r u suggesting a lk drill or crouching lk
I meant Crouching Lk after you land. When you finish an aircombo with sj Hk ( Far version) you need to pause while they land, then otg with Crouching Lk - the pause is what breaks flying screen.
Here is me doing a Dhalsim FSD combo in the corner versus Storm
I did this a really long time ago but it might be useful for you
I’m wroking with Dhalsims Runayay-Assist strat.
I know that I can SJ AD teleport, AD, Teleport, AD, etc…
And I kow that I can SJ, drill, AD, assist and then either teleport or drill, but then I have to land(like I’m in normal jump mode).
But I have heard of a pattern that Allows you to SJ, (drill, teleport, AD, Assist) indefinetly.
not sure at all about the pattern and what I have seen posted before was not right.
Anyway, if you got some insight, let me know whats up.
edit:
after some practice I realized that my exicution was bad.
I was able to stay in the air and call assist indefinetly by;
sj, :d:+(:lk:,:hk:,:hp:),ad+assist,teleport,:d:+(:lk:,:hk:,:hp:),ad+assist…repeat
It will depend on if you’re in unfly mode or not. Dhalsim unfly allows him to perform more actions in normal jump mode. Remember that normal jumping kills unfly, BUT you can get there by doing a drill. If you are not in unfly, you should not be able to repeat more actions than one normal (including blocking) and one super. In unfly, you can continue with further actions as if you were in a super jump (with the addition of being able to use assists).
So yes, if you’re in unfly, you should be able to do [drill, dash, drill, assist, teleport] patterns. It will not work, however, when not in unfly. Be warned that Dhalsim’s unfly does not seem to last so long as Sent’s.
Yes.
Dhalsim’s kicks drain unfly twice as fast as other characters.
Unly is supposed to be 15 kicks and 15 punches but Dhalsim gets like 6 or 7 kick instances of unfly.
thanks MAGNETRO and MURAKUMO u guys r a big help.
i completly forgot to factor in the unfly.
Sim is the man.
I’m working with Sim/Tron alot with Colossus Blackheart or Sent backing up.
As well as Sim/Strom/Sent as suggested my Marokuma
ive been loving this combo:
:df::hp::qcb:KK, hold:u:+ rythmic:lk:~11x to the celling, then :hk: to other side of screen.
i’m sure there some more damaging ways to finish that, but I cant do/envision them yet
Plus, its fun to control the enemy for tht long, especially when it looks that easy (real heart breaking stuff for the opp)
The ender I used was generally hp throw. You can also call CapCom and then hp throw which does good damage.
Howdy all, I’m in the process of learning Sim and have some things down with him pretty solid, but a lot of the combos are screwing me up beyond belief.
I just got down my first Flying Screen Deterioration combo down fairly well with: SJ, ADF, hp, hk, /, 3hp, /, lp, lk, mk, lk, mp, ADUB, lk, (f)lk, (f)mk, (f)hk, (f)hk, /, OTG FSD 2lk, mp, 3hp, /, lp, lk, mk, lk, mp, ADUB, lk, (f)lk, (f)mk, (f)hk, (f)hk,/ lk mk HK, thing does like 72 points of damage to Cable but it’s corner only and getting that final short to connect before they touch the ground is rather difficult with its main bonus of setting up time for mix up or if you suck less than me, Yoga strike.
So, trying to optimize damage I want to know what I should substitute after FSD to dramatically increase the damage.
Assists I often have with Sim in case necessary for combos.
IM AAA
Sent Drones
Storm horizontal typhoon
Cyke AAA
Anakaris (Unsure on what to have him on still >.<)
Psylocke.
So first things first, What’s the best way to utilize these after an OTG FSD move knowing that the combo already has some heavy scaling on it? I have no idea the correct way to incoporate drills into air combos to knock people into assists to set up for strike or inferno yet, which is what I assume my goal is after that many hits unless there are better ones that can be explained to me. ^.^
Also I’m having massive trouble with one of his basic combos and I don’t know why. After launch HP ADDF (anything) MP. I can ROM and the like just fine, but both sim and iron man I seem to have issues connecting into their serious stuff off of SJ hp/2hp ADDF.
Wow, my understanding of damage scaling was broken… Or maybe it’s just that Sentinel is retardedly good. The new thing based off that I’ve been learning is:
/, ADF, hp, hk, /, (3hp /\ lp, lk, mk, lk, mp, ADUB, lk, (f)lk, (f)mk, (f)hk, (f)hk)
With less than half a gauge to start the combo with I just repeat the parentheses, if I have one and a half gauges at the start it makes it into 2.
(drift slightly forward) / lk, mk, hk XX yoga Strike XX HSF, dash, launch, magic series, rocket punch, fierce, roundhouse (126 damage against Cable) (also sets up unblockable which I fail at for the last under 20 health.)
(drift slightly forward) / lk, mk, hk XX yoga Strike XX Proton Cannon (100 damage against Cable, can DHC into HSF for the kill.)
If by some miracle your opening air dash fierce hits them standing as opposed to trying to guard low you can go into the /\ lk xx ADF lk, mk, hk / repeat for 3 reps before the launch and off of a little les than a single bar of starting gauge you build enough to both yoga strike and DHC into the kill *Which at that point most of his good DHCs will kill since he’s already done around 80 damage.
Additional things to note.
If you can have drones hit near the time the original overhead hits they add significant damage and make linking the infinite or launch more relaxed.
If Cable’s next in line this shiz has a ton of hits and unfortunately gives a fair amount of gauge, and if you just DHCd in Sent this can end up as a pretty awful situation unless you’re really confident in your ability to deal with a fully loaded Cable.
Now for some more questions I have:
-
What’s the best way to get actual damage against flying Sent? I can hit with a fair amount of SJ hk and the like, but against him that’s not much, and even if I’m right 3 times getting hit by one capcom evens it out way too much for my liking?
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Once Capcom’s baited what’s the safest way to do some damage to him? He seems to be the main thing that screws up both my Sim and Sent and with Sent I know I can at least rocket punch into HSF if I have the gauge to DHC into something to make HSF safe to super jumps, but with Sim I’m afraid to throw out anything for fear of the point character is going to take down a large chunk of my real life as opposed to me taking down a little of Capcom’s red?
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I found that Sim with Anakaris throw type assist can do some really dirty strings so they seem fun together, but in the situation I’m normally DHCing into HSF, in my low tier alternative with Anak what’s good to DHC into for maximum damage, or better yet, a set up from my air combo which will give more time for DHCs into slower attacks?
Bonus:
Cyke on point with enemy cornered:
Hk, hk xx hurricane kick xx kick super xx Yoga Inferno XX HSF, dash, launch, magic series, rocket, HP, HK Kills Cable. ^.^
Thank you all in advance!
New random lab tidbits.
summon Drones /\ ADF, hp, hk /, (Drones hit) /\ ADF, hp, hk /, 3hp /\ lp, lk, mk, lk, mp, ADUB, lk, (f)lk, (f)mk, (f)hk, (f)hk, (drift slightly forward) / lk, mk, hk XX yoga Strike XX HSF, dash, launch, magic series, rocket punch, fierce, roundhouse (kills cable)
Sim–>Sent seems better than Sim–>IM when the unblockable timing isn’t spot on.
Question of the moment.
What is the best way to go from a low hit into the SJ short ADF, short, forward, roundhouse infinite? Everything I do seems to put me way too far away to actually take advantage of it. If I hit an ADF fierce, roundhouse seems to be the only situation I’ve been able to lead into it, but I know he has a lot of things that should lead into it or something better, and I’m trying to find a way to do more than 33 damage mid screen, solo starting from a crouch short.
Yeah magnetro and murakumo provide great help, that’s where I learned my stuff for Dhalsim. Check out some of my Dhalsim videos maybe it might help a little bit more.
Video link:
- [media=youtube]pF6EuTFvgFA[/media]
- [media=youtube]dYXHy74_9xM[/media]
- [media=youtube]wpf4Mz1WKw8[/media]
Woo! Some of that stuff is quite nice! You seem to do quite well with air mobility though there are a lot of times I don’t think you had unfly which you were dancing around when they have CapCom which seems risky as frick to me. Excellent stuff with the flying short infinites, though why did you short to the end instead of using roundhouse?
The main thing that got to me however was cringing when I saw ground yoga fire. I’m pretty much under the impression that should never be used. Your opponent can dash into it to take the hit, and still recover in time to punish you with (Mag Crouch short, HSF, Storm triangle jump short, Cable short forward roundhouse AHVB) If only I had a console to play you on I’d love to get in some matches! I’ll see if when at a friend’s house I can get you added so I can try some Sim stuff out
Yeah you should get a ps3 so we can play someday. Yes you’re right, I need work on when to unfly cuz I’ve notice I get hurt with someone with an anti-air such as blackhearts or capcom assist. I’ve also come to believe I’m the only Dhalsim user on ps3 with the exception of maybe 2 others that I know of. There are a lot of people that send me good compliment messages or send me invite to add them as friends after they see me play. It’s a work in progress and my next goal is try and learn that damn long ass combo in the air where you get him with his legs as you come down. I’ve manage to pull it off once or twice but I feel that I’m doing something wrong but will keep on practicing.
Which one? Similar to the one’s I’ve posted recently?
Yeah I think it’s that one. I’ve manage to launch opponent up in the air and after a few hits I’m supposed to glide or air-dash once more to go higher as you hit him and you come down leg kicking him. I find this combo extremely hard to do but will continue to practice how to do it. I normally mess up after that other extra air-dash or glide I have to do to go higher as I hit him.
Yea your sim is pretty good. If I’m not mistaken we’ve had plenty of late night psn battles. Middle of the night low tier action ftw. Add me for some more matches.
There is a guy names japanhero(misc numbers) on psn that also plays a decent sim.
EZ, that happened to me for a long time, but here are some things that make it easier for me. Launch /\ jab short forward, (after this part you need to wait until Dhalsim looks like he’s back in neutral for a few frames or it will not work), short forward, (after this airdash up back immediately!) close range short, long range short long range forward, long range roundhouse. In the corner the timing that makes that work lets you follow up as falling with additional far roundhouses which set up flying screen deterioration for free!
yeah you make it sound easy but I’ll be sure to take your advice and keep practicing and working on it till I get it more frequently.Thanks for the tips.
It sure as heck ain’t easy, but if I hit the linked short strong at the right time, the other stuff is good, but if that’s at all off it screws up everything. >.< It’s way easier than consistently hitting his damn infinite. A lot of the stuff I saw was good too! Keep positing vids so I can see more awesome sim!