The NEW Official Xbox® Thread: $399 system without Kinect coming in June

More realistically it’s another way for them to figure out what we like and advertise shit to us, but that already happens anytime we use the internet or email any ways. Everything else is bomb shelter paranoia.

I doubt it’s entirely true, what exactly is legally binding them to play by these rules? How exactly do these publishers plan to control their right to free speech? They can refuse to send them review copies, and the reviews come in late, sure. If some companies just say fuck that, I’ll put my review out late then, and some don’t and get ahead by a few days? People will catch on. Most people who read game reviews like that get multiple opinions anyway.

If the gaming media was really THAT upset about this situation, they’d go into eff you mode and take it straight to these publishers. But they won’t, because they’re not actually that mad. And they’re not actually that mad because they’re getting paid. Sure, they can have their journalistic integrity back. All they have to do is take less money. Yeah about that…

http://doddscientifics.com/2013/10/28/xbox-one-os-and-xbox-live-issues-bouncing-about-as-we-approach-launch/

i am okay with you doubting this as fact, but its from a pretty respectable neogaf member/blogger.

neogaf thread if you want to play race with the page count.

Glitches are a given. Gonna be playing KI on or offline mostly and by a few months time the kinks should be worked out. Luckily there’s no huge multiplayer killer app coming out for the system. Just stuff you can get on both systems that people have seen and done before. Long as they can get it good before Titanfall hits, shouldn’t be much to worry about in the long term.

eh, you can’t really be non-chalant on this one. you might be able to get by, but if you understand what he’s saying, this is a bit bigger deal for ms’es key demo, especially since it needs to invest heavily in bf4 and CoD:G.

an API handoff is pretty typical, and in most integrated systems its not a problem. but from what i can gather, each game has to take ownership of its individual API’s, so whenever you are online and you switch from game to ui to tv or whatever it may be, a new api must be called and the server must acknowledge this and send a response otherwise you will either hang until you receive the handshake, null and break something, or crash. basically, what you are doing on your system and which ui you are running must be in sync with a server, and if your handshakes don’t match up, you straight up crash.

constant api handshakes are a bane and heavily dependent on server load, and a crashed api needs heavy backup plans and failure checks which just add more and more strain on your network, and if its true that each game needs to independent utilize their own api library, that’s a bitch to dev for. so everytime xbox pushes a notif to your system, whether its a friend request, friend online, achievement, message… each game needs respond within a certain window and get a response back, or else your game may very well just die then and there.

i’m not a network dev, but i’m pretty familiar with this.

edit: i’ve been up for the last hour rethinking the whole situation and i almost went back on what i thought was happening. if they really wanted game devs to code their own apis for ms’es online, there is a huge issue of parity and even a bigger issue if they ever wanted to update anything. that would mean if xbox decided they wanted to add any features to their online functionality, that would mean every game in their library would need to be patched in addition to an os patch. and that would mean that all multiplayer experiences would run the risk of being completely different and straight up broken, and that would be on the game dev to fix… all of this sounded retarded to me, and no respectable console maker would ever risk something like that. i was about to just say that its just some issue with how the 3 os’es were interacting, but then that’s not too difficult to fix in the future… but then i reread some of the posts from the guy on neogaf with clarification from his source, and it looks like i was spot on…

and all encompassing toolbox for standard usage api’s would be a good start, but that would still mean incremental updates would still involve updating each game whenever you updated your feature set, and who would be responsible for this update? does microsoft really go into other devs code and change it? or are devs going to be long term responsible for keeping their games updated? maybe they can nest it somewhere in the os and future games can update, but i’m sure this would mean a big “fuck you” for launch games…

so yeah, technical speak aside:

  1. each dev basically creates their own code to call any/all ms online functions
  2. if any of these functions change, someone (ms or devs) will need to update the function codes appropriately to how their games works
  3. doing the above for each game is time consuming and costly, and potentially dangerous and game breaking
  4. because there is no “universal” code for everyone, you are going to be bouncing around a ton of incompatible code from time to time, your games will glitch out depending on how good the devs are, how they protect against the major failures, how good ms is at handling failures on their side, and network stability.

Ppl still play dead island riptide? That was a fun game to troll.

Yep, I mentioned what subt-L is talking about on the last page. He goes really in depth, but what you need to know right now is that:

  1. The Xbone’s Operating System is supposedly fucked. It’s not stable, it crashes constantly and online multiplayer is completely broken. Think Wii U levels of fucked up OS except worse because this shit effects multiplayer.

  2. This could be bullshit, but it’s supposedly from reliable sources. Still, I’d wait and see before throwing down the money for this thing. This is game-breaking shit we’re talking about here, so it’d be smart to play the waiting game to see how this turns out.

Quick write-up I did at work, cross-posted from the PS thread. It has information on my experiences with XB1 (specifically, Killer Instinct, as it is all that was available), and the PS4.

I’ve put it in spoilers, because it’s a pretty long post, and it’s kind of disjointed since I wrote it at work…

Spoiler

So is the WiiU still having problems or have they fixed anything? The WiiU is the same system that still uses friend codes for shit so I would consider that system incompetent for online play regardless.

Again…we all know there’s going to be glitches so just gotta go in for the long haul if you’re buying a system day one. I trust this will fix itself in some months and we will have a very smooth transition between games, media and apps. Considering the only game I’m playing I will play offline just as much or more than I play it online, I can manage till things work themselves over.

People still bought a shit ton of PS3’s and 360’s even though they red ringed and yellow lighted all over the place. If they can get through that, they can get through this. Especially since this doesn’t even stop the system from working like last launch. Unless you tell people their CPUs are going to overheat on day one they’re not doing anything different. It’s just more words for those that aren’t buying systems on launch.

yeah, i’m not worried about snap and apps and all that shit. i’m worried about the fundamental problems that their current online philosophy has. it is not centered around a plan that is forward thinking. in fact, any forward thinking has he potential on breaking everything coming out.

its getting downplayed so much, but it is single handedly one of the most detrimental things that could happen, and there isn’t a single fix on ms’s end that will just magic everything together. that is no joke. one day, ms might decide to make skype their game voip gong forward, and if double helix can’t afford to patch, killer instinct might never work on your system ever again. that should be a legit worry.

battfield 4 is 900p on ps4 and 720p on xbone. take that for what you will. dont know what to believe about all the os issues. how big of a disaster would it be for either side to have to push back launch?!

the os will be fine. if they have problems with snapping and such, it should be able to be disabled, and they still have a 4 weeks to address the issues. its really just setting the devs up in a fucked up position. its like making an iphone game before you get ios, or creating a steam os game but you have to submit the game a month before you’ve really seen what steamos does. its kinda scary that the first time they might see if their game works is the same time the public are popping their discs into their systems.

Wii U’s issues with the OS have been resolved…I have yet to have a hard lock up for months now and the OS is considerably much faster than it was when it launched. Wii U’s friend codes are called ID’s and at this point are no different than a gamer tag now. One code per system and you can search for people and add them by their names. Online play is fine for the platform.

Good to hear @sonichuman. It at least confirms next gen purchasers will get through their issues also.

More news is coming out and it’s only getting worse. Basically there is no good or bad system anymore. More specifically they’re both a lot more bad than good.

I dunno, from what I understand the Xbone’s multiplayer infrastructure is broken on the OS level, to a point where it can’t be fixed through a patch, the way the multiplayer works/OS itself would have to be re-worked completely from the ground up and that shit isn’t happening a few weeks before launch.

This is RROD on a software level and Microsoft is obviously not going to say shit, even though they KNOW about the problems beforehand, just like they did with RROD but decided to launch with it anyway.

I can’t wait to read about peoples experiences with both of those consoles on release if this shit ends up true. :rofl:

That’s still better than RROD. I’ll take whatever as long as my system doesn’t blow up. These systems are bringing us rather more intricate dashboards and applications where this would basically be inevitable. They’ll just have to get everyone using it to see all that can or will go wrong. They could spend more time fixing this, but there would still ultimately be problems at launch no matter what when people find stuff that they wouldn’t through testing.

No one is expecting this to be fixed before or soon after the launch. It’s just the matter of its overblown because your system won’t stop working because of it. Which means it’s just a clog in what you can do with it until it is eventually fixed. Which…is still better than the system blowing up.

If we have PS4’s and Xbox One’s blowing up like last gen, then we have a true shitstorm.

I basically agree with this post in its entirety. I had both this gen, and had a 80/20 split in preference and play. I WANT to continue with the XONE, because of games like Fable, Forza, and the online being a better experience. There was also the fact that most muliplats ran better on it.

This time, the power difference seems huge, but I REALLY, really, dont give a fuck about Drake’s, Ratchet and Clank, Little Big Planet, or even Gran Turismo. It sucks because I’m not buying both again. If I get a PS4, I miss out on the exclusives I actually want to play, but the multiplat games I would get would perform better.

This is going to be a definite wait, but its okay, because I’m building a PC on on black friday cyber monday that > *.

Harada hinting Tekken Revolution may come to xbox1 so you scrubs can stop pretending anybody really gives a shit about KI.

Am gonna go out on a limb here and say the nervous expressed interest was the realisation that nobody is picking up xb180 other than fanboys and rich peeps who are getting the lot.

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What’s Tekken again?