The MvC3 Hulk thread

yes i’m trying to right a faq and im asking players for a list who play certain characters because i dont play everybody in the game.

and i do know how to make a pick your char thread, but in order for it to be competent im getting a wide range of different opinions so yeah, not sure if that last part was an insult so ill just do this :wtf:

Ok guys, I think I may have found something that can possibly be built upon. My team is Hulk/Dorm/Sent, and I use Dorm’s Dark Hole assist and Sent’s rocket punch.

As we all know, hit stun degradation simply means that the more you hit an opponent, the faster they are able to tech within a given combo. Hulk can use these techs to his advantage to tech trap the opponent with his hcb+H command grab. Without too much information on specifics and stuff, here’s an inescapable (catches all techs; certain airdashes may escape) trap I use in the corner with Hulk.

In corner :h:, :s:, j.:m::m::h::s:, :a2: (rocket punch), cr.:h:, :s:, j.:h::s:, Gamma Wave + :a1: (dark hole), :hcb::h: reset

There is so much hit stun degradation in the combo that it forces the opponent to tech IMMEDIATELY after the dark hole finishes its last hit. As a result, Gamma Tornado catches them.

You’re probably thinking “why not just end with Gamma Crush after the Gamma Wave in that combo?” The answer is that it does less damage when compared to Gamma Toss (mash!), Gamma Charge xx Gamma Tsunami. I don’t know the exact numbers right now, but I tested it visually. When ending with Gamma Crush, it took a full health Task’s bar down to the first “T” in his name. With the reset, it leaves him with a small sliver of health.

Pros
[LIST]
[]More damage
[
]Very hard to predict and escape.
[]Can be started from many of Hulk’s starters (j.S, st.M, st.H, cr.L, etc.) and generally works well with numerous BnBs
[
]Should work with any otg assist and any other multi-hitting assist
[*]NEW! Sometimes a strange autocorrecting occurs if the opponent air techs forward and the Gamma Toss will throw them back into the corner for an easy combo.
[/LIST]

Cons
[LIST]
[]Both assists are still in cooldown after the reset, so they can’t be used in the Gamma Toss combo.
[
]You sacrifice position for damage. The opponent gets out of the corner.
[*]Some air supers may escape it (like Sent’s Hard Drive)
[/LIST]

Note: There seems to be a “sweet spot” for Hulk to stand in so you can react to a forward or backward tech.
Note2: Just tested with Wesker otg and Chris gunfire. Everything worked the same.

astaroth, since you’re using rocket punch assist couldn’t you dash and call assist after gamma toss and go into a combo? I do it with skrulls stone smite and I’m pretty sure sent’s rocket punch is a bit faster

edit: Just read the cons part lol so rocket punch is still in cooldown huh? damn, could have been 100% reset on anyone

Yes, but the actual assist cooldown (I don’t know what to call it) does not let you call in the assist at all. The little message that says “ASSIST OK!” doesn’t pop up in time.

^^^ That’s not really a combo but a combo followed by a reset. Interesting reset though. A quick move might beat out the grab on the start up frames. Also you might want to save the otg for after the reset so you can get some real damage after the command throw. I use she hulk for my otg so I’m not sure if you can otg with sent after the throw.

I know that. Notice the words “tech trap” and “reset” in the description. For your sake, I just tacked on the word reset at the end of the combo in the post.

And yes, any otg should work after the command throw.

I wish they got rid of Dormammu’s purify assist and made it flame carpet or hell get rid of his current OTG/AA for flame carpet. Would be so much better. As it stands I put Dormammu before Hulk because Dorm’s assists are just so damn worthless. I did switch Hulk to OTG though so I can flamecarpet + gammawave and recover in time to relaunch the person then I do flamecarpet + taskmaster assist

I don’t really bother trying to do a whole lot of mixup if I get someone in the corner - I’m going to kill them either with DHC or XF Gammacrush or both. Dead Characters make Hulk (and most of my team) so much better that I will burn anything to kill characters and let my heavy hitters get inside easier.

I think you are onto something special here. I use wesker otg and doom beam and i actually use a similar combo with hulk, except i just end with gamma crush instead of using a doom assist. gonna try this out. you could pretty much kill someone with use of 1 bar here and net gain quite a bit. interesting. nice find.

While it is escapable by air supers, people just won’t expect it if you’re not resetting much in your matches. I’ve done it some of my matches, and it has worked 100% of the time for me.

This is weird. I’ve tested this with doom Beam and doom rocks. With beam the opponent just falls to the ground, but i guess i could get tricky and mix in a :m: command throw.

with the doom rocks, they tech in air but it seems like they tech higher or something. like i have to wait to visually see them reset before i input the command grab. But when i do it with dormammu, its like immediate.

Doom assist reset results [media=youtube]F72iJR4MJgk[/media]
Dormammu assist reset result [media=youtube]Kz2dhMK5YW4[/media]

First, thanks for the vids. I liked your explanation in the first one. It would also be really helpful if you recorded a forward air tech and caught them. The main difference here is that Hulk is not going to be standing that close to them as shown in your first two vids. Again, there is a spot to stand in where you can react to forward or neutral/back air techs.

I think Doom Beam always causes knockdown, no matter what. I’m not sure what went on with Doom rocks. Different assists have different properties. However, it’s important to note that a short pause before inputting the command grab must always be done to catch forward techs.

Are you autistic or have asbergers? if not, you should be banned.

Hulk could use like Berserker charge, All his moves get hyper armor status or he gets faster

Hulk players need to post more vids, i wish i could lol.

For the reset, if you wait for them to land and :m: grab will you get your assist back in time to OTG after grab?

Also, what is the damage difference if you leave the OTG out of the initial combo and instead save it for the reset? Will it still work with less hitstun decay?

I play Hulk w/ Doom, so I can explain this: Yes, Doom Beam always causes knockdown. Doom rocks have a relatively high amount of minimum hit-stun and at the same time, each rock that hits lift the opponent further into the air, which is why they are teching so high.

If you have a fast OTG assist, you can use rocks and go for a standard air throw reset instead of command throw.

for your first question, when i tested it i still didn’t get the assist back. this in theory doesn’t even matter because the reset without otg still does enough damage to kill almost everyone, and the people it doesn’t kill (hulk/sent/thor) u should probably go for some instant overhead combo anyway.

if you use the same combo notation as mine, you will not be able to get your opponent to reset DUE TO HITSTUN DECAY. of course u can cause them to autmatically reset by throwing in a jab somewhere, but that is much easier to read.

I just came back from casuals. Overall, I think I went about 130-10. And no, my opponents weren’t all idiots. Some were very good, but none of them knew how to fight Hulk or had Hulk experience. The toughest team was Magneto/Wesker/Sent. Second toughest team was Wolverine/Mag/Sent.

My reset worked wonders. People just don’t expect you to call in Dorm assist (or any other assist) instead of going into Gamma Crush. It throws them off. Likewise, they probably won’t be holding forward. As a result, neutral/back techs guarantee the reset as long as the opponent doesn’t mash an air super.

Air throw reset is better IMO, you can get a full combo off it, you can charge gamma wave L for your OTG > into Dorm assist

That reset worked wonders. I’ll be hitting up Calm Before The Storm today and running Hulk AA / Task Vert / Phoenix

I was able to setup Hulk in the corner and since I want to build meter instead of use it- I did gammawave, phoenix assist, tornado [mash] and get some nice meter. Landed it a few times in practice yesterday. My Task is definitely the weak element in my team but the assist is just so damn beneficial for Hulk to close distance but after today I either gotta buckle down and learn him a lot better or my buddy says I should switch to Doom Missiles.