The NEW Real Bout 2 Thread! IRC Matchmaking: #srksnk on EFNet! GOGOGO!

I attack the person Blake if they attack me…which is a topic not worth getting into…

Now back on topic…RBS and RB2 allow variety of style and more style related elements to come into play…

Also God 2.0, would you be interested in coming to an EVO World in the future for SSVSP and RB2? (Plus whatever else you play)

Last time we got in an argument, you called me a dumbfuck without provocation. Bottom line, you are BSing.

I’ll check out the online stuff for RB2 when I get home from work. Kinda tired, though. I was interested in playing a bunch of characters, if anyone who knows me has some recommendations I’ll gladly hear you out. :looney:

I don’t know about that.
My first year of College was my introduction to Guilty Gear X.
At the time XX hadn’t been released yet.

I hadn’t played the game. But I was working to play Street Fighter and KOF.
My friend in the dorms introduced me to Guilty Gear.
He let me look over the movelist for a bit, and we started.

He wanted me to pick Venom, as I have an liking for Charge Characters.
That didn’t work out so well.

So I switched to using May.
After winning several times with “That Evil Pink Whale.” I was chased out of his room for a bit.

Then I discovered Axl. And my friend heard a set of words that will last in my mind forever. “Hey, he plays a lot like Billy Kane!” His reaction? “NOOOOOO!!!”

Not that I won all the time or rule at the game.
He did the air rush on me several times.
But fundamentals more than made up for it.
To this day I can’t pull off an air rush.

Well, I guess in a round-about way, I’m saying that people who play traditional 2D fighters should have an easy time adapting to GG.

While people who don’t play fighters at all I suppose would have a harder time.

But any time you pick up any game there’s a learning curve.

What was my point?
Oh, yeah…time investment.

I picked up Guilty Gear in about a week’s time.
Not great at it, but it’s still fun. Even when playing against people who play all the time.

See, Blake, I definitely understand where you’re coming from. I was just thinking back to a few months ago when people like Havoc would come on here and say that SNK is trash because nobody can beat Steve Harrison and he doesn’t even play the game. That’s one of the things that initially got me into this game, to be honest - just from watching, I knew that he was right and that we really shouldn’t be losing to him. And what I have noticed is that there are a number of people out there who give me a harder time in this game than Steve did, but they lose to him because they don’t have the right mindset yet. That’s why I’ve been trying to help people understand the more defensive aspects of the game - sometimes an opponent will take away the things you want to do most, so you’ll need to learn how to win ugly.

Note that this isn’t the case with RB2 as a whole, not even close (scope a few Japanese matches and you’ll see it’s no NGBC), but against certain players/characters it becomes important. If your character has crappy supers (like both of my mains! =P ), hang back and wait for opportunities to breakshot…things like that.

Glad to see your interest, btw!

-Josh

As I said I aint getting into this…not worth my time…so keep talking to yourself bud…Believe what you want…keep talking to yourself… :rofl:

Now can we stay on topic of RB2 please?

Kagerou: You’re talking about GGX. Try to pick up GG now, at a time where actual knowledge of the game is at a much higher level overall in the states. If you’ve never played GG that seriously and you try to pick it up and play it against someone who actually understands the game inside and out and has been playing since XX, you probably won’t have the same results.

This is in my experience, anyway. A lot of local players around me who have great SF fundamentals are still struggling trying to learn GG.

le edit:

JOSH: I see what you’re saying. I kinda just picked that out cuz it was boiling around in the back of my head for the last few days. But yeah, I’ve definitely gotten my share of ugly wins and I have no shame in doing it if that’s what I have to do. I just don’t get people who do nothing BUT that and get a kick out of it to boot. Games that foster that type of play with no viable alternative are not very fun to me.

Lukus: Whatever you say, you responded, so you’re obviously still paying attention.

Pick who you like- almost everyone is capable of beating anyone. Tung can only win by being extremely boring IMO, and even that doesn’t work a ton. I think everyone else is quite competitive, though some chars have higher learning curves.

Also I can vouch for Blake on GG. I’ve actually kinda dropped the game these days, just because the scene is so much stronger now that you need to play good people multiple times a week to keep up (or at least I do - not the quickest learner). Back in XX/#r days when I was active, I could place decently at tourneys and even score the occasional random win over a top player with training mode & videos - not so much anymore.

I’ve got XX and AC on the shelf.
They’re vibrant, colorful, same basic game. Just boring to me in one player.
And I’m getting my butt handed to me constantly in RB2 and having a good time at it.
Why the heck would GG be any different?

Now back to RB2 discussion everyone please!!! How does Alfred matchup against Tung??

LOL. LOL.

Anything to stop this thread from being derailed… :rofl:

Because in GG you have to practice for hours just to get the basic combos down, not to mention the strict-timing-based FRCs! Then there’s understanding all the elements of the system (including wacky stuff like 1-frame jumps).

Only Virtua Fighter is that difficult to fully grasp IMO.

It’s not so much the games are different (though AC is a very different game from XX), it’s more or less the community has stepped its game up tremendously and overall understanding of the nuances and intricacies of the system make a huge difference now.

Like I said, back in the GGX/GGXX era, it didn’t take much to be considered good in the US. Nowadays you can’t scoot by with just fundamental fighting skills (they’re still important, though). You really have to get into the GG system and try to understand all the tricks and exploits so you don’t get killed in five seconds. :wasted:

BLARGH, last post on this subject, I don’t wanna completely branch off from the main topic.

Yamazaki looks cool, how is he in RB2?

he is one of the best.

This game is really fun to play. I enjoy playing Bob and Mai but really need to play all the characters to get a feel of who I want to commit too.

Thanks for all the info Josh. As soon as I get a stable internet connection, I’ll be on 2df a lot.

Yama’s a solid upper mid, I think he suffers a bit against my mains though, so keep that in mind.

Thing with him if you gotta get his DMs down, as well as his snake arm game.

FallingEdge: You should be thanking Ghostpilot, God 2.0, and the rest of the community as well. We’ve all contributed to the amount of info available; I’m just the guy who started this thread. =P And glad to see that you’re interested as well!

Blake: Yeah, Yama’s pressure game takes practice to execute consistently, but that’s what takes him into the high tier. He obviously has the strong distance poking game, but this makes him into a more well-rounded character than his CvS or KOF incarnations.

Don’t spam the S-Power either, that’s a really bad habit people tend to fall into. It’s difficult for some characters to punish when blocked at max range, but others can smack you around for it. And while on the topic of supers, remember that both of Yama’s give him a guaranteed pursuit afterward; you cannot tech roll any throws or supers. However, the one downside of the pursuit is that it switches sides, so there are occasions when you have the opponent trapped in the corner and may not want to use it.

After you land a combo into the knife, you can force your opponent into a safe mixup for a bit of extra damage. You can dash up to them and do one of three things:

  1. Pursuit. A nice little chunk of damage if they don’t tech roll at all.

  2. Standing C or Snake Fist. These can punish the standard backwards tech roll. If you really love to gamble, you can even perform an early S-Power and hit their tech if you guessed right.

  3. Standing D, wait a little bit XX knife. This will hit opponents who tech roll into the background.

Again, if you miss any of these (except the S-Power, obviously) you’re still safe, so make use of this!

And as I have said before, d/f+A is awesome. Use it. There is no reason ever to crouching jab with him, since d/f+A is faster than any jab and chains into the knife and is even his best move to snake-fist cancel.

His overheads are rather decent, too. The sand kick is good to cancel from blocked heavy attacks sometimes, and it chains into the pursuit attack for nice damage. The f+A has a followup that knocks the opponent into the background; snake-fist cancel and go after them with the standing/crouching D mixup!

The counter is decent, but not a huge staple of his game or anything. It’s high AND mid, yes, but it’s not instant (Geese & Xiangfei’s counters are), it doesn’t deliver great damage, and it stays out an extremely long time (making it easy to punish with a command grab or crouching B combo).

There’s other stuff too, of course, but I gotta head out for a bit!

Hope this helps,
Josh.

Hmm… at what time you guys play most of time?
Central time.

Central!? UNHEARD OF!!!

anybody got any way to get online working with mac?
besides booting windows in mac mind you

i know yamazaki is good because i can use him to beat people who are obviously better at the game then i am =P

but anyway i like him, he fits my play style of this game

i just need to remember his counter is not instant