Assist combos… (midscreen)
MAGNETO
(close)c.lp,c.mp, (close)s.lp,(far)s.mp+mag-a,s.hk,xx,/ \ (mag-a hits them), airdash forward, (far)lk,mk, \ /,…
-qcf+kk
-d/f+hp, / …
-snapback
(close)c.lk+mag-as.mk,xx,/ \ (mag hits), airdash d/f, lk, \ /,…
-qcf+kk
-d/f+hp…
launch+mag-a, / , hp, airdash d/f, (mag hits), lk, \ /, qcf+kk
STORM
c.lp+Storm-a,c.mp<c.hp, (Storm hits), high tri jump+hk, \ /, dash, c.lp,s.mp, / …
launch, / , hp, airdash d/f, late lk, \ /, s.hk+Storm-a,xx,hcb+lk, (they land on storm-a), dash…
-d/f+hp
-snapback
Storm-a+backdash, (far)c.lp<s.mp,xx, / \ (storm-a hits), airdash forward, falling hp, dash, c.lp,s.mp… (use this ifan opponent is trying to come down on you or at the beginning of the match if they try to throw out a mag c.lk or something… free combo).
square jump, (far)hp,hk, or square jump, (far)lk,mk,hk…
…call storm-a, dash,xx,c.lp<s.mp<s.hp, (storm hits)…
-wave dash forward and c.lp,s.mp…
OR
-square jump again with (far)hp,hk, \ /, dash, (far)c.lp,c.mp,s.hp,xx,qcf+kk,xx,hail (or HSF, Proton Cannon, Captain Storm, HVB, etc.)
CABLE
(far)c.lp+Cable-a<s.mp,xx,airdash forward, (far),hp,hk, \ /, c.lp,c.mp,s.hp,xx,qcf+kk,xx,DHC
c.lp+cable-b,s.mk,xx,fly, (cable hits), (close) lk… semi-infinite to the top of the screen.
SENTINEL
(close)c.lp+sent-g,c.mp, (close)s.lp,(far)s.lk,s.hk,xx,/ \ (drones hit), immediate airdash forward, (far)lk,mk, \ /,…
-snapback
-d/f+hp, / …
-qcf+kk
c.mp+sent-g,s.mp, / , hk, airdash forward, lk,hk, (Flying screen), Sent-g OTG’s them and causes FSD, dash, d/f+hp…
note: for this combo the must start on your side of the screen. ie: you’re mid-stage, but they’ve pushed towards your side of the screen. Or you can start by jumping, airdash d/f+sent-g, lk, \ /, c.lp,c.mp…
launch, / , hp, airdash d/f, d+lk,sent-a,hk,xx,qcf+pp, (super activation aloows sent-a to hit like a hypergrav tempest works…), (flame goes straight and they land on the inferno… Sim is falling still), \ /, dash,xx,OTG s.lk,s.hk (this is probably best used if you want to DHC offa the inferno to HSf or something).
c.lp+sent-a,c.mp,xx,hcb+hk (sent-a hits, then the 3-hit blast),xx,qcf+pp,xx,DHC (this is the super easy combo for beginners that is pretty much impossible to miss.
(far),c.lp,s.mp,xx,/ , airdash forward…
for the farthest range you have to d+lk,mp to extend your range enough to hit. From there, timing for qcf+kk is easy, but if you hit them real low, you can d/f+hp or even hcb+lk,xx,qcf+pp upon landing.
… from a closer distance on the same combo, a late dropping lk from the airdash works well. With that, qcf+kk, d/f+hp, snapback, and s.hk,xx,hcb+lk,xx,qcf+pp after landing are all fairly easy.
dash+sent-a, jump (far)lp (hits overhead really fast… even crossup), land on the other side, snet-a combos, qcf+kk
c.lp+sent-g,c.mp,s.hp,xx,qcf+kk,xx,DHC (like the ability to connect hypergrav,xx,tempest, the super startup/DHC time allows the drones to move a bit more and they will combo in before the super you DHC to… this means you can DHC to some supers not fast enough to combo offa the hp alone… plus you get damage form the drones).
PSYLOCKE
pretty obivous…
c.lp+Psy,c.mp,(psy hits), then you have your choice of stuff…
-snapback
-d/f+hp,xx,/ …
-hcb+hk,xx,qcf+pp
-dashing hk into anything listed in the solo combos from the late lk, \ /, s.hk section.
dashing jumping (far)lp+psy, \ /, dash, d/f+hp,/ ,…
launch, / , hp, airdash d/f, d+lk,mp+psy,xx,qcf+pp (aim up), you should hit while falling… possible to OTG I think.
CYCLOPS
dashing jumping (far)lp+cyke (crossover), \ /, qcf+kk
launch, / , hp, airdash d/f, d+lk,cyke,mp,xx,qcf+pp (aim up), cyke hits once super starts, allows cyke bullet to combo, super connects… Sim is in downwards motion, \ /, OTG c.lk,s.mk,xx,/ , airdash forward, lk,mk, \ /, qcf+kk (double super combo… whee!)
I’ll prolly edit some more assists into this later…