The new Jojo's Bizarre Adventure Thread

Please do not close this thread.I asked Pryde if it was alright to make a new thread, and he gave me the ok.

I’m making a new thread because, the other one had all important information scattered every where. With this new thread,I’ll have all important information
in the first or second post. This also includes tournaments ,match videos and combo videos.

I would like to thank "Subarashi??and ?AtTheGate?? for giving me permission toTRY and translate their German wiki on Jojo’s. I DO NOT KNOW GERMAN OR JAPANESE!I had to use free online translation sites, so nothing is a 100 % translated correctly. If you know of any good(or better) translation sites ,please post up.I’ll post the the original sites,so if my translation are off, you(the Jojo’s community) can correct them.Please do this by quoting what ever was wrong,and write your translation.Once that’s done, I’ll credit you and post it in the first post(or second).

All German info will be quoted,requested by “AtTheGates”.

“Arcade (CPS3): original version. Dreamcast: almost identical to the original version, only minimal variations, such as more time for the Tandem-attacks. Playstation1: is considered which. Basic game mechanics changed.”

Stand-Features

“Stand: the stand button has different functions depending on character. For some it activates a 2nd Character, and for others stand if he uses a special feature (e.g. Hol Horse gun).”

“Stand-meter: [only certain character] the Stand-meter is located under the:. Each action with active Stand and especially any enemy results reduce it.”

“Stand-meter: [only certain character] the Stand-meter is located under the characters life bar. Each action with a active Stand and especially any enemy attacks will result in reducing it.When the Stand-Meter reaches zero,a stand-Crush happens, and the character for short period is completely open to attacks. The Stand-Meter quickly to rejuvenate, if simply tap the stand button off.”

“Chain Combos: [only certain characters] vary depending on character. By default, the most A,A,A, A,B,C, 2A,2B,2C.”

“Universal Stand-Attack: 236S [only] certain character solves each character, a stand in normal mode a “comboable” attack from it directly to the state mode. A possibility, quick to Stand-mode, but there are better alternatives, such as by certain links.”

“Tandem Attack: QCB+S:“You can cancel the tandem attack by pushing S after your stand has started to move”.When used by Active Stand users, you have a limited amount of time to input commands for what your Stand will preform when the input period is over. You can lengthen the time for input by holding the Stand button after QCB+S. While holding the Stand button, your Stand meter will start to drain. You can hold the Stand button until this meter runs out, but you are free to release any time before that. While the initial Tandem will give you some time with no interruption, holding the button after the normal allotted time grants you no invincibility, and your opponent is free to attack. After your input period is done,
Your Stand will become independent of your character and will rush forward, and while your Stand is preforming attacks, you retain control of your Character, who can still attack. However,if your Stand is hit by an attack by your opponent, the Stand will disappear. When used by Weapon Stand users, the attack is similar to Custom Combos seen in the Street Fighter Alpha series, in which you input attacks with little to no delay in between attacks. (Passive/No Stand users cannot preform Tandem attacks.)”

“Double Jump: Press Up again while jumping (Stand must be on to preform).”

“Stand Release: Forward+any two attack buttons: Releases your Stand to control independently of your character. You control the Stand, inputting attacks, while your character is motionless. Press Stand to cancel. (Available only to Muhammed Abdul, Kakyouin Noriaki, Jean Pierre Polnareff, and D’Bo.)”

Play mechanics & Feature

“Dash cancel: In order to interrupt a Dash, input a dash, then hold down/back.This is particularly important, if one wants to combo in from Dashes, since Dash Attacks have often more Recovery than normal attacks.”

“Negative Edge: Special moves cannot only press through a button, but also through release to be activated. Importantly for some Combos, in which one must be very fast.”

“Walk / Crouch Cancel: by the holding / tapping(Lightly?) “6” or “4” can reduce an attack recovery. This does not work on all attacks. For example with Dio: 2A, 2A, [6] reduces the recovery.”

“Instant stand Attack:[only certain character] Through simultaneous pressing “any” attack button and the S Button you can immediately combo into your stand.Does not function with Special Moves.” Here’s an example, I have Vanilla ice and if I want to combo into my stand one of the was would be like so:
S.LA,slight pause,S.LA+ Stand,S.Mp,S.Hp XX punch super(QCF + PP).

“Dash: Double tap forward, while holding forward on the second tap: Character will run toward the opponent.”

Note:“Normals have different properties during a dash, and you can even attack during a backdash (unique feature in jojos bizarre adventure afaik)”-By AtTheGates

“1. normal jump
2. short jump (tap 7 or 8 or 9)
3. hyper hop (tap down/back, then up/forward)
4. super jump (any down, any up)
5. dash jump / dash short jump”

Credit goes to AtTheGates

“Pushblock: A1+A2+A3 (while blocking an attack): This action pushes an attacking
opponent back further than normally blocking.”

“Guard Cancel: Forward,Down,Down+Foward + any attack button while blocking an attack.Your character will recover from their lengthy block animation much faster than normal, allowing you to counter attack your opponent sooner.”

"Recovery: “ABC simultaneously to tech, either neutral or with back/forward” succession after being hit with an attack in the air.Hold a direction while using Recovery to move in held direction. "

“Tech:A+B+C in succession while being thrown by opponent. Tech will lessen damage from the throw.”

“Dodge: A1+A2+A3: Character will preform an evasive maneuver toward the opponent, where attacks, excluding throws, will not hit them. (Stand must be off, with one exception, Joseph Jostar)”

“Throw: A3+Forward or Back (next to opponent): Character will grab and preform damage to the opponent. The opponent will be tossed a distance to the left or right depending on the character using Throw.”

Damage Reduction

“The Jojo engine contains two stages of the Damage Reduction. Becomes the damage, which results from each kind of attacks starting from certain energy conditions of the opponent accordingly down scaled. The appropriate values one can infer from the tables in the respective character article. Starting from this point the own attacks make for no longer as much damage as at the beginning of the Matches. The opponent has more than 56.25% energy begins the first stage lost in such a way (yellow). The second stage (red) begins with 78,472% loss of energy.”

Picture here

Character Damage table

"The character are for the sake of the accuracy very differentiated in groups specified. They are divided in eight classes and take according to these also damage. There is however again and again character dependent moves and super, which fall from this pattern and produce other values. These are noted
in the future in the individual character-specific articles. The values are to serve only a rough overview.The following listing illustrates the damage relationship.

A = a character little damage takes.
F = basis (majority of the characters) for all damage tables on the character sides.
H = a character much damage takes.

  • A (~15%) = Midler (Stand), Jotaro (Stand), Dio (stand)

  • B (~11%) = DEVO, HolHorse, HolHorse & Boingo, Vanilla Ice (stand) (*), Kakoyin (stand),
    Abdul (stand)

  • C (~8%) = Joseph, Joseph (stand), Polnareff (stand), Iggi (stand)

  • D (~5%) = RubberSoul, Mariah, Shadow Dio, Chaka (stand), Alessi (stand)

  • E (~3%) = Anubis Polnareff, Dio

  • F (100%) = Abdul, Midler, Jotaro, Kakoyin, Young Joseph, Chaka, Alessi, Vanilla Ice, Polnareff,
    NewKakoyin (stand), DEVO (stand) (**)

  • G (~4%) = Iggi

  • H (~6%) = punt, NewKakoyin

  • I (~19%) = Petshop

  • “some chars for some unknown reason do full damage to vanilla ice (stand), some others do reduced damage.”

** The damage for DEVO with activated conditions depends on the opposing character. This amounts to partly 200%."

ALL above information was found here
credit goes to "Subarashi?and ?AtTheGate?.?

These are the sites used to help me translate the above info from German to English.

http://translation.babylon.com/German/to-English/

And AtTheGates.

The Following info I found are from these Japanese sites.

http://jojorelax.sakura.ne.jp/

http://www.ipc-tokai.or.jp/~zo-no/core/

Thanks to kenhakuma(I hope that’s how he had his name) on ggpo for the
Japanese sites.

I feel the translations are not good enough to post anything from the above sites yet.Right now i’m looking for the best possible Japanese to English translation.If you happen to know a good site that can help ,again please post a link or two.

Up to date new tier list. 11/2/14

1 ペットショップ 155(+50) (Petshop)
2 花京院典明 149(+44) (Noriaki Kakyoin)
3 J・P・ポルナレフ 128(+23) (Polnareff)
3 モハメド・アヴドゥル 128(+23) (Avdol)
5 ヴァニラ・アイス 126(+21) (Vanilla Ice)
6 空条承太郎 123(+18) (Jotaro Kujo)
7 DIO 113(+8) (Dio)
8 邪悪の化身ディオ! 111(+6) (S.Dio)
9 恐怖を乗り越えた花京院 109(+4) (N.Kakyoin)
10 アレッシー 107(+2) (Alessi)
11 イギー 102(-3) (Iggy)
12 チャカ 101(-4) (Chaka)
13 ミドラー 100(-5) (Middler)
14 ホル・ホース 99(-6) (Hol Horse)
15 呪いのデーボ 97(-8) (Ebony & Devo)
16 ホル・ホース&ボインゴ 94(-11) (B.Hol)
17 誇り高き血統ジョセフ 85(-20) (O.Joseph)
18 ジョセフ・ジョースター 83(-22) (Joseph)
18 アヌビス二刀流ポルナレフ 83(-22) (A.Pol)
20 ラバーソール 77(-28) (R.Soul)
21 カーン 71(-34) (Khan)
22 マライア 69(-36) (Mariah)

New match up chart 11/2/14

Credit goes to Kane for giving us a updated tier list, translating and a match chart

                         -=VIDEOS=-

Bnb combo videos for all characters, for those that do not want to bother with youtube.

http://www.megaupload.com/?d=XNL077HT

29 Combo videos of Jojo’s Bizarre Adventure

http://www.megaupload.com/?d=B2QBTUW4

Visit my youtube account for the Match videos,combo vids and other Jojo’s stuff.

                 -=Character Move Lists=-

Google “Jojo’s Bizarre Adventure faq” to get a move list.

Arcade button layout for Jojo’s(from wiki hardedge)

Check out these youtube accounts if you’re interested in watching top JoJo’s players play.



http://www.youtube.com/profile?user=DandyDLC&view=videos&query=jojos

“combobar” is gerglish for comboable.

add a line that says “you can cancel the tandem attack by pushing S after your stand has started to move”.

works with any attack button.

should be mentioned that normals have different properties during a dash, and you can even attack during a backdash (unique feature in jojos bizarre adventure afaik)

the following stuff is from the srk wiki, and wrong:

it’s 623, not 263 (normal SRK instead of that weird motion).

ABC simultaneously to tech, either neutral or with back/forward

ABC, not an attack twice

already in the list above

Answer: it’s on our wiki =) enter the system menu (press f2 on your emulator of choice), go to configuration, then game, then enter the following code: up, down, right, left, A, B, C, S.

should be in the wiki.

  1. normal jump
  2. short jump (tap 7 or 8 or 9)
  3. hyper hop (tap down/back, then up/forward)
  4. super jump (any down, any up)
  5. dash jump / dash short jump

Q&A list

1)Question: How do I unlock the hidden characters in the arcade version of Jojo’s Bizarre Adventure?

Answer:

1.Test Menu>Configuration>Game
2.Then press , A, B, C, S." to "Up, Down, Right, Left, A(A1), B(A2), C(A3), D(S)
3.“WRYYYYYYYYYYYYYYYYYY !”.

Have fun.
Credit goes to Gamegeezer.if you’re using GGPO, press f2 to get into the test menu.

2)Question:why can’t i perform C.LA,C.LA, F + MP or HA(stand off) constantly with Vanilla ice?

Answer:Jojo’s Bizarre Adventure links requires tight timing.So if your links are not connecting constantly,try inputting your links faster.

-= Dio Question =-

3)Question:

                                      -=Vanilla ice Question=-

Question 4) Oh I got a question how do i air dash low to the ground like those pros do ?

[media=youtube]ooIFbBS0p1Q[/media]

12 seconds in the vid he does it.

Answer:

A different method from AtTheGates:

http://2dfighter.com/forums/t/1454.aspx JoJo’s Bizarre Adventure RANBAT 1, Saturday, December 13th, 5:00 P.M. EST Register please :slight_smile: WRYYYYYYYYYYYY

also whats the easiest combo for joseph so far i have (stand on) c/s.A3 x qcf + A ->b.A1 -> s.A1 -> s.A1 -> s.A2 x Tandem -> c.A1 -> c.A1 -> c.A2 -> s.A1 -> s.A1 -> s.A2/3 -> qcb + A3.

i’ve found that sometimes it doesnt connect but that could be due to my timing. Anyonehave anything to add to it? :wgrin:

I’m tryin to learn chakas tandem combo I’ve seen vids on it but I must be doing somethin wrong cuz I’m not gettin close to twenty attacks on it before the stand bar runs out. Anyone have a transcript and some advice to make this easier?

replace “conditions” with stand. the translator seemed to try translate the german word “stand” :slight_smile:

if you wonder what that means: some chars for some unknown reason do full damage to vanilla ice (stand), some others do reduced damage.

a little bonus, dio BnB (the “easy” version without infinite at the end) in 60fps:
[media=youtube]LHcs_iCuKVk&feature=channel_page[/media]
you could actually do this after the 236C when the tandem ends:
[dash j.C, /, d.A, d.A, d.A, smalljump j.C, /, 2A, 2A, d.5A, 236C] x N
hard as hell.

j.s.C, /, s.B, s.C, 214S:
C, 236A,236A, 5A,5A,5A,5B,5C,2B, 236A, 236A, (back)walk cancel SA,B,C[2],236A,236A,236C.
The hardest part is the link in stand ON (the walk cancel part). Walk back, if you walk forward, you will get a s.6A instead of s.A. I think you can link into s.6A too, but it’s harder.

edit: i thought i might as well make a chaka page on our wiki: http://wiki.hardedge.org/index.php/Chaka

more combos coming soon (probably).

Thank you workin on it now

thx.updated.

Sorry i couldn’t help xero15,i’m still learning as well.

who’d be a good character to start learning links with to start off, I was thinking Vanilla but his links seem too hard at the moment. I’m working on Tandems and so far I can do Josephs basic Tandem nearly all the time, so now i wanna get some basic links down so i can eventually start learning Jotaro, so any recommendations?

just go and play jotaro. the tandem setup isn’t that hard actually. there are plenty of ways to link into 6B, so it should be ok if you train a while.

hmm…ok thanks. Are Tandems a huge part of jotaros gameplay? and is there any basic bnb’s you could tell me?

yup, tandems are vital.

try this:
j.C, /, 5A, 6B, 214B or C, Hyper Small-Jump, j.C, /, 5A, 6B, 214S, [ABC x N], dash Jump over your opponent + j.C, /, 2A xN, at the end of the tandem: smalljump j.C, /, 5A,6B,214B or C, Hyper Small-Jump, j.C, /, 5A, 6B, 236S, 214A, 2134A.

some setups for 6B.
5A, 6B
2A,2A, 6B
d.A (not too close, you want it to it with the later active frames), 2A, 6B

hmmm ok thanks looks like im gonna be training for a while heheh :stuck_out_tongue:

I’ll let ya know how my training goes ^^

Thanks again :slight_smile:

One translator that I sometimes use is:

honyaku.yahoo.co.jp

You put the Japanese text in the text field on the left, select the second radio option (???), then hit enter. It does alright, but will screw up on longer sentences, or if phrases are informal/casual, then it will misinterpret some parts.

A pretty good dictionary is:

http://www.edrdg.org/cgi-bin/wwwjdic/wwwjdic?1C

Note that there are several mirrors, so if you’re not in the US you can try something a bit closer to you.

The Word Search function allows you to look up english words in Japanese, or Japanese words in English if you select the “Search using romanized Japanese” option. However, the dictionary includes a lot of iuncommon, obscure, and/or archaic words and phrases, so I’d recommend that you also “Restrict to common words [EDICT]” and even “Require exact word-match (English keys)” as appropriate.

The Translate Words function allows you to translate most kanji and katakana, as well as certain key hiragana words/phrases. Aside from telling you how a verb is probably being conjugated, it does not do any other kinds of grammatical translation for you, so if you see some untranslated bits of hiragana, you may want to look them up using the Word Search function.
When it comes to fighting game stuff, this function tends to stumble on terminology, and may give awkward translations.

Rarey, a certain kanji won’t translate correctly in the Translate function, so you can plug it in to the Kanji Lookup function and at least get an idea of the meaning (sometimes). (This can happen when gamers take a full word in Japanese that is written with two or more consecutive kanji, and then abbreviate it by picking one of the kanji to represent that word/concept within the game’s context.)

As an aside, if you’re ever looking at kanji in videos or pictures (which you can’t copy-paste into the text-based translate/kanji lookup functions), and you desperately need to know what that kanji is, you can piece it together using the Multi-Radical Kanji function.

This dictionary is not the be-all-end-all of Japanese dictionaries, as on rare occasions it will give incorrect readings of certain words (like using on’yomi for a two-kanji word that, in reality/modern usage, uses kun’yomi)… but I’ve yet to see anything that completely surpasses this, so it’s worth bookmarking, imho.

Oh but you’ll need to know how to read hiragana, at least. That’s not so bad, though, cuz there are tons of images of the Japanese syllabary online, anyways.

next update on our wiki by subarashii will probably be a chart about all the different jumps and dashes in the game. so many exceptions, it’s not even funny - it is as if evey char has his own jump & dash subsystem.

did you know devo’s stand can run up walls? haha.

o_O

Definitely did not know that. :rofl:

Aw crap. Why is Mariah so low? i hate this tier lists because whenever i check em i always discover my main, who i thought was so strong and with which i did so well on this or that stupid tourney is like on the bottomest tier of em all…

i’m not complaining though, i believe tiers are not all that important, but it’d be nice to have the upper hand for once :stuck_out_tongue:

I still play a mean Mariah, though…

EDIT: Oh and BTW, this forum rocks! i’m not an internet person, really, so i only discovered forums and stuff like a few months ago or something. I love me some fighting games so its really cool that there’s a place like this :stuck_out_tongue:

places like GGPO and 2df are pretty cool internet places too =P

I noticed the different dash’s and stuff for some characters, will be really neat to see all the differences written out!

Joseph (young and old), and Mariah are the only ones that can run. The two Josephs have different running speed. D’Bo dashes on all 4s very low to the ground (could be mistaken), Kakyion’s dashes is damn far and fast, and New Kakyion’s dashes are like I-No (they go diagonally up, off the ground). Both Kakyion’s can air dash. Everyone else normal dashes. That’s all I can remember.