The New Definitive HDTV Lag FAQ

Actually, it’s debranded, so it probably won’t come up as hp, but this appears to be the same model…here’s a review of the exact one I have: http://www.ocia.net/reviews/24hpdebranded

I got a question about my TV.

I have a Westinghouse LVM-37W3 37" LCD, and let me tell you it is completely lagless. Great TV, but there is something really annoying about it and I hope there is a way around it.

For some reason, there are certain games I will play that will display themselves in 720p on my HDMI source.

Example: I put in SF4, everything looks bigger and the game looks blurrier. However, my PS3 menu and certain games (like SFHD Remix) look perfect and they seem to be running on 1080p because all the menu icons remain the same size.

Now, in a way I was like “Well ok SF4 is not a 1080p game, so this makes sense”. However, when I try playing Socom or Metal Gear Solid 4, which both state they are 1080p, they both go into 720p mode! In fact, I don’t know any game other than SFHD Remix that does not go into 720p mode.

It’s really annoying, and I’d like my games playing at 1080p at all times.
Wondering if there is a way to fix this up.

Ok, well I decided to experiment. Here is a video showing my modded Xbox 360 controller. It now has an LED that lights when up is pressed:

http://n4te.com/misc/inputlag/testing123.avi

I then used my crappy digital camera to capture a video of me pressing up on the SFIV main menu. Here is the video, slowed down to about a frame every 2 seconds:

http://n4te.com/misc/inputlag/frames.avi

It looks like the camera caught the LED just as it was lighting up. I think we can assume that the button was pressed at the beginning of that frame. Two frames go by without the game’s menu reacting, then by the third frame the menu has reacted.

The controller is of the wireless type. I don’t have a wired controller. I have a charger pack so I could plug the controller into the Xbox 360 for this test, but I’m guessing the controller probably still transmits wirelessly? I guess testing it wouldn’t hurt to see if the reaction time is better.

I highly doubt the game software does any intense activities that would lag when up is pressed on the main menu. If the Xbox 360 itself or the game are adding any lag, it is probably only a millisecond or two.

At 29.97 fps there is 33.36 ms per frame. A better video recorder would give us higher precision. This means that the delay from my button press to seeing the screen change was between 66 and 99 ms. This is the best possible and worse possible lag that the JVC RS10 can have when accepting component input, assuming my Casio Exilim EX-S10 actually captures at ~30 fps. I have a composite cable I will test soon for kicks, though I would never actually use that. Unfortunately I don’t have an HDMI cable to test with. For those that don’t know, the RS10 projector doesn’t have a VGA input.

Are there any RS10 settings that might help? 66 to 99 ms isn’t very good at all for SFIV considering one frame is 16 ms. That means everything I see is 4 to 6 frames behind. :frowning: No wonder links are so hard! I broke the bank on this projector with plans to not upgrade for many (5+) years. I really need it to work better for SFIV! :frowning:

Edit: Thinking about it a little (I’m a software engineer), games are typically single threaded and handle input in the game loop. This means that the game may delay reacting to input for up to one frame. Assuming the main menu is rendered at 60 fps (like the actual gameplay is), the reaction time may be off by 0 to 16 ms. This improves the RS10’s best possible lag time to 50 ms, with the worst case scenario still at 99 ms.

i use a black and white tube TV with a dial to change the channels >.<

I tested composite input and found it to consistently delay 4 to 5 frames at 30 fps, so 117 to 166 ms. I tested running at 720p component and got the same as 1080p component, 2 to 3 frames, so 50 to 99 ms. I did tests on the SFIV main menu and also the Xbox dashboard menu with the same results.

I could not find any settings on the RS10 that would affect the lag. :frowning: The only hope remaining is to try HDMI. Also I haven’t yet tried it with the controller plugged in.

You might wanna hit up AVSForum for some tips on your projector.

Thanks again for the reply Warpticon!

I currently have my xbox 360 connected via VGA cable. Is it optimal to select the 1280x720 resolution from the console even though the monitor can handle 1080p or should I just set the xbox360’s resolution as close to my monitor’s native resolution (1920x1200).

I’m just trying to find a setting that will cut the lag as possible. Thanks again for your input.

It seems there is no difference between plugged and unplugged controllers. I wish I had a non-wireless controller to try. After running many more tests of component 1080p, sometimes it happens in 1 to 2 frames instead of 2 to 3 frames. This is because sometimes the camera catches the LED just as it lights up (resulting in 2 to 3 frames), and sometimes it lights up fully between frames (resulting in 1 to 2 frames). I believe 2 to 3 frames is accurate and the best I can measure with my 30 fps camera. Can anyone recommend a 60 or 120 fps camera I could borrow from a local store? :slight_smile:

I tested HDMI and verified it is the same as component. The only input I have not tested is s-video.

Yeah, that is a good site. I actually have been cross posting in the appropriate place there. :slight_smile:

Toodles did a detailed scientific analysis of wireless controller lag…it was 1 ms or less.

Link? That sounds cool, I’ll have to look that up and see how he got so accurate.

I was reading in the MLG forums about this monitor which has leess than a frame of lag. Its the Viewsonic VX2260wm

There are 3 available at my local office max however they wont allow returns for electronics so I can buy test it then return it :slight_smile:

Ive been looking in the internet to see if someone has actually performed the scientific test but nothing.

Warpticon. Are you playing on ps3? 4 ms in rockband is practically perfect since thats about what fubarduck is also getting. Can you confirm? Because if so I will go with this one.

Also, I thought that if you “forced” the ps3 to play 1080p it will upscale.

ON a side note. It looked like an LCD in the gamestop national tournament. Seems kinda sketchy to play on this for a national event unless it was previously tested. I think I saw some missed combos that could be due to lag. (Iyo teleport setup messed up vs Daigo cost him the match)

Cano

I’ve tested any reasonable combinations on my television for video lag, and here are my findings. Everything is tested using a Rock Band 2 guitar and the auto-calibration camera.

Console: Xbox 360 (with hdmi)
Model: Pioneer 4280HD (Kuro 8)
Component: 60ms (stock), 45ms (game mode)
HDMI: 45ms (stock), 45ms (game mode)
VGA: 40ms (stock), 40ms (game mode) - each set at TV native 1024x768 resolution.

I have tried tons of other settings in each of these modes such as removing any enhancers (post processing) and the lag is exactly the same. Game mode doesn’t do much unless you’re using component inputs.

I was expecting the VGA cable at the TV’s native resolution to reduce lag by quite a bit, but this wasn’t the case. Only approx. 5ms gain.

Anyway, the TV is still awesome and I’m able to get 95% of the hard trials in SFIV completed on it (fuck you Ken and C. Viper) so the lag can’t be affecting me too too much. I’m using the HDMI hookup since I’d rather take the 5ms loss for a much better looking picture (HDMI has much better options).

Anyone with some more insight on reducing lag on this set?

I kind of specifically said 360, doc.

Warp: :slight_smile: This is what i get from reading by scrolling really fast and don’t get caught at work.

I was thinking about buying a 50" Pioneer Kuro and moving my PDP5050HD Pioneer upstairs as my gaming tv… but looking at the numbers above I don’t think the old Plasma would make for a very lag-free gamingonly TV…

So if I want to just buy a TV for gaming, in the 50" range… is it still worth it to try and find a Digital Signage TV? Or do we have a list of “nearly zero lag” TVs I can choose from? (or at least a list of TVs where it seems using the VGA port eliminates the PostProcess Lag?)

I will likely purchase this LG 22" monitor http://www.newegg.com/Product/Product.aspx?Item=N82E16824005109 in a few days. According to a list on Anandtech.com, http://forums.anandtech.com/messageview.aspx?catid=31&threadid=2049206&enterthread=y it’s ranked #1 for their Hardcore Gaming list. It’ll be dedicated to SFIV and connected via vga adapter.

I don’t think the list you’re looking at is ranked by their lack of lag. They may not even be tested.

I checked this list out a while back to shop for an LCD, these monitors are only supposed to be good for gaming because of their panels used.

They are ranked by lack of lag and they are all tested. That thread/list is a very good source of info about what monitor to buy. Some of the monitors are more thoroughly tested than others, but the LG L227 is well known to be essentially lag free.

theese are cool, but are there any that are bigger, i dont wanna play sf4 on a 22’ monitor, i wanna play it on something a bit bigger? are theyre any actual tvs that are lag free and not just monitors?

looking for something upwards of 36’ at lease, please link if u find anything

I had a brief look through the thread… and it seems like there are conflicting evidence.

To quote them:

Their very reliable source, prad, says the LG 227WT has 0ms lag.

Their other very reliable source, DigitalVersus, says the LG 227WT has 27ms lag.

The number 6 position Samsung T220 has its lag derived from DigitalVersus as well with a result of 12ms, which is better than the 27ms LG 227WT.