The MvC3 Hulk thread

I hear ya. Unfortunately I don’t have time to test this right now. I’ll do it first thing in the morning along with recording some already discovered combos to supplement trag’s videos.

I spend more time in training than in actual matches but I try to have Hulk on point as often as possible. Wesker gives him OTG and unblockable setups (crossup j.:s: i Wesker’s pistol is really hard to block). Sentinel is useful for big corner DHC (still I miss some beam supers to DHC from tsunami) and creating setups for Hulk and Wesker. And Hulk’s Gamma Wave assist helps Wesker relaunch after OTG. It’s looking like a nice squad but I’m not convinced about Wesker being last character.

Yeah I know what you mean with Wesker. I use him too, and he has alot of combos by himelf with wallbounces and teleports.
This is, in my eyes, his best positions in your Team with Hulk/Sentinel/Wesker. His movements give you the final touch for your Team.
I am still learning to use all of his moves efficently. What I have seen in Vids he has got great potential.
I use Hulk(A)/Wesker(Samurai Edge)/Doom(Beam).

I’ve found two throw resets so far.

One is Gamma charge, :l: followup in the corner. The :l: followup causes a hard knockdown, and in the corner they either don’t tech, tech in place, or tech forward. For the no tech and tech back you grab and it tosses away from the corner. If they tech forward into you it crosses you up and you can gamma throw back into the corner for combos.

After AA gamma crush, :m: followup, this allows an air tech that you can jump up and air grab. It works well in the corner as you can just jump straight up and catch both techs (remember to a.throw away from the corner for max tsunami followup damage). But you can catch f. air tech midscreen too. This also works with ground charge, :m: followup.

Playing around with some other stuff, I’ll update later.

Also, it might be a good idea to get a list of characters that can duck s.:m:

One minor correction; you should actually air throw them toward the corner and immediately begin charging for a :l:-Gamma Wave. You can cancel it into Gamma Crush and DHC further for even more damage.

Also I know that a crouching Zero avoids s.:m: but that’s all I can remember off the top of my head.

After gamma charge close to the corner you’d probably want to go straight into crush for guaranteed damage. But it still can be a good option if you want to preserve meter etc.

I try to end combos with a ground bounce for two options: If I have meter and I think it will kill them I’ll just go for the damage and :h: charge Crush and DHC if necessary. If I have no meter or I don’t think I can kill them outright, I try to set up a reset for the kill, so I end with c.:h:,:h:charge into either :l: or :m: ender.

Tofo Warrior: Thanks, I didn’t know about that air grab combo!

Amatersu can only be hit standing if you’re point blank. I’m pretty sure crouching whiffs. Also I believe Joe and Arthur can both duck it.

I compiled some of more useful and known combos and setups. I just wanted to have that basic knowledge in one place.
Hope it’s useful.

[media=youtube]A_8fM07Pgog[/media]

I found out the HARD way that a Crouching Magnus can as well -_-

I found out the HARD way that a Crouching Magnus can as well -_-

Reinhart_x’s combo inspired me to improve one of our bnb corner combos. It’s amazing that I haven’t thought about it until now…

j.:h:, j.:s:, c.:h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, otg :a1:, c.:h:, :s:, j.:h:, j.:s:, gamma wave :l: xx gamma crush

950.000 damage (on Cap, on Dormammu it was about 948k)

No links, no character restrictions. Easy and painful.

It also works from instant overhead j.:l: without any changes.

One day and my video is outdated :smiley:

Does this work on everyone? I think some characters are too small to get scooped by the Gamma Crush. So for anyone having trouble with this combo (like myself), I found an easier, lower damage alternative inspired by Fulaani’s combo:

Gamma Tornado, :m: Gamma Charge > :l: Follow up (both whiff obviously) then cancel the follow up into Gamma Tsunami when you’re right beside them. It does 325 000 but it works on everyone and it carries straight to the corner, regardless of where you start.

Yeah, I find the Crossup j.S unblockable with wesker OTG assist really helpful. I run Wesker/Magneto/Hulk and Magneto really helps with the zoning with hulk.

Edit: Omg that combo is awesome Gargooletz.

so, random side question, Any Hulk users in here going to Final round? I think we should lvl up together

I don’t know if this has been brought up before. You can hyper-armor cancel tornado throw :m::hcb::atk:. The start up frames of the throw don’t get hyper armor but the s.:m:/s.:h: can absorb an attack and allow you to grab things that gamma tornado would lose to.

I haven’t found the timing to make s.:m:~AA.Tornado actually catch a jumper. But if you could it might be unavoidable for characters coming in after a killed character.

I have to compare damage to other combos and check some options but you can combo from gamma charge M follow-up into gamma crush. For example:

dp+:l:, :m: follow-up, j.:l:, j.:m:, j.:s:, dp+:l:, :m: follow-up, qcb+:atk::atk:

Damage scaling might be a problem.

Also combo from my last post can be done almost from the center of the stage. With the right timing it’s also possible to extend bnb combos with dash+otg assist into another air combo instead of gamma tsunami.
I’ll try to upload videos asap.

EDIT

That combo

j.:h:, j.:s:, c.:h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, otg :a1:, c.:h:, :s:, j.:h:, j.:s:, gamma wave :l: xx gamma crush

deals 950.000 damage to Cap but something like 943k to Sentinel

j.:l:, j.:h:, c.:h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, otg :a1:, j.:h:, j.:s:, c.:h:, :s:, j.:h:, j.:s:, gamma wave :l: xx gamma crush

deals 953.000 damage to Sentinel but only about 948k to Cap. I don’t really understand why that happens.

Another funny thing - in some situations (if opponent lands too close to the corner) it’s better to do

s.:h:, :s: xx gamma crush

than bnb

s.:h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, dash xx tsunami

Also

s.:m:, dp+:l:, :m: follow-up, j.:l:, j.:m:, j.:s:, dp+:l:, :m: follow-up, qcb+:atk::atk:

is really character specific and doesn’t deal to much damage. But doing

s.:m:, dp+:l:, :m: follow-up, j.:l:, j.:m:, j.:s:, c.:h:, :s: xx crush

creates one of the best midscreen combos without use of assists.

On most characters it’s possible to extend bnb combos with otg assist (I guess it has to be very fast like Wesker’s)

j.:h:, j.:s:, c.:h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, dash +otg :a1:, c.:h:, :s:, j.:h:, j.:s:, dash xx tsunami (or if you started combo from the center of the stage or closer -> gamma wave :l: xx gamma crush)

That way Hulk can deal from around 700 to 950k damage anywhere on the screen spending one meter and building one to one and a half in the process.

Hey man, I don’t wanna sound like a douche or something but I originally posted that very same variation under the same combo you looked at! The one difference in your variation is the Gamma Wave :l:. This brings up a good point, I don’t know if this has been talked about yet as I haven’t looked through every page but I believe in the corner any Gamma Wave can get the same number of hits and does the same damage, so it really never matters. Please correct me if I’m wrong, but with every corner combo I tried there was no difference. I only ever put the :h: version in my combos because that’s the one I always use, but yes, I think any one of them is alright to use. Also, when it comes to that last combo, yes, I’ve found Wesker is the only otg assist that is fast enough to work in midscreen otg combos.

Sorry, I wasn’t trying to be all like, “Hey bro you stole my combo brooooo,” not what I’m worried about at all, I just thought everyone could see it before, but perhaps it is my fault that I didn’t type out the variation in full-fledged combo format; I’ll be sure to do so from now on. By the way, mad mad props, dude, that video was great and you’ve come up with some a lot of great stuff. All the rest of you guys too, we’re moving so fast with Hulk, and it’s cause we’re all contributing. Thanks for the good shit, guys. Oh yeah, Gargooletz, you should put that that video in the combo thread…Okay, I need to shut up, but one more question, why aren’t we posting the combos in the combo thread? I know some of these are resets so that’s cool, just yeah, I think the combos should go in that thread.

Man, I’m sorry. I was looking at your most recent combo (from that post) so I thought I’m making some adjustements. I overlooked your post on previous page (this one).

Still you didn’t mention that it’s possible to do that without Taskmaster assist. That’s probably why people weren’t so hyped about it :wink: Anyway in my next video I’ll make sure that credit for this combo goes to you.

I’m only using gamma wave :l: because of it’s faster startup - it’s easier to connect it.

I’ll put that video in the combo thread along with the upcoming second part. I’m not posting combos in the combo thread because I’m not sure they’re optimized. It’s better to work on them here, in the general thread and post results in the combo thread later.

EDIT

Wow, that combo comes from even older post. Sry one more time.

It’s all good, dude, maybe I tend to type too much in each post so no one reads them or something, haha. You know what, I really need to start using Gamma Wave :l:, like you said it’s easier to connect, there’s really no reason not to use the other two over it in the corner. I guess I need to break the habit of going to the :h: version for all my Gamma Wave needs.

No hard feelings at all, dude, and I don’t really even blame you for not seeing the combos. The fact is, that thread needs cleaned up badly, at least the first post. There are just too many sub-optimal combos…in the beginning I got that, but some were posted after better ones already had been. I know TheSurefireGamer said he’d get on it and he started last week, but didn’t do a lot and what he did put up were some of the sub-optimal ones! Ahh! If he doesn’t want to continue it then that’s cool, but I wouldn’t mind making a new thread as I have some good formatting ideas imo.

As for posting combos in here, I was thinking maybe posting and just updating your post when you got it optimized, but maybe someone else would do that for you and make a new post, thus causing more clutter - bad idea. Yeah, you’re right, better to optimize here.

Finally, anyone here go in the IRC chat? I’m under this screen name if you wanna chat about Hulk or whatnot.

What ways are you guys comboing into DP L~M (combo of choice) ?
i can get it out with proper assist timing but some of Hulk’s normals have boo boo Range, just seeing if you guys have any Tech on that, and I also second that statement, everyone in here is amazing, and my hulk is Incredible[ :slight_smile: ] because of the effort!

yo Aleri gg dude. I didn’t realize that was you on PSN. I shoulda know it was an SRKer when you were doing those Hulk combos. I was like whoah this dude must read the forums. :lol: Good shit. I need to step up my own Hulk combos and get off the day 1 stuff. :sad: