The "NEW!" Official Call Of Duty Thread:

Grinding Out specialist operations and got a K.E.M. Strike without even trying lol. Now I don’t have a reason to play this game anymore.

Remember all those spawn improvements that totally happened for Blops2? On Ghosts enemies will now spawn 7 feet away from you, as opposed to the current 5 foot distance.

Sometimes I just don’t understand me.

Off Camera I can go 20-0 with tac knife, back to back maniac games but as soon as the Green light goes I just get bodied at every turn.

But they did fix the spawns in bo2…they were ghost status when it first dropped. Hijacked was unplayable

I had a lousy stretch on Blops2 with angelpalm and Xx420Gam3rBioxX but it was fun.

I got to try out Ghosts on my buddy’s PS4 today. We played with bots. The frame rate issues were apparent here and there but I was left with a favorable impression overall. It felt very different.

Are dedicated servers up yet?

I’m still not sure what a fat man sounds like lmao

RockB also some patch notes:

patch notes here: mp1st.com/2013/11/21/call-duty-ghosts-patch-1-04-now-live-playstation-3/

Call of Duty: Ghosts PS3 Patch 1.04 Notes
New Features

#CODeSports option added, providing further MLG support; Contains a Broadcast mode and the ability to enable the latest MLG ruleset in both online Private Matches and System Link.

Stability

Fixed a rare crash when quitting out of an MP match while calling in a squad mate with a riot shield equipped.
Fixed a rare private match stability issue, which was occurring when a playlist update was published.
Fixed a crash which occurred when renaming a loadout as the match was starting.
Fixed a crash when the host of a Wargame match could crash if they are pulled out of the match while in a 5 player party.
Fixed an MP Siege rare crash on load.
Numerous other MP in-game stability fixes.
Fixed a rare crash on load.

Key Changes

Further spawn logic improvements.
Fixed a spawn exploit where players would always respawn at their team spawn within the first 15 seconds of a game, even if an enemy was nearby.
Increased XP rewards slightly for Operations and early tier weapon challenges.
Added leaderboard for Search and Destroy game mode.
Numerous map exploit fixes in MP and Extinction.
Numerous Anti-Cheat fixes.
Fixed collision bugs on multiple maps.
Care package stacking exploit fix.
Increased Search and Destroy XP to give 10x XP instead of 5x XP.
Search and Destroy, now has its own online playlist.

Additional Fixes

Improved character models rendering, when viewing players with the Gryphon.
Accuracy fix for the Preferred Weapon Stat on the Player Stats lobby page.
Spectator movement improvements.
Further support for the COD App.
Clan tags no longer missing a bracket when viewed in-game.
Dedicated server bug fixes.
Fix for seeing empty player name when joining a game in progress.
Reduced upwards velocity when performing a melee charge.
ADS while moving in a remote turret is now allowed.
Dog no longer twitches when player is too close.
Ping for bots now returns a more accurate 0ms.
Fixed a very rare issue where the left pistol could shoot two bullets instead of one.
Vehicle explosions sometimes did not appear in killcams; fixed.
Disable the create clan button when the service is unavailable.
Added error popup to the Call of Duty Account button when the service is down.
Added an error message on the Clan section of the Friends List when the service is down.
When losing internet connection, then attempting to modify a loadout’s perks, the game now returns you to the main menu.
Balanced the Focus Perk’s view-kick scale.
Fixed bug where clan tag colors were not showing up on Clan Details page.
Fixed an issue where mantling while going through a blitz portal would sometimes not teleport the players.
Adding patch & background reward for Call of Duty Account Registration.
In Extinction, fixed a rare issue where the alien wouldn’t retreat.
Fixed an issue in Extinction when the hive chopper wouldn’t show up if
an attack chopper was bought during a very specific window of time.
Multiple fixes for Recent History and My Modes lists.
Fix for sometimes spawning from last stand without a weapon in hand in Extinction.
Fix for a few last stand revive weapon bugs in Extinction.
Added new MP spawn music.
Fixed an issue with the ammo counter sometimes not showing up properly in safeguard.
Fixed a rare issue where the Score/XP popup (i.e., +100) didn’t appear when killing a player in Squads Mode.
Changing the leaderboard filter then scrolling would sometimes cause the user to be sent back to a previous menu screen, fixed.
We now show dog tags to spectators in Search and Rescue.
Ensured the ratchet sound only plays when first entering the summary after a game.
Replace generic unlock icon (head/helmet/uniform) with text description of item.
Fixed a bug with shooting down a heli sniper with a gryphon.
Riot shield assists challenge balancing.
Fixed operation completion bonus to account for multi-tier operations rolling over.
Improved UI messages to explain rewards.
Added a “Track Operation” button helper text in the operation selection menu.
Make it so the CoD Anywhere confirm button does not disappear when you back out of a field edit popup.
Fix for mismatched player cards in extinction mode.
Added thermal hybrid scope hint in extinction HUD.
Fixed an issue where backing out of a certain error popup would cause the player to sit in a lobby that wouldn’t fill up in Squad Assault.
Fixed unlocalized text in the Extinction unlock screen for Extinction abilities.

Interesting…

Guess I’ll be on to merc these clowns in ghost this weekend

Patch is live on 360 now too. Will play later tonight for impressions. I think that this game will be dominated by sound perks. Ninja/Sitrep Pro(MW2) and Dead Silence/Sirrep Pro(MW3). I just don’t see the point of having Amplify AND Dead Silence on your class cause that’s SIX points for perks that almost do the same thing.

Just found this out, but ballistic vests protect you from the Guard Dog.

I survived an attack and was able to turn and kill it.

EDIT:

Is there really any point to running Dead Silence? You still make call outs (unfortunately) and Amplify users can still hear you.

Yes but it’s not as obnoxious as it was in BO2 when somebody died near you or you threw ANY kind of ordinance at the enemy. “CONCUSSION OUT!” Plus, people are too stupid to decipher that “Enemies in the open!” means “They’re out of cover and easy to spot/shoot!”

Out of curiosity, do the character call outs still happen in modes like S&R and S&D? It would be pretty annoying if im trying to sneak to the bomb site, somebody runs past me and my guy just goes “HOSTILE IN THE OPEN WHISKEY TANGO FOXTROT!” which gets me spotted.

Also apparently S&D has its own online playlist again? This is good

MTS with deadeye has some crazy ass momentum.

Almost made me feel like I was playing BO2 again, where I could fucking snipe with the shotguns.

Any of you guys running on PS4?

I’m holding off on getting a PS4 until later next year (since Watch Dogs was pushed off to mid-2014)

Hopefully I’ll get SOME next-gen console soon…

I want to like the MK14 but sometimes I feel like I can spam shots, other times I can’t

So the spawns are better…still needs a few gun patches tho. Ground war IMO still needs to be added…maps still too big

Currently playing ghost on ps3…no games for ps4 ATM…

I am on BF4 but for PS4

Didn’t wanna do that whole 9.99 upgrade thing?