Charlie is pretty neat. His main detriment is that his AAA sucks compared to guile’s because it misses crouching magneto and storm. (although it nails their tri jumps perfectly, and when he’s on point the flash kick is a pretty good option against tri jumpers when you have a assist to cover you in case they block.)
Other than the AAA charlie is overall better than guile. He has a kick throw he can combo off of anywhere in the screen (they can tech fall, but if you have REALLY good execution you can hit them before they even hit the ground).
A combo I’ve been trying lately is:
Kick Throw -> Instant Dash, DF+HP (launch) ^ j. lk, j. mp xxx HK Razor Kick (wait till you almost land) J. HK on the way down, dash into launch ^ j. lk, j. mp, j. mk, xxx Razor Kick or Heavy Attack
It does 92 damage! (Basically, it’ does slightly more damage than collosus’ launch, air combo, xxx power tackle xxx power dive combo, and this is without meter)
Still I still find it way too unreliable in real matches because of how hard it is to dash in immediately. When comboing off a throw I find the classic dash in c. lk (when they are on the floor, if you time this right the throw is unrollable), c. hp (launch) into basic air combo.
The only problem with the first combo is that the razor kick part is rollable, most people don’t fight charlie though so they might not expect it/know about it. If people start rolling you can just do a regular air combo instead. If you have a assist like commando you can add that into the air combo if you time it correctly (you have to hit them with a jumping medium attack immediately after commando hits so they don’t zoom away) and do around 80 or so damage anyways. This is off a throw mind you.
Some charlie notes:
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Really retarded air control. If you’re fighting sentinel and you have charlie/commando as your assists they will have a really hard time staying in the air.
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Sonic boom is really useful for zoning (think cyclops’ hp attacks) and preventing hail. It’s just that it’s very liable to get cancelled out by drones or storm’s projectiles. Luckily it’s a frickin sonic boom, so yea very short recovery.
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Air razor kicks are very good for covering distance and delaying your landing. With certain setups they are also decent throw set ups (since they don’t hit as far as they appear they do) and in they air you can cross up your opponent and j. rh them from the other side.
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back + HK is a overhead. Use with moderation of course since it is something they actually intended to be in the game. With the right assists you can end up comboing off of it. If you’re inhumanly good at dashing immediately afterwards then you might consider:
c. lk, c. mk (call sent-a) immediately go into the overhead (don’t wait too long or you won’t recover in time) as sent hits your opponent dash in -> launch into air combo. (Roughly 80 damage). Hey and if they block the overhead+assist, just try to dash in and kick throw them and possibly get the air combo anyways.
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I’ve seen some people make a error with the razor kick command so I’ll just clarify it right now. The command is U, F + K. It is not U, F, D + K. With the U, F + K command you’ll find it’ll come out much more consistently, and you can even do it much closer to the ground.
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DHC options - Charlie can always safely dhc in with his sonic break super (99% of the start up lag is negated when he’s dhced in). When fully mashed it does a decent ammount of chip too. He can dhc out almost any time aswell, since his sommersault justice has a respectable ammount of invincibility and it has quick start up time.
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Good normals include: J. lk (neutral) very good when trying to hit people above you. J. HK good reach, good damage, alot of active hit frames. J. HP good priority. DF+HP comes out at a relatively decent speed. Finally down+ j. lk and j. mk have cross up properties.
Charlie Comboes:
BnBs
- Crossfire Blitz Combo
c. lk, c. mk, F+HP xxx Crossfire Blitz (qcf+KK super)
57 damage
(corner option)
If you do it in the corner or near the corner you can follow up with this:
c.lk, standing mp (they should drop to the ground immediately)
then either go for a throw, or overhead+ assist (which can easily add 60 or more damage to the combo as a reset)
- Crossfire Blitz Substitute (Used on storm since she is too short for F+HP to connect):
c. lk, s. hp xxx crossfire blitz
51 damage and you still have the reset option in the corner.
- Classic Flash Kick Combo (recommended on sent since the crossfire blitz’s last hit inexplicably does not connect on him)
c. lk, c. mk xxx sommersault justice (qcb+kk super)
Note: Whenever you do this on normal chars and even on sent to a degree, make sure to do it AS CLOSE AS POSSIBLE. If not the last hits of the super are liable to miss which is why I prefer crossfire blitz comboes. Sentinel is a bit taller so you might get away with a little more space, but remember if you miss YOU DIE.
- Corner Rape (Another reason why crossfire blitz comboes are good. They get the opponent close to the corner where charlie can do some of his best damage.)
(corner)
Kick Throw (no need to dash), C. HP (launch) ^ air combo ending with j. hp, j. hk -> hold foward + j. hk on the way down to otg them, (land) s. lk, s. mk, s. hk (or s. lk, s. mp) ->
Throw or Overhead reset attempt. Easily get 100% damage on everyone except sentinel. Here’s another good throw set up when you land from the air combo ->
standing lk, f+ HK. This doesn’t combo, it’s not supposed to, but it’s perfect for throw attempts. (moves you in, and they are instantly in a throwable state since you hit them in the air and they immediately land) Just don’t do it too late or you will hit them when they are already grounded and you will be considerably pushed back.
- Stupid Razor Kick thing. Yea I doubt it’s practical use, but if you read this far you’re probably willing to give it a shot. When you connect with a sweep you can super jump cancel into a razor kick and then launch into a combo.
The sweep has a very limited sj. cancel timing (my best advice is to put it on neutral and do the command right when he connects)
If you do the razor kick too high it won’t connect. And oh yea it’s rollable.
It’s still flashy as all hell though, if you hit that on someone give yourself a pat on the back because you are the uber leet master king.
And yea that’s really all I know. There are some more assist specific stuff but that’s really it. Sorry if it was long winded, I just kinda turned on the game and tried to put down almost everything I knew. Good luck charlie players, you may just need it.
My regards