Ok guys, I think I may have found something that can possibly be built upon. My team is Hulk/Dorm/Sent, and I use Dorm’s Dark Hole assist and Sent’s rocket punch.
As we all know, hit stun degradation simply means that the more you hit an opponent, the faster they are able to tech within a given combo. Hulk can use these techs to his advantage to tech trap the opponent with his hcb+H command grab. Without too much information on specifics and stuff, here’s an inescapable (catches all techs; certain airdashes may escape) trap I use in the corner with Hulk.
In corner :h:, :s:, j.
:h::s:, :a2: (rocket punch), cr.:h:, :s:, j.:h::s:, Gamma Wave + :a1: (dark hole), :hcb::h: reset
There is so much hit stun degradation in the combo that it forces the opponent to tech IMMEDIATELY after the dark hole finishes its last hit. As a result, Gamma Tornado catches them.
You’re probably thinking “why not just end with Gamma Crush after the Gamma Wave in that combo?” The answer is that it does less damage when compared to Gamma Toss (mash!), Gamma Charge xx Gamma Tsunami. I don’t know the exact numbers right now, but I tested it visually. When ending with Gamma Crush, it took a full health Task’s bar down to the first “T” in his name. With the reset, it leaves him with a small sliver of health.
Pros
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[]More damage
[]Very hard to predict and escape.
[]Can be started from many of Hulk’s starters (j.S, st.M, st.H, cr.L, etc.) and generally works well with numerous BnBs
[]Should work with any otg assist and any other multi-hitting assist
[*]NEW! Sometimes a strange autocorrecting occurs if the opponent air techs forward and the Gamma Toss will throw them back into the corner for an easy combo.
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Cons
[LIST]
[]Both assists are still in cooldown after the reset, so they can’t be used in the Gamma Toss combo.
[]You sacrifice position for damage. The opponent gets out of the corner.
[*]Some air supers may escape it (like Sent’s Hard Drive)
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Note: There seems to be a “sweet spot” for Hulk to stand in so you can react to a forward or backward tech.
Note2: Just tested with Wesker otg and Chris gunfire. Everything worked the same.