I have the 4065f, 40 inch version and unfortunately our tv doesn’t support 720p through vga. I dont know how the 360 converts signals but the PS3 does it automatically based on the game (SFIV/Blazblue are 720p for PS3) so I’m out of luck when it comes to 720p games.
ah, so i guess 1080p through vga is out of the question too then :xeye:
i guess stting my xbox at 720p through hdmi should have less lag then at 1080p? and should look the same?
Aren’t most games native to 720p anyways? 1080p is often just an upscaling, and I’m not a fan of upscaling myself… tends to look worse than native res imo.
Please let me know if I’m wrong.
SFIV does native 1080p on the PC but, AFAIK, not the 360 or PS3. Most console games are set to a 720p resolution. Most 3D pc games where you can select the resolution actually natively display at that resolution.
ah, I guess ill set my 360 to 720p then, sucks that my vga doesnt do 720p native then, i guess ill stick to hdmi
edit: just rented rockband II, so should i test 720p, 1080p, both with gamemode on and off, and its in the calibraton settings? whats the settings going to tell me? the ms or something then lower is better?
AFAIK RB2 gives a result in milliseconds and lower is better, just as you stated.
So it just tests my tv’s lag, nothing like how fast or accurate i press the button or anything?
Correct. That’s what the game is for. The lag test on RB2 is just a calibration device.
Reading through the thread i dont have the RB2 guitar, so ill have to press the button myself in the calibration then? that must have alot of human error and ive never even played before
Any manual process will impose errors on the order of what we’re testing here and, statistically, is thus useless for these tests. Only a test with error on the order of microseconds, such as the dual-monitor camera test, is adequately precise and accurate for this. (And even that, because of the limitations with most computers, will only get you a number on the order of a frame, really, unless you repeat the process many many times.)
I guess im back to square 1
I got a good digi camera, a pc with vga and hdmi inputs but no second crt monitor, just my lcd and another lcd that probably has a higher ms time
is there a url for all the stuff i need to do the 2 monitor test accurately?
So you’re saying that on a 1080p tv, it’s better to run it at 1080 because then your 360/PS3 or what have you is doing the extra work (which it has no problem with) rather than your tv. A 1080p tv is happier about broadcasting 1080p rather than 720p.
This is good to know and I want to stress this!
It depends on what scales faster, the 360 hardware or the monitor. I haven’t seen any real tests done on the 360 scaler (and I don’t own one) but it’s supposed to be fairly good. If you’re running from an Evo monitor or something equivalent, then set it at 720p. Anything else and it’s very difficult to tell, because scaling is just a single factor to lag. Try both with multiple RB/GH tests and see if you get different results.
Dosu: The calibration test is only relevant to the resolutions that RB actually supports which (on PS3) is 720p and 480p. Whatever the console is set to will give you relevant results for whatever you are trying to find out.
ZeroSumHappiness: It’s not that bad, manual GH/RB tests are good for comparison testing, as long as the tester is diligent and takes the test multiple times, or even better, has somebody else try testing as well. It’s purely for comparison though, the numbers produced are useless. The same can be said for the RB2 auto test, where I noticed even an Evo equivalent monitor (smaller version) ended up getting an average of 10ms.
Ok with the crt/lcd clone camera test will i be able to test 720p and 1080p too? i should leave the crt res always the same in the test? then set my lcd to game mode on/off 720p 1080p then hdmi and vga? my mobo has vga and hdmi so will using these for the test be good and show what i should use with my xbox 360? and a splitter vga cable will work fine too?
Guys do you have any information on Benq G2411HD or 2420HD displays input lag ?
I found info for other benqs like E2200 or E2400 or G2400WA which show <1 frame lag.
rb/gh2. they’re what, 420p or 720p games?
so would using a 420p/720p game to test a 1080p native lcd cause some upscaling lag issues?
1080p game - tekken dr/dro. would playing a 1080p game on a native 1080p lcd mean the least amount of lag? and, would playing this 1080p game on a native 720p lcd cause downscaling lag issues?
so, would that mean people should basically have 2 lcds? one native 720p and one native 1080p. one for 720p games and one for 1080p games.
just wondering.
In my experience this is from interference. Analog connections (VGA, component, composite, DVI-A) are very susceptible to interference, particularly at higher resolutions. Digital connections (HDMI, DVI-D) are not.
That would be true if there were good selection of 720p lcds. However for some weird reason HD ready standard is 1366x768 so most probably even hd ready tvs do image processing.
If I used the camera crt/lcd test to find whats the fastest ms for my tv and found out its 720p through vga, that doesnt necessarily mean that would be the best for my xbox 360 does it?
I can’t really think of any exceptions. If your monitor/TV is the fastest at 720p, then you definitely should switch the 360 to 720p. The 360 scaler is really good, way better than 99% of TVs, and most games are 720p native anyway. I also can’t really see 720 being the fastest in VGA, and some other resolution being the fastest on another input, but hey anything’s possible, I guess.