Yeah my pre order receipt said TBD since I pre ordered it before the release date was announced. Ill call Best Buy tonight and confirm which date they have for me. I live in a pretty metropolitan area and they seem confident they’ll have enough systems for people to just walk in without pre order. Which should be the case since its not like it’ll be flying off the shelves like the PS4.
On demand ONLY if the game doesnt play differently than disc and cant be bought for less in-store.
Can you recommend any games? I play fighting, racing, WRPG, old school and a few others.
Also anything with create a characters would be excellent.
Of arcades “new releases” these looks interesting:
Girl Fight (afraid actual fighting engine takes a back seat to sex appeal)
Ducktales Remastered
TMNT: OOTS
Invincible Tiger
Sonic A1 (will get if I have leftover pts)
Phantom Breaker
Found NO good on-demands $20 or less in popular 598 or new 100.
Once the game comes out for 6 months everyone will be pretty used to it. If you don’t have the latest version, just plug it up. They said the data sizes are really small any ways so it shouldn’t be much trouble to plug up. They’re still releasing dev notes everytime it gets cloud updated so it won’t just be shit they change with no visual confirmation.
The cloud will need to stay connected for any of the changes to stick. It’s not like a patch where you just get the file, install it and unplug once it’s all done.
I remember reading an article saying that if you buy certain games like Battlefield or Call of Duty Ghosts on Ps3, you can pay $10 more via a digital code, and download a digital version of the game for PS4 so you can play the game back and forth on both consoles if you so please.
Does anyone know if Xbox One can do this as well? Id like to play Call of Duty again with my friends on Xbox 360, but for $10 more if I can try out the “next gen” experience ill give it a whirl.
If that’s the case, most major venues have a basic internet connection where keeping the cloud open for the patch changes should be simple enough. The files are said to be very small and shouldn’t be anything totally bogging for the hardware. It’s easy to make a standard since the Xbox has wifi built in and all. Don’t think people will have a problem with this once tourneys start rolling.
Yeah there’s people that don’t have internet at their houses, but I would think those people have already ran far away from the system at this point.
While most major venues have basic internet it’s not of good quality. Some streams struggle to keep connections consistent. It’ll depend on how much strain the cloud will put on the bandwidth.
Either way, I doubt it will work like you say it will. These are small updates and it’s very likely those updates can or will be saved to the hard drive after you get them from the cloud. Constantly needing to be on the cloud for such small files wouldn’t make any sense to me.
i’m not playing the game, so its whatever for me, but without official build versions, live tournaments are going to be suspect. the idea that you can change whatever on the fly is pretty asinine, and i hate the general laziness when it comes to balance in fighting games. sf4 set a horrible precedent for what is acceptable for what an upgrade is, and netherrealm’s frantic philosophy of balancing borders on nonsensical. now changes are able to be made without a serious commitment to them, which is has the potential of being misused and experimentally bad.
i wonder how the cloud stuff works if you don’t subscribe to live gold. not sure what their strategy is with the cloud, they’ve been pretty mum about it.
and i think you are being pretty naive about tournaments, deviljin. i run tournaments and help out wiht majors, and i can guarantee most venues don’t really want 5-10 systems online to their wifi. i am okay with you thinking that people will deal with some of the shit, but you can’t pretend that this won’t be a huge hang up for tournaments. i envision plenty of scenarios if someone misses a combo that used to work in tourney which leads to a debate about which version is being played on. i will put money on that.
imagine evo if double helix puts up a cloud change a few days before evo. imagine if the change saves like a patch update:
1: if you logged in with this system, you will be stuck with this update and can’t cancel out because its a cloud update. if evo decides not to go with a change that will potentially put people’s practice to waste or imbalances the game, you cannot go back. so if evo says “we won’t allow this” and you want to practice on the tourney version, you can’t play you xbox connected online at all, as opposed to just refusing to patch.
2: now you are evo staff with 20 xbones that you need to make sure each is updated correctly, which will never be as easy as you say, since tons of venues manuall whitelist which devices can connect to their network.
3: if the changes do stick in tournament, people practicing away from internet connections will be screwed and cannot even practice the changes.
this is not an unrealistic scenario: it just happened with mk9 a few years back.