Yea your sim is pretty good. If I’m not mistaken we’ve had plenty of late night psn battles. Middle of the night low tier action ftw. Add me for some more matches.
There is a guy names japanhero(misc numbers) on psn that also plays a decent sim.
Yea your sim is pretty good. If I’m not mistaken we’ve had plenty of late night psn battles. Middle of the night low tier action ftw. Add me for some more matches.
There is a guy names japanhero(misc numbers) on psn that also plays a decent sim.
EZ, that happened to me for a long time, but here are some things that make it easier for me. Launch /\ jab short forward, (after this part you need to wait until Dhalsim looks like he’s back in neutral for a few frames or it will not work), short forward, (after this airdash up back immediately!) close range short, long range short long range forward, long range roundhouse. In the corner the timing that makes that work lets you follow up as falling with additional far roundhouses which set up flying screen deterioration for free!
yeah you make it sound easy but I’ll be sure to take your advice and keep practicing and working on it till I get it more frequently.Thanks for the tips.
It sure as heck ain’t easy, but if I hit the linked short strong at the right time, the other stuff is good, but if that’s at all off it screws up everything. >.< It’s way easier than consistently hitting his damn infinite. A lot of the stuff I saw was good too! Keep positing vids so I can see more awesome sim!
Well chris just look at my youtube page ezthechampion007 and you’ll see more of my videos. Plan to record a few more before SSF4 comes out.
Posted this in the main area, but Sim specific assistance is hard to find, so posting it here as well. ^.^
Okay, I haven’t gotten to play people in awhile in Marvel and the great sadness consumes me. D8
Training mode IE playing through arcade is not the same but I’ve been working on a team and need help optimizing assists for it and what to use where.
Dhalsim(Unsure of assist, currently defaulting to AAA), Spiral (Ground type), Sentinel (Ground type).
Start Sim obviously since DHCing into him is so limited. Openings depend on enemy since switch glitch dashes let you do a lot for instant low shorts and the like, of course if fighting Magneto being able to block or back dash is a big start, but his crouch jab is actually faster than Storm’s starting options.
Sim with Spiral’s ground assist has the most ridiculous ability to move people to the corner. If it hits someone on the ground Sim can go into his infinite to always take them to the other corner and he can combo into it both off of an overhead or crouch short. If people are pushblock happy Sim can actually capitalize off of some of it with his options.
Everyone knows that Spiral Sentinel is sexy, I have nothing to add here that people don’t already know.
Sentinel on point doesn’t have his beloved cyc nor capcom which is a bit of a pain, but near ground flight yoga blast is fair and I’m using spiral ground type during stomp shenanigans.
My main issue is it seems like against Mag starting teams breaking out of the pressure with no real AA would lead to an uphill battle, and of course Spiral and Sim have healths that leave much to be desired.
First what order should this team be played in and what other things should I look into for them that I haven’t mentioned yet? ^.^
Fun reset with that team I was talking about [media=youtube]4cMYGspU5jM[/media] simple but takes half life on Cable.
fsd in corner of course leads to otg, launch, lp, d.lk, fierce+cyc, add, inferno aimed up. link into launch into standard air sequence into FS nj lk, d.lk, fk, land, slam.
I haven’t messed around with typhoon or drones in corner because usually the cyc option seems best.
I use anak on coffin drop assist. crouching chains+anak, ending in far fkxxfireball is nice. if it’s a hit the kick knocks em up into the coffin and it combos
messing around with resets you can do launch, sj.hp, addf lk, land, s.fk+anak, sjc air dash forward d.fp drill. it gets ambigous as you cross sides around the time the coffin falls all the way down and hits. the drill doesn’t hit but you can land intime to cr.lk combo from the coffin reset.
work those drills in your game. they are pretty helpful.
something like launch, sj.hp, addf, lk, s.fk, sjc adf lk, mp, land, launch, sj.lp, d.lk,hp+cyc, inferno aimed up, land, dash in, unrollable otg cr.lk, s.fk, sjc adf lk, mp, land, yoga slam does major damage
I started leaning sim a few months ago. stopped but recently started him back up yesterday. so fun. he’s like mags/ironman in the sheer amount of ways he can combo/do setups and how they all can interchange and link with one another. in fact, i’d say he has way more options especially with fsd and drills putting him into nj mode (to let other combos become possible…not necessarily assist wise). though of course it’s harder to execute, especially online.
like with some of the above setups if you got closer to the corner you can get sexy with it. you can repeat the s.fk, sjc, adf lk, mp combo a few times. get to corner and do another s.fk, sjc, adf lk, d.fp, fk, land, yoga slam. or you can combo a launch after the fk into corner sexiness. definitely gonna do some more studying and experimentation with this dude later.
I mainly play dhalsim/anak/cyc for lower tier (though anak first is better imo…combos wise and dhc wise [you can launch, combo into pharoah magic super, and dhc to inferno and aim up and it will hit the op at the peak. from there, as you should know, you can go into unrollable otg and chain that into madness] but wanna learn sim)
and sim/storm/cyc for higher tier wise. I like sent instead of storm to backup sim…but my sent is so bad. but I sometimes use them too.
so my analysis for xbl ranked match players against a sim that can do big damaging combos and resets and guardbreaks into combos…they don’t like it lol (they ragequit)
also, for anak/sim
if you are in the corner and do anak’s hyper viper hoards in a super jump combo you can DHC to yoga slam and they recover in just enough time to get grabbed lol
Post some videos of your Sim, your Iron man is clean and with your execution I’d assume some of my training mode combos are just the set ups for some of the craziness you can pull off!
i’ll see what I can do lol. the timing becomes so hard online…but I have been able to pull off some of his crazy long extended combos before.
here’s a dhalsim/anak (coffin drop) setup:
anytime you get dhalsim’s standard FSD setup with farSJ.HK> farST.LK, farST.MK+anakaris, farST.HKxxSJC air dash forward, d.LK, HK, land
from there, as most sim players should know, you can go to many different links from the falling c.HK (remember, it was nj mode because of the drill before)
so you can combo a launch, you can right away do a yoga slam, you can combo a knee into a sjc combo, etc.
here’s a little combo vid I put together for dhalsim with anakarisY assist and also, by request, some stuff I figured out with dhalsim + omega redA assist.
I also recorded some ranked matches and will probably put up later.
[media=youtube]8IcIfZSxGy0[/media]
Curious.
Does Dhal play on point or 2nd char?
he builds crazy meter. generally he’s first. he can do some good DHCs into someone else in many situations. DHCing into him would be much more trouble. his assists aren’t too good.
so yeah, first.
Been rocking Sim/Sent/Tron as of late and it’s mad fun!
Still trying to work on some resets mid screen with Tron but Sim/Sent-Y is just too good lol.
Don’t know if this was posted but you this works on everyone in corner
launch + sent, sj. cl. hk xx adf, ad cl. hk, drones hit…then either
1)strike
2)cl. st. hk xx blast xx inferno xx dhc hsf
3)relaunch into combo ending in strike
Sometimes with some characters if you don’t time it right you end up on the other side, if that happens then do
st. hk xx sj adf, ad. lk, ad. mp then whatever you want
Launch, sj Hp, df Airdash Hp drill, Hk, land, DF Hp & drones, sj Hp drill, Hk, d + Hp Yoga strike. Big damage.
I’ve been toying around with a death combo that doesn’t require Sim starting with more than a quarter bar, but setting it up is really hard for me so I have some questions about command throw.
What are the best ways to insure that you’ll get command throw instead of fierce yoga flame?
What block strings are safe to go for the command throw after? I’ve noticed if I meet someone close to the ground air to air with a square jump roundhouse then quick ground dash on landing I can often command throw, but have a harder time figuring out when I’m allowed to command throw after ground block strings, especially ones involving assists such as drones/cyke.
What’s the best way to mash command throw? I seem really erratic with it, sometimes I get like 28 damage, sometimes I get around 54 and don’t feel I’m mashing any differently.
Oh, but the combo in question that I’m sure some of you awesome people can hit in a real match.
Requires 2 hits of unfly left
Command throw near corner, 66, 3hp /, 2hp, 5hk, wait, 5lk, 5hk /, 3hp /, 5lp, 5lk, 5mk, 5lk, 5mp ADUB, 5lk, wait, 5lk, 5mk, 5hk, 5hk / FSD, 2lk, 5hk, 63214hk, 236pp (If I didn’t mash hard enough DHC into anything for the kill.)
Pre-super it does over 100 damage to Magneto on bad mash, and over 100 on Cable on good mash so it may be better to yoga strike reset for a guaranteed kill. On a good mash no DHC is necessary to kill Mags.
All of these factors combined makes me want to work command throw into my corner mix up since I’m often pressuring with drones there and find people holding back or down back an awful lot, and this would be a great way to kill off that command throw after going over a captain commando or something.
Hey so you still don’t have a ps3 yet?? Dude mvc3 is already coming out I really think you should just go out and buy it in payments and play us man…You’re missing out on the action!!
I’ve unfortunately been wasting a lot of time on Marvel 3 with friends, placing in a few tournies. Viper’s the closest I’ll get to Dhalsim but damn she’s amazing too. When I get a console I’ll definitely re-post here though!
I miss this game so much. I haven’t played a single game of Marvel 3 or Infinite–how dare they not include Dhalsim in the games! No wonder they died off. Honestly, I think people should drop all current gen fighting games, which are obviously getting more simplistic and lame, and go back the realest fighting game there ever was or will be–Marvel 2. There was never a time to be alive like playing in Seattle during the MvC2 heyday using Dhalsim!
Thinking of doing another Dhalsim video. Are there any good DC or arcade emulators for Marvel 2? PS3 version had strange timings that were different than the original =/.