@sarda
its actually a really simple match. And she shouldn’t be outpoking you. As for fireballs, dont’ use them very often in the match. She’ll just absorb them if she is smart or maybe reflect every once in a while to keep it interesting.
Her anti-air sucks and so she is weak to cross-ups and especially cross-up tatsu. And you can trip her off a tatsu which always is a good advantage for a match-up to have. And her shamwow is a decent move but if you are already not throwing fb very much anyway and not being stupid and using hk tatsu or something then she is only going to be able to use it to hit you through dropped strings, in a combo, or as a guess on a poke or something. Which just means you cross EVEN MORE if you are worried about it since it doesn’t auto-correct all that great. And if its blocked you get a punish.
I already mentioned honestly all there is to the match-up back in the other thread you guys are takin your question from. There really isn’t much to it other than what i mentioned. If the person uses the same block string into her fist special thing then you can mash srk to hit it a few times. Her fb’s suck ass… don’t worry at all about them. The EX is the only one worth a damn.
For her pokes you can get her into playing footsies and then quickly going to the air which will screw her up because she doesn’t have a good reactionary AA even for normal jump-ins since she gets punished so hard for a missed air throw… which cuts down the likelihood of it being used at all.
Use c.mp for some easy frame traps. And on the reverse if you see her get you in a block string you can teleport out for free… COMPLETELY for free. She doesn’t have a way to catch teleporters except in special situations. And you can demon flip off your own block strings without a lot of worry.
Its really not that hard to put rose on the ground, her there, and deflower her… hehe… sorry… had to.
without a decent wake-up option your constantly get to do whatever you want on her and since you can tatsu trip her you have tones of options to put her there. Just remember that she CAN duck your hk and punish so don’t use it too often as your poke of choice against her. Use your c.mp and c.mk a lot more. But… you’ll be in the air a lot anyway.
do you have a very specific issue against her with a certain poke in a certain situation or something you want addressed?
edit: @ emblem - I never said you did anything wrong. You didn’t. It seems I must have accidentally deleted the first part of my comment where I had written something along the line of “I’m sorry that the response to your comment was harsh.” or maybe it was part of a comment i decided not to bother finish posting… either way. The fact is you mentioned a tier related number system and then didn’t ask a question. You gave a statement (semantics… I know…) I’m not even saying thats how I felt though. I honestly don’t care and if anything assumed it was humored abrasiveness. I’m just saying how you came off.
As for dealing with HK… your apparent question i think?.. I gave a few options sagat has. And its not even a + frame poke… so you have an option to do anything you want. The only way you’ll be outpoked is if the akuma uses something faster than you… which is a crap shoot. And jumping back has no downside to it really as long as your not already cornered.
I think you underestimate the lack of health of akuma or the amount of health of sagat. I’m saying that the health is the big turning point but its not like sagat has nothing at his disposal. Sagat has perfectly fine pokes for the match-up that don’t get outclassed. The only place where he is honestly outclassed is on wake-up. And thats just a guessing game where akuma has a large advantage. Everything else… damage, health, pokes, chip damage, fb, zoning, etc… is either even very little in akuma’s favor or highly in sagat’s.
I say 5.5/4.5 between great players… but I already agreed its higher… 6/4 maybe even 6.5/3.5… for NON-great players. Never played you, haven’t live in jersey since I was like 7, and don’t even own a PS3 so I’ll probably never play you even on shitty online to judge how good or bad you are but I assume you aren’t playing at a mago lvl or a great japanese player lvl. Sagat has the tools to hang and the health to make up for whatever other problems he has regardless of player skill lvls though. Its just weird to see any character with any advantage over sagat.
And I’ll even concede a 6/4 because a 5.5 and a 6 aren’t that different to me anyway… hell… since its not a very braod ranging number system my 6 for all we know is the equivalent of your 7. who knows…
post specific advantages that you think gouki has over sagat and I can respond specifically to each if I know of a counter to it, if you are being silly, or if sagat is gettign fucked by it for a reason.
P.S - I’m saying this not off my own opinion on how I play either. If I went by that I’d say it was about 7-3 akuma because I am extremely consistent with the loop and most players have a hard time adjusting to playing against akuma without a lot of prior practice dealing with his mix-ups. In that case the only way I lose is if I mess up. But I KNOW there are sagat players that dont’ get fucked up consistently by oki looping. And I’m SURE if I WANTED I could argue for a 4/6 with sagat being advantaged…lol. ARGUING somethign doesn’t mean being right. So of course ppl can argue on less than a 6/4. But please… specific questions if you can as opposed to broad comments.