I have to compare damage to other combos and check some options but you can combo from gamma charge M follow-up into gamma crush. For example:
dp+:l:,
follow-up, j.:l:, j.
, j.:s:, dp+:l:,
follow-up, qcb+:atk::atk:
Damage scaling might be a problem.
Also combo from my last post can be done almost from the center of the stage. With the right timing it’s also possible to extend bnb combos with dash+otg assist into another air combo instead of gamma tsunami.
I’ll try to upload videos asap.
EDIT
That combo
j.:h:, j.:s:, c.:h:, :s:, j.
, j.
, j.:h:, j.:s:, otg :a1:, c.:h:, :s:, j.:h:, j.:s:, gamma wave :l: xx gamma crush
deals 950.000 damage to Cap but something like 943k to Sentinel
j.:l:, j.:h:, c.:h:, :s:, j.
, j.
, j.:h:, j.:s:, otg :a1:, j.:h:, j.:s:, c.:h:, :s:, j.:h:, j.:s:, gamma wave :l: xx gamma crush
deals 953.000 damage to Sentinel but only about 948k to Cap. I don’t really understand why that happens.
Another funny thing - in some situations (if opponent lands too close to the corner) it’s better to do
s.:h:, :s: xx gamma crush
than bnb
s.:h:, :s:, j.
, j.
, j.:h:, j.:s:, dash xx tsunami
Also
s.
, dp+:l:,
follow-up, j.:l:, j.
, j.:s:, dp+:l:,
follow-up, qcb+:atk::atk:
is really character specific and doesn’t deal to much damage. But doing
s.
, dp+:l:,
follow-up, j.:l:, j.
, j.:s:, c.:h:, :s: xx crush
creates one of the best midscreen combos without use of assists.
On most characters it’s possible to extend bnb combos with otg assist (I guess it has to be very fast like Wesker’s)
j.:h:, j.:s:, c.:h:, :s:, j.
, j.
, j.:h:, j.:s:, dash +otg :a1:, c.:h:, :s:, j.:h:, j.:s:, dash xx tsunami (or if you started combo from the center of the stage or closer -> gamma wave :l: xx gamma crush)
That way Hulk can deal from around 700 to 950k damage anywhere on the screen spending one meter and building one to one and a half in the process.