of options available. This is then compounded by hops. It sounds really simple, but hops and the different type of jumps add an incredible layer of strategy to the game. There’s the standard three pronged mixup of 1) hop, start string; 2) hop, go low; or 3) empty hop grab. Then you add hyper hops, jumps, super jumps, command grabs, and all the “TECH” you use to stop those approaches, and you have plenty of mindgames.

Let me make one thing clear though in regards to my stance on DLC - DLC is horseshit no matter what game it’s for. I’ve said before it’s the worst thing to come out of this gen of gaming. Would you guys have been letting this shit slide 10 years ago? If a dev released a game for full retail price (and iirc carts were even more expensive back in the day than current gen games), then came back and said, oh yeah you’ll have to pay for these other characters/weapons/tracks/cars/etc, you would have laughed in their faces and then started a riot. Yeah KoF did it, but it’s three chars and thath game wasn’t full retail price at launch iirc. Does that completely justify it? No. But SFxTekken takes this to a whole new level of fuckheadery. THAT’s what I take issue with.

man…all this talk about KoF and tekken! Chris and Mike, you know I’ll be all over that TTT2 with you.

I’d prefer to just get the characters up front if they’re on the disc anyway, but that’s not how capitalism works. They’ll charge us if we’re willing to pay. Plus, according to Capcom, this will be the only disc-based version of the game, so we’re paying for DLC instead of a new $40 version of the game every ten months. Even if that weren’t the case, I still like the current setup more than, say, playing arcade mode for a month straight to unlock characters. It’s just a different brand of BS nowadays, but time is more valuable to me than money.

Personally, I like to judge games based on their merit as games rather than on the morality of its publisher.

Feels like a lot of people are bitching just to bitch. I don’t care if so and so has this playstyle but you cannot dog this games combos if you play KOF or MVC3. KOF to a degree and everything about MVC3 says if you get touched then get ready for damage. Now don’t tell me I’m wrong about KOF, ya’ll know I play it as much as anyone else here and I know that some characters do less than others but look at Kyo, Shen, Beni, and others and see the insane damage. And if you’re anchor is hitting his 5 meter HD then say hello to either a 100% or just about. Now I’m not gonna talk about Marvel cause we know it’s big damage, it’s Marvel, case closed. The point is that that these games aren’t bad cause of this, they’re fine, it’s their nature, and people complaining about SFxT’s damage, which when compared is not that high, seriously that “stupid damage” Poongko combo took his entire bar, it should do damage, and most of the people ragging on this game have reasons that are identical to the just as fun games they play.

Now I can understand the argument with graphics but like stated above, so what? Do the graphics really matter so much that you can’t even play the game? It’s a fighting game, it could be a shit and a cucumber with toothpicks fighting and if it was fun I’d still play it. Also the music is fine imo.

I do agree that the DLC thing is annoying, but seriously, is it suprising? They’re doing it because it’s people like everyone here that purchased the KOF, SF, and Marvel DLC and we fucking liked it. Why would they not do it, the community has spoken and we said, “sounds good.” Also anyone bitching about quick combos or the DLC for it needs to shut up, it’s not like it will be in tournaments and it’s not like they’re even good, it’s basically simple mode, and please don’t give me" it’s not what it is it’s the principle of the matter" just don’t fucking buy it and blammo, problem solved.

Wait, people are complaining about quick combos? They cost a meter to do something you could easily do without a meter, they can only be remotely useful at the lowest level of play. Shoot, I’M not even bad enough to resort to that.

Stop all this whining. This shits annoying to read. Either play it, get good, and whoop somebody’s ass or STFU already.
Every game is different. Every game has some level of BS. The timing isn’t woonky its different. My hookah buzz is dying reading this shit.
Time to search for more vids. Be back when the bitching ends.

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Goku keeps them hoes in check b

Still don’t see how it is the most “balanced” game. The top players who do “tier lists” have always been idiotic when doing them. Insert the people that said Viper sucked in SFAE and SSF4. Remember those guys? I mean, you can’t say there are not way overpowered characters in KOF, I mean, half the people in this thread that like KOF brought it up with the downloadables being possibly banned at one time? That’s from everyone who plays KOF. I still don’t see how anyone with stand fierce to XX combo or practically safe/adv Crack Shoot would be low tier. I mean, I USE Terry in KOF, so it’s not like I am against him, just trying to point out how wtf the tier lists are sometimes.

The “hops” are just a placeholder for “jumps”. All of those already are in SF4 just known as jumps. Jump in, start combo, jump in, go low, jump in, grab, jump in, special move, jump in Super, etc. The difference is you ass dash throw/walk up throw and run throw won’t work too well in KOF because like I said before you can just slow jab short it up and sit there on certain things. It’s what I mean by taking the correct “read” out of the equation and paying for reading correctly.

Also, take into consideration the usage of Counters in KOF. Once you use those to get someone off you, it is REALLY hard to build your bars back to 5, especially based on the type of player you are. If you play a defensive style you somehow need to hit your opponent 3-4 times as much if you read everything correctly as opposed to 1-2 built up meter combos from hoarding bar and getting one cross-up or crouch short or whatever…the way the damage is setup makes it extremely rewarding for combo oriented characters. Fireball characters work well in the game too. I am sure I can choose any one of those Mr.Karate/Karate Kid III characters and win just by throwing fireballs and grabbing half the time but it would take me 10X as long because the game is more rewarding on cancels/Neo Max, etc. Footsies may lead up to it, but execution is extremely important moreso than reads.

I mean, I like KOF, said it a million times, but there’s a lot of wtf in that game too and people are kind of Pavloved out thinking it is the great Messiah of fighting games…

In regards to the DLC again, you realize the “cost” of video games has gone down EXPONENTIALLY over the years while development has skyrocketed?

I’ll put it to you this way. 20 Years ago, (YES, 20!) It was nearly $80 for Street Fighter II for SNES. A year later or so, Street Fighter II Turbo Hyper Fighting came out. You don’t think that is the same as DLC back then? 4 more characters and updates to the game and another $70-80 to boot? Minimum wage back then was just raised to $4.25. I had to work 23 hours or so after taxes to get a new game…right now the cost of games has gone DOWN and with inflation that SF2 in 1992 for SNES would be what now, $115 or so? $120? I mean, $60-80 now for a game with DLC coming (and you might as well say DLC saves money on producing more copies and keeps the game fresh) ALLOWS the companies to MAKE MONEY.

LOL that is funny, $60-80 now is $40 or so back then…wow…

KOF at launch was $49-59…it sure as heck wasn’t $39…so you’re still paying $75 with tax for all these characters in KOF…I don’t see the logic if complaining about paying for characters in SFXT this way especially if you aren’t realizing the amount of money involved with this…you’re talking licensing/royalty stuff…a lot of things no one is realizing…this is not a simple here’s $100,000 license and run with it. I am sure there are royalties involved with this with Namco and DLC is extremely complicated when dealing with this…but regardless games are mad cheap now compared to back then…ANYONE can get games now, you had to spend a lot of money back in the day to be a gamer…

I feel you on this to an extent. The problem here is the environment that’s been created for these fighting games. Capcom has lied to us before, I don’t think anyone here will argue that. If we are playing these games competitvely, we shouldn’t have to spend time in arcade to unlock characters. They should all be unlocked out the gate FOR FREE. More on this in my comments on Graham’s post below.

Ok man I see where you are coming from, but look at what you said there in the first segment I bolded. You might not have realized it but you listed several conditions that have to be met in order for a high damage combo to occur - anchor character, 5 bars of meter, full HD gauge. In Marvel that can happen literally at the start of the match. My point was never to complain that SFxTek is a high damage game. It is. That’s fine, that’s how it’s designed. I am not going to argue that there is high damage stuff in KoF either. I am just defending the game and emphasizing that it’s a LEGIT mechanic in KoF.

As far as your note on DLC - I’m sorry man, that’s just not the case IMO. We bought the DLC because we want A COMPLETE GAME and because we play these games competitively at tournaments and want everyone to be on the same level OUT THE GATE.

I don’t mean to sound like a dick here, but it’s going to come across that way - I hear the, “don’t like it, don’t buy it” argument a lot. Capcom (or any other dev for that matter) does not give one single fuck about me not buying their DLC because I feel that them nickel and diming players that way is wrong. They are laughing all the way to the bank, because for every person that feels the way I do, there are 10 that scoop up all the DLC. Also DLC is just another cash cow - do you really think they are looking at autocombo DLC sales to determine if they want to sink millions of dollars in resources into developing a new fighting game? Nigga. Please. Remember, Marvel 3 was in development wellll before the success of Marvel 2 on XBLA and PSN.

I don’t think anyone here is bitching just to bitch. Everyone here that isn’t feeling the game has actually played it save for maybe Mike, so it’s not like we are making reckless accusations about the game. I am trying to have an intelligent discussion about the reservations I have on the game, but apparently this is a pretty divisive and heated issue, lol.

Exactly. Everything is done slower. I don’t understand why people think the game is “choppy”; it moves fine to me 100%, didn’t even cross my mind…it is just like getting used to any “new” fighting game, things will be different. The hitboxes are the issues, getting accustomed to moves physically (visibly) hitting an opponent’s foot on screen but the hitbox does not detect it takes some getting used to.

I mean, everyone is all about frame data, it’s in the SFXT guide, you can plainly see how everything was changed and how the engine works… =P

Chris, you can get very high damage into a Level 2 Super and then cancel…it’s pretty significant…KOF SUCKS THOUGH

JUST TROLLIN’

Oh and per “high damage” in SFXT, you can get your life “back” tagging out without all the MVC bs going on (there are instances where you can combo two characters at once in SFXT but it is not frequent) so the damage really isn’t super silly…

SFxT is fun. Fireball after sweep and “fake” sonic boom… do you need anything else?!? :wink:

I’ve been sick the last few days and haven’t felt like trying to learn something new just yet, so it’s sitting around. It’s easier to play Borderlands sick since I don’t have to (and won’t) think deeply about anything.

I don’t understand why all fighting games must be tournament viable. I own several CPS2 boards just for Ss and Gs. I’ll play the Marvel games up until they have more than one character for a player. Also one reason I may not take SFxT seriously is that I’m not a huge fan of tag/assist style games. I’ve got people that are interested in learning SF4 if I play SFxT though…

And we say farewell to JFord, forever…

So sorry to hear about your mom Jas. Glad to hear she’s recovering well.

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This. You cannot deny this.

That’s just not true though, you get absurd amounts of damage of one one very easily gained meter in KOF, more damage to a life bar than with one meter in SFxT. Also by the time you’re on your third character you normally have five full bars or very close to five. My point is why is this a problem and why does it make KOF legitimate while SFxT is too much damage. My argument right now isn’t that the other games are bad for these points, it’s what makes them fun and gives them the fanbase, I just don’t see why SFxT’s gameplay quirks are being villianized so much in comparison.

SFxTK doesn’t really have high damage. Considering the timer and the damage scaling are identical to SFIV, but you have two characters and a large amount of recoverable health, the damage is exactly where it needs to be. People will get the hang of it sooner or later, but when you’re below 50% you need to start looking for an opportunity to tag out and recover some health.

I love the way tagging works in this game in general. With a certain amount of health you can fish for the safe tag, but if you start getting too low you might just have to raw tag and eat the punish with your next character or you might get hit and lose the round with a full health character waiting in the back. The risk/reward aspect is great, and it all fits together wonderfully with the new wakeup options since you need to get some space to raw tag and the opponent has extra incentive to mix you up and finish you right there.

People forget 2/3 rounds and 2/3 matches. If it gets bad, 3/5 rounds can become standard later on, like Tekken. Guess it’s time for me to do all the trials. Why am I such a sucker for trials? I don’t even like long combos.