The New E.Honda Match-up Thread!

I play against my friends bison and recently Bisonopolis and all I do is grab the life lead and turtle. Use st.hk to keep him out and bait his st.hk. St.hp can be used as an AA, but lp headbutt is the best option. Keep in mind that he can easily dash in and grab you because his dash is really quick.
Watch out for ex psycho crusher on wake up. You can also use ex headbutt to beat out head stomp and oicho throw any hard scissor kick on block

If he has the life lead, use jab hands to pressure him. If you need to jump in, use j.hk to either trade or beat his st.hk. Hope this helps.

On a side note, my new method of playing anyone is to walk forward, block, jab hands, and never move backwards(not recommended). It is more fun for me and the other player doesn’t know what to do because they’ve never played a honda like that before. Against shotos and Sagat, it’s hard to do so because of the projectiles and dragon punch but if you can push them into the corner, it is mind game city.

Any comments on this would be appreciated. Also Balrog Honda to me is 7-3 Balrog. It sucks.

Balrog does suck, big time.

I have read the notes on the Guile match on the front page, but would appreciate any further opinion from players here. There is one Guile in Europe I just cannot get consistent results against and do well to walk away with 3 games in a first to 10. What sucks in the fight is you have to jump to get in against a good guile and it never ceases to amaze me how fast Guile recovers after his booms. I can be right on this guys Guile (almost psychic jump) with a mp and the boom well behind me and I still get AA’d with HP. One thing in particular that interests me is the timing people put mp out as its your best option to beat his AA’s. Early, at the peak of your jump, late? If I so much as get the timing of my jump a fraction wrong, I get air thrown or c.hp against this guy. Against every other Guile I play, I have loads more success, but he knows the match so well now that I feel I need to get some additional help.

Appreciated in advance.

Try to focus the sonic boom and dash forward to get in without jumping. Also try using j.hk. Don’t know how much that will help since I have no Guile experience at all. I just walk forward and block the booms until he is in the corner then use jab hands and wait for a flash kick to punish. Hope this helps in anyway.

What I mostly do in this matchup is just try to get close to guile, no matter what. Of course, that can be really hard as you said with air throw, c.HP and sonic booms, but it’s mostly a patience exercise. Thing is, once you get close, between the hands/oicho/crossup mixup guile dies quickly. He also dies to crossup j.MK, since his flash kick is so bad in this game. Just don’t lose your patience, eat some booms if needed, don’t blindly go forward, you can also walk and block(repeat) to get close. Trading with j. MP is not a bad idea too(try to time it so that you hit crouching guile with the tip of the hand almost at the end of the move), best case scenario is that you beat his c.HP (a counter hit) and can combo into hands. I’ve found that most guiles try to c.HP the butt slam, but if it’s an EX butt slam they won’t try to c.HP it as much. You can also play the crossup game with the butt slam and try to land just outside c.HP range, and since it has bad recovery you can mix it up from there. Also remember that since flash kick is bad unless it’s EX, you can trade with it with almost all your air attacks. Decent guiles won’t c.HK, but if you see a c.HK, PUNISH IT HARD BETWEEN THE HITS!(ultra, c.LP into hands, oicho, whatever). Finally, early j.MP/j.HP beats air throw attempts at the right angle/distance. Once you’re close and get that knockdown(or a crossup), the match is yours. If the guile player escapes your attacks, repeat the procedure with lots of patience. At least that has been my experience so far.

If you have XBL, you can play some decent guiles here(check this thread also). I had some issues with guile, but now I feel much better about that matchup. Still, it will always feel like an uphill battle.

Aganist a good Guile you will get in twice maybe three times in a round. You need to maximize your damage each time you get in. If Guile is zoning you and moving back, you push forward (SAFE JUMPS!!!) until you have him cornered and keep him there as long as possible. (s.fierce, nj. fierce if you guess hes jumping out, s.rh, hands pressure, watch use of the ochio because you let him out of the corner. A good Guile will shove c.fierce in your ass on every non-crossup butt slam, so use it quite sparingly. A Guile that mixes a strong zone runaway, with following his SB is quite dangerous because him following the SB becomes similar to Chuns following in as well.

Long story short, when hes cornered, he will have a tough time getting out of you use your normals to keep him there and every hit hurts Guile a ton.

jumping in on good guile’s will probably be your only way in so make sure you mp extra early, i mean STUPID early so the cr fierce trades at least and BINGO dino dna!

Thanks for the feedback. Its one Guile in particular. Most others I play I do okay.

In XBL, Rebelo(IIRC) is one of the best, if not the best Guile I’ve seen, in that particular matchup. It’s always a struggle to try to beat him, and most of the time he beats me.

My gameplan vs. Guile is to press him to the corner, then turtle just outside of his reach. I’ll lose some life getting him there but walking him back is best, I’m very sparing on the jumps. As mentioned, super early jump strong can trade/beat Guile’s crouch fierce. Beyond that, neutral jump push fierce can get around some of those sonic booms. Really though, walk up followed by blocking at the last moment seems to be the best solution toward the sonic booms. I don’t want to be air thrown so I don’t want to jump in, and Guile’s forward jumping roundhouse is fantastic so I’m cautious of that too. If I catch him jumping at me when I’m not in blockstun but don’t have charge due to my walking forward, fierce chop is good enough anti air to put Guile in his place (the corner).

Once he’s in the corner, I do max range crouch jab xx hands and pay attention to how he responds. If he jumps at me I headbutt him back, and if he jumps back or neutral I ex butt drop. If he stays put, I cautiously go for more crouch jab xx hands. Obviously I watch out for the flashkick,our for Guiles who like to roman cancel flash kicks. If he does flash kick, rc, dash forward, ex headbutt will either buy me space or put him back in the corner. Aside from hands, I’ll poke with fierce chop and far roundhouse to keep applying pressure, but the hands is where most of my pressure comes from.

Losing a little ground once I have him in the corner is fine, I can get him back there. I just try to make sure I don’t let him cross me up. If I don’t know what he’s going to do I walk backward a bit giving me a bit of time/space to deal with things. Once I have a bit of space on my side I don’t mind using neutral jump push fierce, but if I’m close I’ll avoid it due to flashkick.

I almost never try to throw him once he’s positioned in the corner, little good can come from it. I prefer keeping back and would rather not run the risk of being thrown or Guile combo-ing his way out of a corner. Getting too close can lead to tick throws or to crossup jump short. Likewise, I never go for crossup attempts when he’s in the corner, even if I knock him down.

Worst case scenario he crosses up when I don’t have a life lead. If this happens, back throw is great because of the distance Honda throws him backward. Ochio is good too as you end up on far side meaning less distance to walk him back. If he gets too far from the corner though, I try to work him to the opposite side.

If I’m ever significantly losing an early round I try to build as much meter as I can for the future. Getting in while taking zero chip damage is damn near impossible.

since when do you post here arthur

I lurk on occasion. I think that was my first post here, mostly I don’t post outside the DFW thread.

Thanks again.

Who is that honda!!?!?!?!?

really good advice here.

are you by chance the Art that i met at west coast warzone?

the white guy from the ufo tourney last week. no, not the guy you were beating in mirror matches, that would be me. he’s the guy who honda-ed the sagat player lol.

lol i know who he is we are having an exciting mirror this weekend

you’re going to the houston tournament? where do you live?

edit: nvm, corpus

Probably not, haven’t left Texas in a while.

Slight problem, tourney is 2 man and I don’t seem to have a suitable partner. We may have to wait until next time.

one day america will realize allowing two hondas to be on a team creates HYPE!!!

As awesome as Team Honda Twice sounds, I’d rather Honda Nationals concluded the final match!