FallingEdge: You should be thanking Ghostpilot, God 2.0, and the rest of the community as well. We’ve all contributed to the amount of info available; I’m just the guy who started this thread. =P And glad to see that you’re interested as well!
Blake: Yeah, Yama’s pressure game takes practice to execute consistently, but that’s what takes him into the high tier. He obviously has the strong distance poking game, but this makes him into a more well-rounded character than his CvS or KOF incarnations.
Don’t spam the S-Power either, that’s a really bad habit people tend to fall into. It’s difficult for some characters to punish when blocked at max range, but others can smack you around for it. And while on the topic of supers, remember that both of Yama’s give him a guaranteed pursuit afterward; you cannot tech roll any throws or supers. However, the one downside of the pursuit is that it switches sides, so there are occasions when you have the opponent trapped in the corner and may not want to use it.
After you land a combo into the knife, you can force your opponent into a safe mixup for a bit of extra damage. You can dash up to them and do one of three things:
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Pursuit. A nice little chunk of damage if they don’t tech roll at all.
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Standing C or Snake Fist. These can punish the standard backwards tech roll. If you really love to gamble, you can even perform an early S-Power and hit their tech if you guessed right.
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Standing D, wait a little bit XX knife. This will hit opponents who tech roll into the background.
Again, if you miss any of these (except the S-Power, obviously) you’re still safe, so make use of this!
And as I have said before, d/f+A is awesome. Use it. There is no reason ever to crouching jab with him, since d/f+A is faster than any jab and chains into the knife and is even his best move to snake-fist cancel.
His overheads are rather decent, too. The sand kick is good to cancel from blocked heavy attacks sometimes, and it chains into the pursuit attack for nice damage. The f+A has a followup that knocks the opponent into the background; snake-fist cancel and go after them with the standing/crouching D mixup!
The counter is decent, but not a huge staple of his game or anything. It’s high AND mid, yes, but it’s not instant (Geese & Xiangfei’s counters are), it doesn’t deliver great damage, and it stays out an extremely long time (making it easy to punish with a command grab or crouching B combo).
There’s other stuff too, of course, but I gotta head out for a bit!
Hope this helps,
Josh.