Akari tips I can give you (basic ones for starts)…how I play her at least…her command grab is your friend…hcb+p.
It can even be comboed…creating a nice mixup in the corner:
st.ax2xxcommand grab, or command grab by itself.
If you are good at anticipating things use her parries, it is good to use.
She has some of her LB combos that revolve around st.ax2xxback+C and she can cancel her Down+C uppercut normal into another uppercut or into a super.
Here is a bnb super combo to know if you have level one- d,u+Dx2 (does an add-on at the end) immediately do her qcbhcf+C super bc it OTG’s if done correctly.
Her Ghost Train super is very good to use as an AA and in the corner can combo during that mixup I gave you with st.ax2xxdown+CxxGhost Train level 2 super.
She also has this sick “guardcrush” (Did I say that word?? yes I did…:rofl;)
mixup…master cr…c into her running move (qcb+k) into another Cr.C and repeat…it is good to work on the opponents guard meter. Be careful about using her teleport moves…know exactly what you are doing…don’t just do it for kicks…they can be risky if not used properly. RDP+p?(or K not sure) move makes a Yin Yang appear and screws up the opponents controls…it takes some meter so I’d rather just stick to the bnb.
Also for lows in the mixup I listed cr.b links into command grab also or her combos.
Another good normal to use with Akari is Far St. D…its a pretty good normal to use… (her jump kick)
If you get a parry just for kicks do her HCF+AB (I think attack) to summon Juzoh and bat the opponent.
Thats all for now…Im tired…and gotta get back to work.
EDIT: Turbovec…yeah Lee is weak…certainly…he is more Gimmicks than anything else IMO. I am shooting at going up to your place to play sometime next week to get some quality games of NGBC in or something.
And about Mizuchi and Iori…yeah I agree too low…Mizuchi IMO is a b tier in the right hands…he has a good amount of priority…
Rock needs to be D Class with Geese…bc like father like son…seriously…only way Rock can do serious damage is in the corner…like Geese.
About Washizuka…yeah he is a good counter character but he still needs some work…man we need to play Turbo bc I play with everyone man…you’ll be able to get a good feel for the characters etc. Bc I know not being able to play many people
It sucks ass and you gotta do the best you can.
Hanzo and Fuma need to be B Class both of them…they both compliment each other rather well…They are mid tier at best…And both practically the same and have their attributes…
I agree with Neo Dio being C Class…he has excellent offense…but his defense sucks.
And Kaede does have holes…esp right after you block his qcb+C and parry the last hit of it…:badboy: