The NEW OFFICIAL Call of Duty:Black Ops 2 Thread: Vengeance DLC now out!

Time for a fresh new thread!

The Links

The SRK Channel

http://www.youtube.com/user/SRKCOD

Like before if anyone wants to down the line, PM someone from the list to be able to add your vids up from any CoD.

http://callofduty.wikia.com/wiki/Portal:Call_of_Duty:_Black_Ops_II wiki link for the content so far revealed and to be added later.

The streak system

Killstreaks/Pointstreaks are now changed again and to be referred to as Scorestreaks. Unlike MW3 streak setups are like Older games as in you can only pick one setup for all your classes.

Strike packages will not return this time as Treyarch is going with the “keep it simple” philosophy. In previous games, players were allowed to bring up to 3 with them to be earned after earning a certain amount of kills or earning a certain number of points. However, players now earn rewards for earning a certain amount of score in a single life. This means actions like kills, captures, completing objectives, shooting down enemy air support, assists, and assists with certain scorestreaks count towards the earning of new scorestreaks. Nevertheless, the streak ends upon death. The Player’s Scorestreak rewards can be obtained multiple times in one life like MW3, but only if the player uses his scorestreak prior to recieving the same scorestreak again.

For example: If the player chooses the Swarm scorestreak, chooses to save it and his scorestreak loops around to the Swarm again, the first Swarm will be lost, being replaced by the 2nd Swarm recieved. Hence you cannot stack the same streak 2 times. Furthemore unlike the MW games, there’s no Nuke nor any hidden streaks either.

350pts - UAV
450pts - RCXD Remote controlled car strapped with explosives. (same as BO1)
525pts - Hunter Killer Airborne drone that seeks out and destroys a nearby target.
550pts - Care Package
600pts - CUAV
650pts - Guardian Projects microwave field which stuns and impairs enemies.
700pts Hellstorm Missile Like the old Pred Missile but can be scattered into a cluster bomb while falling.
750pts Lightning Strike Launch a coordinated lightning strike on three locations. (think Mortars from BO1 but much faster)
800pts - Sentry Gun more like remote sentry from MW3
850pts - Death Machine Like the BO1 ver but now will be kept until all ammo is expended regardless of whether or not you die mid streak
900pts - War Machine Grenade Launcher w/semi auto fire
975pts - Dragonfire Remote-controlled quad-rotor with lightweight machine gun. (Think recon drone but trades in the ability to tag for a gun)
1000pts - AGR Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
1100pts - Stealth Chopper Call in a stealth helicopter which does not appear on the enemy’s mini-map.
1200pts Orbital VSAT works exactly like the SR-71 Blackbird from BO1
1250pts - Escort Drone Get personal air support from an escort drone. (think AH6 Overwatch from MW3)
1300pts - EMP
1400pts Warthog A10 Jet aircraft that provides close air support with several strafe runs. (a faster strafe run than the one from MW3)
1500pts - Lodestar similar the AGM reaper drone from MW3 but a bit faster
1600pts - VTOL warship be a VTOL gunner. resembles the chopper gunner moreso from BO than the one from MW2
1700pts K9 Unit Dogs. possibly they do OHKO like in BO1 based on how high they are on the streaks
1900pts - Swarm Have a hunter killer swarm above pick off and kill enemies (unsure if they can be shot down though)

The New Create A Class

Create a Class is now fully overhauled. The new system is called “pick 10.” Every element of your loadout – whether that’s a primary weapon, its attachment, a perk or even a grenade – takes up one of your ten available slots. So the choices you need to make become about how to tailor your preferences within these ten slots. You may decide not to equip a grenade at all, in favour of an additional attachment for your primary weapon. Or, alternatively, you might not even want a primary weapon. The choice is yours. Wildcards are a new addition, too, which let you ‘break the rules’ of this system. You’ll have three Wildcards available and can be added to any section within the class. Wildcards count towards the 10 allotted class elements, however. A wildcard enables you to increase your limits. So: primary weapons can only have two attachments (which would cost 3 of your 10 loadout slots), but this can be increased with wildcards. The same is true of lethal grenades, secondary weapon attachments and even perks. If you want more than the initial limit, then one of your wildcards can be used to add one more to it. Your limit of 3 perks can be increased to 6 by using up all of your wildcards, for example. There are some stipulations, however, which the photo above highlights. Here’s some of the points you need to be aware of:

  1. You’re still limited to have just one primary weapon, with two weapon attachments costing you a total of 3 loadout points. You can use a wildcard to add one more attachment.
  2. Secondary weapons can be switched out for a primary weapon, though you will need to use a wildcard to utilize this. Also secondary weapons, are limited to one attachment but an additional one can be added with a wildcard as well.
  3. You can use a loadout slot to carry more than one grenade, but you can only carry more of the same type of grenade. You can’t mix between grenade types. Lethal grenades are limited to two, costing two loadout slots. A third can be unlocked with an extra wildcard.
  4. Unlike Lethal grenades, Tactical grenades are limited to three at most but don’t require a wildcard. Using all three slots will cost three loadout slots but, as with Lethal grenades, you can only equip one type of Tactical grenade.
  5. You can equip up to three perks from each of the categories, with each costing a single loadout slot. You can add an additional perk from each category when using a wildcard, costing another loadout slot.
  6. You can equip a maximum of six perks in total – with a maximum of two in each category – providing you use all three of your wildcards.

The Guns

Guns confirmed for MP:

Damage chart https://docs.google.com/spreadsheet/ccc?key=0AhNxXL3z8i1GdEExOVRmV3JIMjRkc2dscDRTSGR1VkE#gid=0 (as of Feb 11th)

Assault rifles
[LIST]
[]Type 25
[
]M8A1 (4 Round Burst)
[]FAL OSW (Semi Auto)
[
]M27
[]SWAT556 (3 round burst)
[
]MTAR
[]SCAR-H
[
]AN-94 (First 2 shots fired at a faster RPM)
[]SMR (Semi Auto)
[/LIST]
Shotguns
[LIST]
[
]M1216 (Full Auto but must be re-chambered every 4 rounds)
[]Saiga-12 (Semi Auto)
[
]R-870 MCS (Pump Action)
[]KSG12 (Pump Action w/ Slugs)
[/LIST]
LMG
[LIST]
[
]LSAT
[]QBB LSW
[
]MK 48
[]HAMR
[/LIST]
Sniper Rifles
[LIST]
[
]DSR 50 (Bolt Action)
[]SVU-AS (Semi Auto)
[
]Ballista (Bolt Action)
[]XPR-50 (Semi Auto)
[/LIST]
SMG
[LIST]
[
]MP7
[]Chicom CQB (3 Round Burst)
[
]PDW-57
[]Skorpio EVO III
[
]MSMC
[]Vector K10
[
]Peacekeeper (DLC only)
[/LIST]
Specials
[LIST]
[]Assault Shield (Metal riot shield that can be planted into the ground as makeshift cover)
[
]Ballistic Knife
[/LIST]
Secondary
Launchers
[LIST]
[]FHJ-18 AA (Vehicle lock-on, two rockets)
[
]RPG (free Fire only)
[]SMAW (Free Fire and/or Vehichle Lock on)
[
]Crossbow
[/LIST]
Pistols
[LIST]
[]KAP-40 (Full Auto)
[
]Tac-45 (Semi Auto)
[]Executioner (Revolver w/Shotgun rounds)
[
]B23R (3 Round Burst)
[*]Five-seven (Semi Auto)
[/LIST]

<span style=“font-size:1.5em”><b>The equipment</b></span><br>
<br>
<br>
Lethal Slot
<ul class=“bbcode_list”>
<li>Grenade</li>
<li>Semtex</li>
<li>Combat axe</li>
<li>Claymore</li>
<li>C4</li>
<li>Bouncing Betty</li>
</ul>
Attachments
<ul class=“bbcode_list”>
<li>Reflex sight (RDS)</li>
<li>EOTech Sight (HOLO sight)</li>
<li>ACOG sight</li>
<li>Dual Wield (Akimbo)</li>
<li>Target Finder (When ADS the player will suffer from extreme tunnel vision like a sniper scope, but in return, enemies will be highlighted in red diamonds, like when using a streak. Cold Blooded negated being affected by it)</li>
<li>Hybrid Optic (Similar to the HAMR scope from MW3)</li>
<li>Suppressor</li>
<li>Fast Mag (The new Sleight of Hand but more like Dual Mags from BO1)</li>
<li>Fore Grip</li>
<li>Laser Sight (The new Steady Aim but laser is visible to everyone)</li>
<li>Dual Band (The new Thermal Scope)</li>
<li>Adjustable Stock (Move faster when aiming AKA Stalker from MW3)</li>
<li>Quickdraw Handle (Faster ADS)</li>
<li>Variable Zoom</li>
<li>Millimetre Scanner (The spiritual successor to the Heartbeat sensor, When ADS w/MMS, it pulsates every two-three seconds, revealing enemies behind cover or concealed by smoke within 25 meters. appears to have ACOG zoom and cold blooded negates being affected by it)</li>
<li>Ballistic CPU (lowers Idle Sway for sniper rifles)</li>
<li>Rapid Fire</li>
<li>Long Barrel (Works like the range proficiency from MW3)</li>
<li>Select Fire Mode (swap a gun from Auto to burst and vise versa)</li>
<li>FMJ Rounds</li>
<li>Extended Mag</li>
<li>Tri Bolt (Crossbow Only)</li>
<li>Iron Sights (so far only the Ballista Sniper rifle uses this)</li>
</ul><div><span style=“font-size: small;”>How certain attchments affect your guns http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=5982</span><br></div><div><span style=“font-size: small;”><br></span></div>
Tactical slot
<ul class=“bbcode_list”>
<li>Black Hat PDA (Get close to enemy equipment and point this data pad at it to hack it and turn it against enemies. Takes ages to hack though!)</li>
<li>Smoke grenade</li>
<li>Sensor grenade (works like Recon Pro from MW3. Cold Blooded negates being affected by it))</li>
<li>Flashbang</li>
<li>Concussion grenade</li>
<li>Shock charge (a throwable stick that emits an electric shock across a surface, rooting targets to the spot)</li>
<li>Tactical Insertion</li>
<li>EMP Grenade</li>
<li>Trophy System</li>
</ul>
Wildcards (Bend the rules of the ‘Pick 10′ system slightly, will use one point each)
<ul class=“bbcode_list”>
<li>Perk 1 Greed (Lets you choose a second perk from tier 1)</li>
<li>Perk 2 Greed (Lets you choose a second perk from tier 2)</li>
<li>Perk 3 Greed (Lets you choose a second perk from tier 3)</li>
<li>Primary Gunfighter (3 attachments on primary gun)</li>
<li>Secondary Gunfighter (2 attachments on secondary gun)</li>
<li>Overkill (2 Primaries)</li>
<li>Danger Close (2 lethal nades)</li>
<li>Tactician (replace lethal nade slot with more tact nades)</li>
</ul>
<b><span style=“font-size:1.5em”>The Perks</span></b><br>
<br>
Again “keep it simple” is the Treyarch Motto it seems as Pro perks will NOT come back. Furthermore perks now will NOT affect your gun’s ability but only your own.<br>
<br>
Tier 1
<ul class=“bbcode_list”>
<li>Ghost - Hides you from UAVs when you are moving, planting/defusing bomb or controlling a scorestreak</li>
<li>Lightweight - Move faster, take no fall damage</li>
<li>Flak Jacket -Take less explosive damage</li>
<li>Blind Eye - Undetectable by enemy AI-controlled scorestreaks</li>
<li>Hardline - Receive bonus score points (unsure of the ratio)</li>
</ul>
Tier 2
<ul class=“bbcode_list”>
<li>Cold Blooded -Undetectable by targeting systems such as Dual Band, Target Finder, Sensor Grenades and Player-controlled Scorestreaks</li>
<li>Hard Wired - Immune to Counter-UAVs and EMPs</li>
<li>Scavenger - Replenish ammunition and grenades from fallen enemies</li>
<li>Toughness - Flinch less when shot</li>
<li>Fast Hands - Swap grenades faster, use grenades and equipment faster and safely throw back frag grenades</li>
</ul>
Tier 3
<ul class=“bbcode_list”>
<li>Dead Silence - Silent movement</li>
<li>Engineer - Show enemy equipment in the world, delay explosives, re-roll and booby trap enemy care packages</li>
<li>Tactical Mask - Reduces the effects of flash, concussion and shock charges</li>
<li>Extreme Conditioning - Longer Sprint</li>
<li>Awareness - Enemy movements are louder</li>
<li>Dexterity - Climb ladders and mantle objects faster, recover from melee faster and aim faster after sprinting</li>
</ul>

A pick 10 generator for everyone to use for theory builds

http://callofduty.4players.de/index.php?page=Custom&pageID=157

The Prestige

Black Ops II will have 55 levels and 10 Prestiges. Players receive an unlock token for every level, and will have 4 once they reach level 4, which also unlocks Create-A-Class. The unlock token can be used to unlock new weapons, perks, equipment, and Scorestreaks in Create-A-Class.

Once all 55 levels are completed, the player is able to prestige. The player will not be able to unlock every weapon, perk and equipment at level 55, it is now required to prestige to unlock everything. Weapon XP and unlocks do not reset after prestiging. It is also possible for weapons to prestige, which is separate from the player’s own prestige. When the player enters Prestige Mode, they receive an unlock token which can be used to unlock any item, gain another custom class slot, reset their stats, or refund their unlock tokens. When the player completes Level 55, Prestige 10, they are awarded the title of Prestige Master and unlock all items.

Challenges return to reward players with XP to level up faster and unlock cosmetic content, such as camouflage patterns, which can now also be applied to secondary weapons, including launchers and the Assault Shield. The player will first unlock basic camo patterns, then advanced challenges become available to unlock special camo. Challenges will also unlock reticules for the different sight attachments. Challenges do not reset after prestiging.

here in the link above are the prestige emblems for reg MP/League play and now confirmed Zombies Prestige!

The DLC

For Black Ops 2, unlike with MW3, you will not need to pay for CoD:ELITE to get in on the DLC. instead, BO2 will offer a season pass similar to other games out there.

Also for those that have choosen to preorder and/or get the special edition to gain the special Nuketown 2025 map, please not that, There are currently no plans to release Nuketown 2025 to those that did not pre-order Black Ops 2.

[media=youtube]Ruv2xMLuaoA[/media]

Revolution Map pack dropping in Jan…

Reserved as well for future expert opinion.

Ghost/Scavenger/Dead Silence

The stealth combo from MW2 returns!

Crossbow is back? Day one for sure.

Does the Fast Hands also include faster reloading?

Day 1 pick up for me also.

naw again perks don’t affect guns at all anymore BUT now the attachments have been expanded to add into them the former effects of old perks. Fast Mag is now the new SoH though in reality it works more like Dual Mags in BO1. Will be posting up what each attachments will enhance on your gun in a bit.

edit ok details on attchments are up!

PIGS FUCKING GORILLAS 2

cuz ak-w/e wont be in the future, yeah right!

(did they just change the name?)

I loved the crossbow

memories of blackops 1
[media=youtube]-7dC3BUDwfA[/media]

BTW: It’s been a long time since you’ve upload any vids to the youtube account :frowning:

Only thing that matters is me being reunited with my beloved Vector. Even thought about buying one a couple years back:O

Official policy is for the Nikonov AN-94 to become the general issue rifle for the Russian Federation and Associated States (RFAS) armed forces, but (aside from around 1000 copies) it was still not in production as of 2006. Due to its complex design and expense its adoption has been very slow and it is in limited use; and it may never become general issue. As of the beginning of 2012, the AK-74 (‘M’ variant) is still the general issue rifle used by the Russian military.

If anything they should have just gone with the AK-200/AK-12 http://en.wikipedia.org/wiki/AK-200

dat awareness perk is gonna b my best friend.

Marking this thread so it shows up in my Watched list.

It’s allowing me to select dual wield RPGs. Please tell me that is included in the actual game.

I wish they would allow you to equip two secondaries, so I can enter the fray with a crossbow in one hand and an RPG in the other. The idea sounds so awesome in my head that my pants just got a little tighter.

Also hoping Scavenger refills RPGs just like MW2. I would like to be able to unload a constant stream of rockets into a bunker like the one in Wasteland, see three RPG icons pop up on my killfeed over and over, then have some 13 year old send me a very polite message about growing a pair and using a real gun.

Except few people used it cause Stopping Power pretty much dominated the red tier.

Obviously yes but upon looking back many should now know that SP was more of a placebo perk that fooled everyone into thinking it made THAT big of a difference. In reality it was just one extra bullet that wasn’t needed to get the kill. Hence why I only used SP on 2 of my classes in MW2 (one for the Sniper to ensure that only one shot would be needed and one for my Burst gun so all I needed was one burst). it was all about who shot first and who was accurate and to some degree who had the better connection. In the newest games being off the radar was what everyone did although hopefully in BO2 setups will be a bit more varied.

Same. Kinda interested in BO2, ever since I got a gaming computer, my xbox has been collecting dust.

Has there been any information on whether you can still pick up a secondary weapon even if you don’t have any secondary stuff in your pick-10?

Because if so, I don’t think I’m ever rolling with a secondary again except for my anti-air class. Why even bother otherwise? Guns are just lying around.

BTW, not to be negative, but which do you guys think will be the more annoying combo:
Ghost and Blind Eye in perk tier 1?
or
Dead Silence and Awareness in perk tier 2?

Hell, some might ride with both. That’s 6 points gone. More than enough for a naked weapon and a couple grenades.

December 25th, I’ll be back (Vizince on XBL).

Hype.