Well after months of research I’ve finally decided to go with a LG 32LH20 for my gaming needs. My parents and girlfriend agreed to get me one for Christmas. Thanks to shin shoryuken and a couple others in this thread for the info on the tv, I would have never found out about it otherwise.
@ shinshoryuken, is could you do a test on Tekken 6 to see if there is any different between the two versions?
I sold my previous LCD TV and picked up a 40" Sharp Aquos which was on sale for this week. The first thing I did was pop in RB2 (360 hooked up via component) and go straight to the lag calibration. The camera on the guitar couldn’t detect the screen or the speakers no matter how I held it, so I manually adjusted it. No matter what mode I had the TV set to (standard, dynamic, movie, game, ect…) the results were always the same: about 33ms for audio and 77ms for video. That is worse than my previous TV. So, I turned the lag on both down to zero, put the TV in standard mode, went to practice mode and full combo’d the “Pleasure (Pleasure)” solo.
After playing some more difficult songs on different settings I can tell that there is some lag, but not the numbers that I got with the calibration test. Game mode does fix it, but just a little, and even then it didn’t need to be fixed all that much to begin with.
Sorry that I cannot give some accurate testing methods to this thread, but just advice for people who are using the Rock Band 2 test as a basis: it’s not a good one. Without the stopwatch test, playing it is the only way to know for sure.
Thanks for the immediate feedback but I feel like even though the LG 47H30 is a good LCD for gaming, do movies and sports look like crap on it cause it doesn’t have a good image processor?
Is there a middle ground? Like an LCD that is manageable in game mode and when it isn’t in game mode looks good for movies.
Hey guys, made a 60 fps video of the vw266h. Anyone have a tutorial on how to divide the video into individual frames to determine input lag? Or I can send it to some knowledgeable input lag guru here to determine it as well.
Long answer: I suspect your testing methodology may be flawed. You need a control to compare the vw266h to. i.e. a CRT monitor. You should simultaneously output to the vw226h and your control at the same time, film it, and then review the video. You should also confirm that your captured video is in fact playing at 60fps.
Well, based on what I did, I used both Ryu’s LK and LP.
Ryu’s LK had 6 frames of inherent lag.
Ryu’s LP had 5 frames of inherent lag.
Not sure how you get ms calculations from that but based on my vid, those results seem about right. Can give the vid to anyone who wants it so they can see for themselves.
it looks like you did your test on a CRT so I guess the VW266H only has 1 frame of input lag which is pretty much the acceptable standard, right?
Even if I concede that it is possible that one display port may lag more than the other, you should still perform the experiment with a CRT as control. Then you can potentially eliminate problems with the methodology or with the other variables e.g. is the camera actually recording at 60fps? Is the controller you are using causing lag? Is one display port lagging more than the other? etc.
Your method without a control only can verify whether there is lag introduced from the button press to the action appearing on the screen or not. It cannot verify the quantity of lag caused by the display. e.g. using your methodology may reveal 6 frames of lag from button press to display. How much of the 6 frames is caused by the display and how much is caused by the other variables? You can answer that question by using a control.
Here’s the vid. I was recording at 60 fps on my gf’s digital camera. 320x240 resolution. I could tell it was 60 fps because we normally record at 30 FPS and just moving the camera around it was extremely smooth with it’s framerate.
Yes, it took 5 frames to begin to see the start up frames of ryu’s jab, and 6 frames for ryu’s short.
oh wow I love craigslist lol. just picked up the asus 24" for $100. this is mint condition and the dude said he used it 3 times then bought a huge tv for movies and dont need this anymore.
gonna play some sf later on and post PERSONAL opinion…
What you’re saying to do is two completely different tests in one, which is honestly too much to ask of people. At least this testing method has more predictable variables. All we need to know are
-controller used (should be obvious)
-console
-resolution
-monitor
The rest is fairly easy and the test is to repeat for verification. The rest can be checked if the video is uploaded online (like proper frame rate).
I’m not saying you’re necessarily wrong, but straight telling people their efforts aren’t good enough when they are actually putting in effort. My only personal stipulation with the above test is that people do it more than once to check that their results are consistant.