Ah shit my bad, I think I was pushing AC instead. Thanks. But yeah, I know it uses super and has it’s advantages.
I’m also really feeling Asura…hes got some “sick shit” that some of you know but I aint telling…
Can’t wait to try out hidden characters King Lion, Mizuchi, Mars People, toned down Goddess Athena…Neo Dio, AND GOODMAN…hehee
Also Cyber Woo is fucking awesome…RTSD(RUSH THAT SHIT DOWN)
Mudman=AIR SUPREMACY.
Also something to ponder/discuss possibly:
Consider in NGBC2 if they have Hanzo(WH) AND Hanzo(SamSHO) lol…that would be fucking funny…both characters with the same name based off the same historical person around the SAME TIME ZONE in their respective games…how the hell would they pull it off…ones name is Hattori Hanzo and the other…Hanzo Hattori…lol.
ttp://allgames.gamesh.com/kof/update/combo/mtv/2005/12/1223-nbc_basic_cmv.htm Combo vid…basic, but still awesome.
theyre just the 3s portraits
God Mizuchi is toned down way down…after fighting the boss and playing NeoWave I was expecting to at least have the same moves just their damage and priority being toned down…hell Mizuchi for what I know doesnt even have the same moves…his pillar just does one…the bosses does four…total lockdown for the boss, not for you…takes a helluva lot more work…
you can make mizuchi throw two pillars at a time just do the move and the quickly press a button and then another button in sequential order so you can throw two pillars at
AB Lengths
BC Lengths
CD Lengths
But yeah mizuchi isn’t too great, though his sweep has autoguard which is nice.
Mizuchi is high-middle tier methinks…
For all of those who think that Mizuchi is crap, have you seen this?
(click on up0027.mpg)
I’m inclined to agree.
Holy shit. Just. Wow.
On another note, is anyone other than my sorry self having an insane time with all of the bosses? To me these are some of the hardest ones I’ve encountered in fighting games. Maybe I’m just not using all of the engine tricks to my advantages, but each one gives me serious problems.
Oh yeah, from further research I’ve come across the following things:
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No SC from Heavy Machine Gun for Marco. My memory failed me yet again (I looked over the official SNKP vids a few times, which is where I thought I originally saw it).
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Level 2 Raging Storm must be cancelled into - there’s a Geese FAQ on GameFAQs that goes into more detail, but essentially doing standing / crouching A or B then the super will do the trick. Not really worth it IMHO.
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Little Asura combo, nothing fancy but does the trick:
(opponent in corner) Jump C, stand B (1 - 2 hits) XX DP + A XX QCB, HCF + B
Note that the button used for the super matters - I need to investigate this more, as I think each button makes the staff thing hit at different points. B seems to make it hit at the top. Dark Geese, have you looked into this at all?
Yes I have noticed that for Asura the button used makes all the difference i the world…something else…Asuras “infinite” is too damn easy to do…very practical I might add as well and can setup the unblockable super on wakeup…
Different points but it all comes out at about the same time, one is longer than the other also…one also from what I’ve seen has some autoblock… But its level 2 I think…I will investigate some more…
RB2 style Geese is great in NGBC, but those mother fuckers changed the Holy Gates to a 720, how the hell am I gonna Kara-720 now? Plus they really fucking weakened to hell the Holy Gates making it practically not nearly the powerhouse it was…I’ll just stick to Kara 360 and Kara reppukens I guess/Kara counters…it does the trick…rips people to shreds rather fast.
And about the Mizuchi vid…that I dont think validates too much…thats been know that he has a semi infinite and it must be set up…he is rather difficult to use to say the least…but the jury aint quite out yet…
I’d love for Mizuchi to kick serious ass…I wanna have her on my team…bc as of now my tourney team is the Southtown Lords-Geese and Mr. Big.
Also guys when you see Marco doing his roll corner trap what he is actually doing is doing the st.c to combat mode to cancel to repeat, it takes practice to perfect and do at the speed that you see in the vids…it aint as easy as it looks…
I’ll keep more tidbits as I continue my investigation…
Plus the Special Double Assaults are nice but what I dont like is they have to be done after certain things… like for Ryo and Robert with Ryo ONLY after his qcfx2 punch super can you do it…
Also there are some Special DAs I think may be missing or undiscovered/don’t exist???
Geese and Mr. Big…come on…there HAS TO BE ONE FOR THIS…
Yeah, but i figured it was an official touch up from Capcom. Because those versions with high contrast look pretty good.
In case you actually decide to read this thread, I’ll inform you that it’s not an infinite and that you can tech roll out of it. Pay attention… :mad:
yeah i just made them into black & white vector images.
also, mr.big ftw
Nope…which is kinda lame, Chonrei/Chonsu and Shiki/Asura should’ve had a special DA…
Yeah but tech rolling out of it sets up the UB(Asura that is)…thats the point…I knew that so thats why I had the UB setup Tekken style roll and eat the UB…also HOTARU IS A FUCKING BEAST…holy shit…she’s gotta be on my team now…damn…she is fucking mean…too many options…more than one way to loop your opponent in a world of doom…also
Her AOP d+AC stance Hop kick(D in AOP) can link into supers/DAs and is great for mixups.
Using it after a qcb+p(BT A) as stated earlier in this thread is golden then comboing that(the Hop Kick) into super… Also off the BT(Backturned stance) A in the corner only you can link Up+B to combo.
See the mixups here?? Off the overhead kick run in throw, run in start her ground combo of doom-cr.b,cr.a,df+c, enter BT stance C,BT D, Break, qcfx2 kick super/DA. All that and that damn Crossover jump D…owns. Also after the BT D launcher in the corner you can jump do the aerial stomp ( jump down+b) to aerial qcb+b athena like move.
For her ground combo of doom you can also reset if you dont have super/DA with st. a etc…I’m still investigating more right now as we speak…will follow up with more…
Too good she really is…takes effort though…but well fucking worth it…an offensive juggernaut!!!
And that Mizuchi shit in that vid is too easy to do…only thing difficult is buffering the Spike move and not getting a DP+C instead(which leaves you wide the fuck open for punishment)…other than that its as easy as pie…
Yes and you would think Shiki/Asura Chonshu Chonrei would have one…oh well…theres good hope for NGBC2…unlike Crapcom Fighting EVo…hahahahha
Maybe they should copy SNK??? HAHAHA What irony!!
EDIT II: Sick reset options- After her combo of doom and you break you have MANY MANY OPTIONS…I’m only gonna list a few…I havent listed thus far…
- Reset with Jump Stomp- Use this instead of st. a to reset, I’m having problems getting st. a to reset with everyone. Stomp works perfect though. Off the stomp you can do the qcb+b/D move(air) to put yourself in great wakeup advantage for rush down to whatever. The C fireball if fast enough is good for resetting too bc it puts them a ways away giving you time to do whatever you want.
2.Run under quickly-You gotta do this fast…you can run under them after the Break qcb+b (ground) then jump to Crossover D /Combo/Throw/whatever the hell you want.
She’s too good…she should easily be S/A+ tier folks…this is easy for me to see after one day playing with her…
Played this game a bunch over the weekend… it’s a lot of fun, but that may be helped by the fact that nobody was playing Big/Hotaru/Kim or whatever.
Anyway, still feeling out the game in general right. Currently using K`/Washizuka team. My only problem so far is that I greatly want to use a reversal DP/Super that is actually invincible until active. I’ve been hit out of K’s DPs and even his 236236K super. Washizuka I have yet to identify any move that is invincible…
Does anyone have a really invincible DP? Recovery isn’t that big of a deal, I expect to die any time I wiff a DP.
Any extra tips for Washizuka would be helpful. Currently I’m just relying on simple combos ( ** B f+B qcf+B xx qcb hcf+A or qcb*2+AC ) and not that much mixup. I try to play keep away with projectiles and j.C a lot of the time. Also, is there something weird about the input on his [d]u+A/C ? It seems like I have to specifically hit down, and not down back, or else it doesn’t come out.
Been playing with his unblockable super a bit as okizemi. Seems like from the right setup it’s very dangerous… fire it early if they try to jump … or fire it late if they try to block or roll.
Also, can he combo into DA at all? Didn’t seem like it to me.
I’m still learning how to deal with pressure mostly. Seems very hard to get people off of you, especially once you are in the corner. I guess that’s a big part of the game though.
Big has one…pretty damn invincible if you ask me…goes through fireballs even…lol…(the running one)
Washizuka is his Last Blade iternary…I wish they wouldve put Kojiroh in it…tisk tisk… Wash can be played rush down or keepaway…rush down just requires a helluva lot more work.
dont forget she can practically run in behind her slow fb from the whole screen away.
Yeah, I try to play Washi like I did in LB2, but his cancels aren’t the same and he just feels different to play anyway.
Anyone know if you can reversal parry with him? I can’t tell if they have any startup or not.
Reversal parry? What do you mean?? I’ve parried reversals with him before with the LB2 parries…
Run in after fb for Hotaru…okay now we practically have some Guile shit now…oh boy!!!