The music is (barely) passable (Music Discussion Thread)

Not VG music… With VG soundtracks, yeah, there might be a track or two you personally dislike due to bias, but overall, a game should have music that is catchy, able to be repetitive without grating, and MEMORABLE.

Mega Man games have that. Castlevania… Mario… Sonic… SFII… Bayonetta… Chrono Trigger… Final Fantasy.

You just thought of tracks from all the series I mentioned just now. Why?

Because they are memorable, objectively good songs that are well put together… This shit ain’t memorable, catchy, nor well put together.

It’s just shit music.

Bad argument since in music there’s always someone who loves Skrillex’s “music” or think that it’s the best thing ever, even though I hate it.

It’s the exactly same in VG’s music. I personally think Tekken 3 had one of the best soundtracks of any fighting game ever but still there’s people who think it sucked and thought that Tekken 2 was the shit and the best thing ever.

You can’t say “it’s just shit music”, since I personally think 1/2 of 3S soundtrack isn’t nowhere best FG music avalaible. And even rest of them it’s debatable is they compare to ST / SFIV / Tekken 3, according to me at least.

And SFV’s Hong Kong stage? I’m sure I wouldn’t rate it as the best that I’ve heard but I can certainly see that I’m able to hum it alongside SFV’s gameplay.

What is especially sad, is there is so much more you can do nowadays than you could with say 8 bit megaman. With those severe limitations those games put out incredibly catchy tunes and variety. Today you can have real electric guitars, bass, drums, hell you can have an entire orchestra. A choir, real voices. Anything you can imagine and/or write you can have. So considering all that it is very disappointing what we’ve heard thusfar. Hopefully future tracks are much more inspired and memorable.

You are aware that there is more than one person making this game, right? Programmers are not composers. Programmers have one job: to program. Composers have one job: to compose music. If the programmers are busy that does not necessarily mean the composers are busy. They can’t and don’t “only focus on one thing at a time” because they are not a single person, they are multiple people. Thus the quality of the music only comes down to the talent and creativity of the composer they chose.

Well, there’s another argument here. In the past when I was younger, my grandpa and grandmom were visiting and I was listening some music. When they heard it, they thought that music in the 40’s and 50’s was so much cleaner, better and more relaxing. Another example would be the soundtrack from The Good, The Bad and The Ugly. While it lacks some orchestra or sound quality of nowadays’ movies, I still think it’s the best movie soundtrack ever made, because of genius Ennio Morricone.

Isn’t the same thing here? We have better sound quality and capability of doing the best music ever but it doesn’t automatically mean we have tools to create best music ever because of the assets. I personally think no one can top Morricone’s performance, even though there would be some super-ass technology. My friend even said “Meh, sounds bad” when I linked 3rd Strike of Ken’s / Alex’s to him. Do I agree with him? I think not. Do I claim his opinion is wrong and he has shitty taste of music? Of course not. But do I respect his opinion? Yes. It’s all about an opinion.

Also, I’d personally think themes with orchestra in the background wouldn’t even fit Street Fighter.

***“Objectively good”*… As in well-composed music with a beginning, middle, and end(or loop point, since we’re talking VG Music)

There is not a soundtrack that exists that someone is going to like 100% of the songs… It’s human nature.

One thing that SF was always good about was giving levels themes that matched the culture and climate of the location.
Chun’s SFII theme immediately gets one thinking of East Asia/China. Boxer’s theme brings to mind the glitz and glamor of the Vegas Strip.

Despite my distaste for much of its music, SFIV does this reasonably well with themes like Rufus and Juri- While not representative of their home nations, the songs do their job in representing their character and personalities well, from the bombastic “Woo hahs” in Rufus’ theme, to the frenetic, almost musically violent pace of Juri’s theme, both songs set a tone, and explain who those characters are before a punch is even thrown.

UMvC3 does this as well for representing its characters, and all the themes together still have an over-arching cohesiveness that allows anyone familiar with the series to instantly recognize the songs as belonging to that franchise.

That is my fundamental problem with the songs heard thus far-- They fail to be memorable nor do they set a pace… Yet another strike against modern Capcpom as they continue to demonstrate just how much of their old magic has been lost.

They can’t even compose good level themes anymore…

Debatable. I personally don’t think of Vegas even if I listen to Rog’s theme.

Well, it’s the thing with certain characters. Honda’s SFIV’s theme gets some Asia vibe for me, as well as some remixed themes like Chun’s as you mentioned. Majority of the themes throughout the series aren’t like this. Alpha’s soundtrack didn’t resemble any of the countries and it was the same thing in 3S, at least in my opinion. Although I’d agree with Super Turbo’s soundtrack since it’s just awesome.

Can’t comment on this. I’ve never played Marvel series.

Again debatable.

which is why skrillex lasted a month

No, not really. The pace of the music is rather subdued and its tone is really boring. The majority opinion here seems to say the same thing. You’re in the minority if anything.

Up until SF4 all the music was meant to convey the personality of the character whose stage it belonged to. Stages didn’t really have music all by themselves, it was more of a character’s home location and the music represented the character. However, the stages in SF5 are generic and are not tied to any particular character, which means they have a convenient excuse to make generic music. But in the end it’s a total cop-out, because having generic stages is no excuse to have forgettable music.

Yeah new age fighting game music is just meant to be music. Kinda like Michael Bay music. It’s just there for atmosphere, doesn’t really connect with you.

Now that streaming on twitch is a big thing if you’re watching someone streaming the game you’ll just be hearing music from their computer or youtube play list any ways. I just play a bunch of house, groove, glitch hop and SF3, Streets of Rage and other EDM based video game music.

You definitely have a point there. However, I still point to Killer Instinct as the best example. I know a lotta things can be said about that game, but THAT is the game that I wish Capcom had learned lessons from more than MKX. It’s training mode, individual character stages, of course the music. The production value alone of Spinal’s theme ‘Warlord’ in that game obliterates most of the tracks in SF4. Killer Instinct’s soundtrack (all 3 of them) completely blow most of what Capcom has put out in the past 7 yrs. I’m really keeping my fingers crossed (albeit slightly) that the remaining themes/stages we hear are much better.

Well yeah there’s definitely exceptions and that’s part of why I like KI. They put real production into the things the Hollywood games miss like the stages and the music. The music is some of the most memorable stuff for a fighting game in a long time and the most dynamic of any fighter ever. It’s just for the majority of newer fighters they just kinda wanna give you background and that’s it.

I’ve supported KI since day one and yeah, part of the reason I’m really into SFV is it looks like it’s taking the approach of fighting games made by fighting gamers like KI and Skullgirls. They’re at least making more of an attempt to focus on the small things that SFIV and Marvel 3 just didn’t seem to give fuck all about.

Only the victory screen music seems to be “okayish” for me… everything else from what I’m hearing in SFV sounds pretty forgettable as far as early impressions go. Not feeling the music hype you get from other fighting games. Imo, the music in SFV (outside victory screen) sounds like spot-on music samples used in typical boring TV commercials.

I loved A3’s music - Karin, Rose and Bison had my fav themes

Actually you got that wrong. The music in SF2 was meant to be stage music, not character music. A somewhat recent interview with shimomura made this clear. If you don’t believe me, look it up. The article is from around 2 to 3 months ago(give or take).
All this is still debatable though. I find the london stage music very upbeat and I can hear a definite melody to it. It’s a matter of taste really, but so far we’ve only heard two tracks and to me they seem like a ST and 3S mix which is all I ever wanted…so I’m happy atm.

Well, speaking of SF2 music, Ryu got leaked for Smash Bros. today.

And well, so did a couple of music tracks from his stage. It’s amazing how music from a game made by someone else on a separate system does a better job at portraying the personality from the Street Fighter series than an ACTUAL FUCKING GAME IN THE SERIES.

https://www.youtube.com/watch?v=cybAa4_t7Sc

https://www.youtube.com/watch?v=xUCBh6lOj7U

Eh. I’m not feeling the Smash Ryu theme. I like the Ken theme, not so much the Ryu theme.

I’m really picky when it comes to the SF2 Ryu theme. I can really only accept the original version of it, and the HDR version to a lesser extent just because it tries just as much to be its own thing rather than just trying to mix up the original theme a bit.

Meh, just slightly remixed copy of ST’s Ryu theme.

I’m so sick of SF2 rip-off, give us themes for all the characters please =_=
Some are good mind, even in sf4 (Cammy, Vega, Rufus), but even then if the characters could have an alternate new theme I wouldn’t be against. Even if it is a DLC.

I’m hoping to God the music so far is a place holder because it truly is terribad