Size of the Open World
Tokuda: âAt the time we started developing Monster Hunter: World, there were some open world games out, but not as many as now, and certainly before Zelda was seen by anybody. For a lot of them, their selling point was the size of the open world, even if it was empty. So we werenât going for breadth, but depth; we donât have one big open map, but each map is open within itself and we want to go for breadth of detail within each map, so weâre not really going after the same thing.â
Quest Rank Structure
Tokuda: âWe do have the same sort of Low Rank, High Rank structure, but in the older titles when you go to High Rank, the story was no longer a concern, but this time we want to make sure the story continues on a thread throughout High Rank. One big difference in the structure is that thereâs no longer a separation between village hall and gathering hall questsâthat distinction doesnât exist anymore. You get a quest and you can choose whether to play it solo or online.â
Ryozo: âI think weâve made a nice, meaty story for you guys and as mentioned, itâs something that carries throughout the entire game, so it should be a lot of fun.â
Four Players Maximum
Ryozo: âIt is a four-player game. There is no secret eight-player mode, just one to four players. But we are putting little hints in the trailers where we show you a little tease of something and then we will follow up later in the campaign to give you more details.â
Downloadable Quests
Ryozo: âWeâre going to continue with [the seriesâ traditional] free downloadable content support, but one difference coming to home console is that in the past, for portable consoles you would download the quest yourself, to your own console, but when we have a home console, we have the opportunity to do something like a time limited quest where people have to jump on during a certain time to do the quest. We have more creative opportunities for how to bring you the downloadable content.â
Collaborations
Tokuda: âWe have lots of cool ideas for collaborations, so we will announce them when they are ready to be announced.â
Temporary Monster Companions
Tokuda: âWe have this new system where there are these native cat creatures in the environment and unlike the previous games you only have one Palico companion that can come on a quest with you, but your Palico can make friends with these native cats, who will teach them the language of the (smaller) monsters. Once they learn a few words, your Palico will be able to make friends with a (small) monster and temporarily join forces with it.â
Ryozo: âItâs a situational thing though, they wonât join you forever, so make the most of it when it happens.â
16-Player Lobby
Tokuda: âThe lobby is 16 players. You have your gathering area where you can see them on screen, in their hunter garb, but even when youâre not in the gathering area and are out in the hub town, visiting shops and things, the chat is persistent even if you canât see them. When you return to the gathering hall, youâll see everyone is there, you can talk to them, choose a quest, and head out.â
On the Possibility of a Weapon Testing Room
Ryozo: âWho can say⌠wait and seeâŚâ
Tokuda: âWe do know itâs important to make it easier for people to test out the weapons, so we have thought of that.â
Egg Quests
Tokuda: âThere are egg quests, but the way you carry the egg is a little different now. The previous egg quests were stressful and frustrating in the way you couldnât do anything while you were holding the egg. Thereâs a more âaction friendlyâ way of holding the eggs now.â
Character Customization
Ryozo: âWe have beards⌠We canât promise 100 percent fidelity, but we do have options. The character creator is more detailed than ever. We havenât shown it yet, but maybe sometime later weâll have a chance to go through it together on a build and you can see just how much more detailed it is than before.â
Favorite Weapon Moves
Ryozo: âThe Hammer has a new move where, if youâre charging while sliding down on an incline, you can let go and pull off a really cool attack.â
Tokuda: âI like the fact that with the Switch Axe, whenever you awaken your phials, during the elemental discharge you actually plunge your blade.â