Soh gotta say man you got a great channel on youtube…love the vids man!!
:tup:
-Dark Geese
Soh gotta say man you got a great channel on youtube…love the vids man!!
:tup:
-Dark Geese
I agree, I think Mame is much better for SNK. I’ve had huge desynching problems over FBA that ALL disappeared when I started getting my friends to use Mame.
As Archetype can vouch for, I love this game. I’m also looking for new people to play!!
ive never ever had a desync with neo final burn alpha as long as me my opponent are using the same version.
You guys fail right now. nFBA compensates for lag - that is, it drastically reduces, if not eliminates, the distance-based input delay. No other emulator does this (well, GGPO, but that’s more than just an emulator), which means that nFBA comes many times closer to the offline experience than any of them. Trust me, the entire community doesn’t make this kind of switch randomly (look at how long MAME 0.64 survived) - there is an excellent reason that this happened.
For instance, God 2.0, you wanna know why I haven’t played you lately? Because it’s impossible to do anything seriously in the 6+ frame delay we always have. If you were to switch to nFBA, this would not be a problem - I have played Europeans on it before and it’s always been as smooth as you can get short of offline play.
re: desyncs, I used to have a bunch of desync problems with nFBA myself. Dunno if this would help, but here’s what fixed it for me:
Go to the “Video” tab. “Use triple buffering”, “Force 60Hz refresh rate”, and “Auto Frameskip” should all be unchecked. “Rotate vertically aligned games” and “Preview blitter” should be checked.
Under the “Audio” tab, select the following options: 22050Hz samplerate, 2-point 1st order sample interpolation, & Disable FM interpolation.
Under the “Misc” tab, “Use assembly MC68000 core” should be checked.
Also, make sure you have the Feb 23 version - on startup, the background should say “DEV TEST RELEASE 9”.
Seriously, people, if we want to develop the online community, we need to standardize things and expand our scope as much as possible. And nFBA is the way to go for this, as it allows for good cross-country and even cross-continent play.
Thanks,
Josh.
It’s hardly a poor point when it’s something that substantionally effects Tung’s game and is something everyone has. It’s simply ridiculous to say that you’d ban a universal move, especially when that particular move gets in the way of a particular tactic of your character: Tung (dashing :snka:'s). And why list Yamazaki’s :r:+:snka:, :snkc: as an example in a discussion about :snka:+:snkb:? Besides, removing :snka:+:snkb: from the equation not only takes out one of Tung’s better pokes, it also removes his one non P-Power overhead: making him even more limited than he already is. Even with :snka:+:snkb:'s out of the equation, there’s the issue of chars with more range (most), damage (most), priority and breakshots.
God 2.0 and I have tested this extensively in the past, and that’s hardly a viable idea. It’d be a guessing game for Tung on whether to do a :dp:+:snkb:, and if it turns out that they didn’t go for a throw and blocked or sidestepped instead, they have all the time in the world to do major damage to Tung.
I’m not even going to get into the part of recommending the very same move (the :snka:+:snkb:) you said you hate, and would ban earlier in this post. :eyeroll: Beyond that, the P-Power is an unreliable anti-air at best, and using it as one causes you to lose out on hits and damage. As for the last part, ask anyone here who’s played me, I regularly do dash under jumpers and attack from behind with Franco Bash, so it should be a sinch for someone as small as Tung.
That would be true, but there’s a problem with that: Tung is in a game with people who can do more damage just as safely. Kim, Rick, Chonshu, Franco and Sokaku are examples of chars who have very safe offenses with damage potential far beyond what Tung can accomplish.
::Points to the :snka:+:snkb: conversation above.::
Firstly, as stated, anyone can do that.
Secondly, as Josh mentioned in the previous thread:
Tick throws are effective for only a few chars (Duck, Mary, and Geese), and that’s because they have very specific ways and throws to set them up with.
If tick throws were a viable tactic for every character, then Bob would trump even Alfred as the god of RB2.
You say this as though Tung is somehow immune to breakshots: he isn’t.
I’ve played good Tung’s (DeadlyRaveNeo’s and God 2.0’s), and I use Tung on occassion but Tung is limited. Yeah, it kinda sucks because, as I’ve said before, I like Tung. But RB2 just isn’t his game.
The truly annoying thing about this post, aside from being blindsided by it’s tone, is that it makes outrageous claims (:snka:+:snkb:'s should be banned), conflicts with established information (the 24 frame throw invincibility), and insinuates that I don’t know what I’m talking about when I’ve played nearly everyone who’s posted in this thread and the old one. As far as I know, you haven’t played anyone here, which makes it even harder to take your claims seriously. And before anything is said about being from overseas, God 2.0, Yor, and Emma are all from Europe and a number of us have played them.
And I’m so tired of the Japan excuse; because a char has been used at some point by a Japanese player does not automatically make them a good character. If you want to prove your character: play the character yourself, become good with them, and win matches. It’s what I did with Blue Mary, and as anyone who’s tried to use her will tell you, she’s hurtin’. :wasted:
I don’t fault you for playing Tung. More power to you for going against the trend and going low-tier (I’m known for it myself). But don’t start suggesting that other people adapt their playstyles (by not using universal moves) or ignoring established facts (the throw invincibility) and other such things in order to suit your character. Statements like that, in and of themselves, illustrate how weak Tung is. If you want to show us otherwise, play us and prove is wrong. I’d love to be proven wrong and shown things I didn’t know before. :tup: This is a situation where I don’t believe I’m wrong, and there are others with first-hand experience who agree.
At any rate, as with the last thread, I want to keep things constructive and don’t want it to degenerate into a firefight. We’ll just have to agree to disagree and move on.
Also, Soh, good posts, but I strongly disagree with you on banning the A+B’s.
By that logic, we should also ban the 6P’s in Guilty Gear - almost all of them also have upper-body invincibility, and they’re even more dangerous since they can start huge juggle combos.
To beat the A+B’s in RB2, just sweep or use low B combos, simple as that! Hell, jump attacks with a long downward reach will beat them every time; think Rick’s jumping C, probably Tung’s jumping B, etc.
Seriously people, I will say it again: Based on the evidence, the only thing that should be banned from this game is Alfred.
And Big, the thing with Tung is that though he is the most limited character in the game, his available tools allow him to create an overall gameplan which is extremely safe and difficult to penetrate. You guys just don’t play boring enough to use him to his potential - I, on the other hand, have no such semblance of “honor”. :bgrin:
And empty-jump -> throw is the one good way to land normal throws on offense in this game. Your opponent will not be in blockstun, so the 24 frames thing won’t apply, but he WILL be afraid of your incoming air attack and thus do nothing.
-Josh
God 2.0 might.
>>
<<
>_>
:Runs!:
Wah! Am I really the only Xiangfei player here. I guess I really should do a write up on her. I’ve never done one though. What info should I include. Also, I want more matches. The fact that I lack experience is why I suck so much. But, I only fought Ghostpilot once and my skills tremendously upgraded! I was able to beat Kenta (Shishioh on Kaillera) at a 1:5 ratio. SO MORE MATCHES PLZ!!
Thanks, I’ll use those options and see if they work. It was FBA was causing me tons of problems, maybe Neo FBA can alleviate them.
EDIT: Changed them. Uhm, anyway up for a match so I could just test it
No you’re not…I play X in casuals…
Indeed he does! I proudly admit that I fight without any honor in fighting games.
I remember this time in SFA3 where I was playing as Bison against some other guy. I was flinging fireballs from the corner to get him into my game. After blocking around 15 of them he finally understood that I would gladly continue till the timer ran out. :bgrin:
I will not use infinites though. One repeat only.
We should set a time on Godweapon when we get some RB2 in. How does Tuesday nights sound? I need to play some different people.
Ah ok kool, but I was talking about main character play. If you have Kaillera I wanna play against you. I’m Angelic Dysfunction : 68.99.46.247:27886 if you wanna P2P.
I main X. Lemme know if you wanna go.
I’m on Kaillera now if you wanna go.
I fukken love Xianfei but I suck with her. It’s so hard to land that 100 HIT COMBO.
Theres ways…tricks from the Japanese they use with Krauser I use to land his Gigatec Cyclone 360:
For example-
I would be down with that (assuming we live in similar time zones.)
Another good way to land special grabs is to do a special move feint close to your opponent, then dash in and grab. I sometimes do this with Yamazaki.
:r:+:snka::snkc: -> :r::r: -> :l::d::u:+:snkc:
Notice how the last tap of the dash command turns into the first input of the grab. This way of performing moves, which I personally choose to call transitional input, is a very good technique to get used to in many fighting games, as it drastically shortens your input timing.
Another example would be with Geese:
:r::snka: :snkc: :hcf::u:+:snka: can be performed more easily by doing: :r::snka: :hcf:+:snkc: :u:+:snka:
Even though tick throwing doesn’t work in RB2, ticks based on whiffing work.
Each of my three main chars has a whiff into a normal grab I use.
Chonrei can roll in and grab like a KOF scrub.
For Hon, I use the first two hits of his overhead chain, then grab.
For Cheng, use OG Blankaball into throw tactics.
These are all scrubby techniques, but they work.