Time for a fresh new thread!
The SRK Channel
Like before if anyone wants to down the line, PM someone from the list to be able to add your vids up from any CoD.
http://callofduty.wikia.com/wiki/Portal:Call_of_Duty:_Black_Ops_II wiki link for the content so far revealed and to be added later.
The streak system
Killstreaks/Pointstreaks are now changed again and to be referred to as Scorestreaks. Unlike MW3 streak setups are like Older games as in you can only pick one setup for all your classes.
Strike packages will not return this time as Treyarch is going with the “keep it simple” philosophy. In previous games, players were allowed to bring up to 3 with them to be earned after earning a certain amount of kills or earning a certain number of points. However, players now earn rewards for earning a certain amount of score in a single life. This means actions like kills, captures, completing objectives, shooting down enemy air support, assists, and assists with certain scorestreaks count towards the earning of new scorestreaks. Nevertheless, the streak ends upon death. The Player’s Scorestreak rewards can be obtained multiple times in one life like MW3, but only if the player uses his scorestreak prior to recieving the same scorestreak again.
For example: If the player chooses the Swarm scorestreak, chooses to save it and his scorestreak loops around to the Swarm again, the first Swarm will be lost, being replaced by the 2nd Swarm recieved. Hence you cannot stack the same streak 2 times. Furthemore unlike the MW games, there’s no Nuke nor any hidden streaks either.
350pts - UAV
450pts - RCXD Remote controlled car strapped with explosives. (same as BO1)
525pts - Hunter Killer Airborne drone that seeks out and destroys a nearby target.
550pts - Care Package
600pts - CUAV
650pts - Guardian Projects microwave field which stuns and impairs enemies.
700pts Hellstorm Missile Like the old Pred Missile but can be scattered into a cluster bomb while falling.
750pts Lightning Strike Launch a coordinated lightning strike on three locations. (think Mortars from BO1 but much faster)
800pts - Sentry Gun more like remote sentry from MW3
850pts - Death Machine Like the BO1 ver but now will be kept until all ammo is expended regardless of whether or not you die mid streak
900pts - War Machine Grenade Launcher w/semi auto fire
975pts - Dragonfire Remote-controlled quad-rotor with lightweight machine gun. (Think recon drone but trades in the ability to tag for a gun)
1000pts - AGR Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
1100pts - Stealth Chopper Call in a stealth helicopter which does not appear on the enemy’s mini-map.
1200pts Orbital VSAT works exactly like the SR-71 Blackbird from BO1
1250pts - Escort Drone Get personal air support from an escort drone. (think AH6 Overwatch from MW3)
1300pts - EMP
1400pts Warthog A10 Jet aircraft that provides close air support with several strafe runs. (a faster strafe run than the one from MW3)
1500pts - Lodestar similar the AGM reaper drone from MW3 but a bit faster
1600pts - VTOL warship be a VTOL gunner. resembles the chopper gunner moreso from BO than the one from MW2
1700pts K9 Unit Dogs. possibly they do OHKO like in BO1 based on how high they are on the streaks
1900pts - Swarm Have a hunter killer swarm above pick off and kill enemies (unsure if they can be shot down though)
The New Create A Class
Create a Class is now fully overhauled. The new system is called “pick 10.” Every element of your loadout – whether that’s a primary weapon, its attachment, a perk or even a grenade – takes up one of your ten available slots. So the choices you need to make become about how to tailor your preferences within these ten slots. You may decide not to equip a grenade at all, in favour of an additional attachment for your primary weapon. Or, alternatively, you might not even want a primary weapon. The choice is yours. Wildcards are a new addition, too, which let you ‘break the rules’ of this system. You’ll have three Wildcards available and can be added to any section within the class. Wildcards count towards the 10 allotted class elements, however. A wildcard enables you to increase your limits. So: primary weapons can only have two attachments (which would cost 3 of your 10 loadout slots), but this can be increased with wildcards. The same is true of lethal grenades, secondary weapon attachments and even perks. If you want more than the initial limit, then one of your wildcards can be used to add one more to it. Your limit of 3 perks can be increased to 6 by using up all of your wildcards, for example. There are some stipulations, however, which the photo above highlights. Here’s some of the points you need to be aware of:
- You’re still limited to have just one primary weapon, with two weapon attachments costing you a total of 3 loadout points. You can use a wildcard to add one more attachment.
- Secondary weapons can be switched out for a primary weapon, though you will need to use a wildcard to utilize this. Also secondary weapons, are limited to one attachment but an additional one can be added with a wildcard as well.
- You can use a loadout slot to carry more than one grenade, but you can only carry more of the same type of grenade. You can’t mix between grenade types. Lethal grenades are limited to two, costing two loadout slots. A third can be unlocked with an extra wildcard.
- Unlike Lethal grenades, Tactical grenades are limited to three at most but don’t require a wildcard. Using all three slots will cost three loadout slots but, as with Lethal grenades, you can only equip one type of Tactical grenade.
- You can equip up to three perks from each of the categories, with each costing a single loadout slot. You can add an additional perk from each category when using a wildcard, costing another loadout slot.
- You can equip a maximum of six perks in total – with a maximum of two in each category – providing you use all three of your wildcards.
Guns confirmed for MP:
Damage chart https://docs.google.com/spreadsheet/ccc?key=0AhNxXL3z8i1GdEExOVRmV3JIMjRkc2dscDRTSGR1VkE#gid=0 (as of Feb 11th)
M8A1 (4 Round Burst)
FAL OSW (Semi Auto)
SWAT556 (3 round burst)
AN-94 (First 2 shots fired at a faster RPM)
SMR (Semi Auto)
M1216 (Full Auto but must be re-chambered every 4 rounds)
Saiga-12 (Semi Auto)
R-870 MCS (Pump Action)
KSG12 (Pump Action w/ Slugs)
DSR 50 (Bolt Action)
SVU-AS (Semi Auto)
Ballista (Bolt Action)
XPR-50 (Semi Auto)
Chicom CQB (3 Round Burst)
Skorpio EVO III
Peacekeeper (DLC only)
Assault Shield (Metal riot shield that can be planted into the ground as makeshift cover)
FHJ-18 AA (Vehicle lock-on, two rockets)
RPG (free Fire only)
SMAW (Free Fire and/or Vehichle Lock on)
KAP-40 (Full Auto)
Tac-45 (Semi Auto)
Executioner (Revolver w/Shotgun rounds)
B23R (3 Round Burst)
[*]Five-seven (Semi Auto)