ok so if this is already well known then my apologies guys… also i dont know of a better place to put this info since there seems to be no general strategy akuma section…
i’m sure that if it hasnt been posted already that alot of you probably already know this anyways. its nothing huge just something i havent seen mentioned.
anyways akuma can get more forward range out of his dash by karaing his first frames of his focus attack… that combined with an immediated kara throw makes it so that akuma has a kara throw that albeit WAAAAAAAY SLOWER than kens actually goes further than kens kara throw… the range on this baby is like damn near half screen!
does anybody use this? is it useful? its slow as shit but it really seems like the range could really throw people off.
secondly this is also just useful without kara throwing cause it almost increases akumas forward dash distance dash by like 35-40%.
also well known is that akumas back dash is can be made to cover alot more screen by holding focus for just a tad bit before backdashing… akuma gets hella backdash distance using this… funnily enough if there were ever a time where you didnt want to go very farback with akumas backdash you can use the earlier kara method mentioned to take a quick step forward and then quickly backdash resulting oin a backdash that has less backwrads range than a regular one.
the reason why these work is cause akuma moves forward for the first like 5-6 frames of his focus and then he takes a big step back after that… so adjusting the timing on you dash cancel will yield different degrees of distance applied that vary greatly…
i think this could be useful for that ridiculously far throw, or for different ambiguous setups on his vortex like throw dash x1 >focus dash x1 mk demon kick may crossup some characters whereas it normally wouldnt… i havent tested that specific setup but you can see where i’m going.
anywho this is almost certainly old news, but can we have a discussion on this techniques best applications? cause i havent seen it anywhere on these forums yet.
-edit… yeah versus guile akuma cant do throw > dash x 1 > demon palm wiff crossup (he always lands on the side he started from) but if he cancels focus into dash x 1 demon flip palm wiff, it will crossup.
probably lots of wacky setups like this… versus different characters/ranges.
another thing i dont see akumas using is his easy as pie safe jump… versus fei,cammy,sagat,rog,chun, etc. akuma can sweep and then jump towards and d+mk… all the characters i mentioned are forced to block this… if they do any reversal akuma is free to block and smash ass while they recover… like i said its a TRUE safejump… not that empty jump block bs that doesnt fly much at high level…
so how come no one uses this? its free aggression versus more than half the cast. they can only backdash or focus backdash… which akuma can demon. mix in crossup tasu and mk demon and akuma has some really solid options off of his sweep… i think safejump d+mk will be a better standard than crossup tatsu to start the shenanigans versus characters that the safejump applies to, cause the safejump d+mk hits meaty and VERY deep which makes it actually good as far as block and hitstun go.
-dime