The Monster Hunter Thread: A Whole New World

Found and cleaned a 356atk katana with Blast element (130) on it…but it doesn’t seem to do anything, or inflict blast. Am I doing something wrong? I’ve beaten a Yiuan Kut Ku to death with it for 20 minutes, but no sparks or mini-booms. It’s just acting like a regular sword.

Can’t shit on SNS when Teostra SNS has fucking 500 blast on it. Weapon is ridiculous.

Not a bad utility weapon for teams either. Every weapon has their place but I still find it hilarious that Charge Blades can bust a big nut on a monster, then every part breaks, their tail falls of and they’re stunned, all in one attack.

There’s still shit like Evasion +3 evasion lance having like 3 backdash/side steps worth of non stop invincibility.

the parenthesis means you need the awaken skill to have it work.
As it is now its just a 356atk no elemeental katana.

You don’t really want Blast on a LS anyway. Blast is best on weapons that hit at a really fast pace like SnS, Dual Swords, and Insect Glaive. It’s good on Bows as well.

Ah…guess I’ll sell that sucker, then. I haven’t fought the brachidios yet, so my current only access to blast weaponry is finding them in hunts and expeditions.

Elementals in general are best for fast weapons…Big slow weapons tend to just go raw power and highest sharpness. You can go elemental, but it’s incredibly unnecessary unless you just want a change of look.

Fast weapons tend to just need to go elemental to add to their lack of high burst. Status you don’t even bother unless its range, or a fast melee weapon.

It’s Status in general that favors fast weapons. Sleep, Para, Blast… A faster weapon means faster, more frequent build up. Element is just more damage, but you never prioritize it over raw damage on a weapon that’s slow.

Fucking pink rathian…keeps me too busy to paintball it, and it keeps running until time runs out.

I’ve given up on mh4 30 ish hours in because I expected to be able to solo the game like I did entirely with MH3U, but I’m stuck on pink rathian. I detest artificial difficulty, and so far I’m finding a lot of it in this game.

It’s really the same as the previous games doe. Some monsters are even easier because of improved hitboxes.
P.Rathian is the hardest to deal with because of how aggressive it is.

What artificial difficulty? You’re supposed to dodge attacks and play smart. Learn the monster’s patterns, choose your attacks well, don’t over-commit, go in prepared, etc. No offense, but being unable to accomplishment something isn’t always the game’s fault.

https://youtu.be/1Doeu7aEm5I

There are groups that can’t do this fully-armored. Then you have stuff like this:

No offense taken; I’m well versed with the series. I’ve clocked some 300 hours on most of them. My issue with MH4 is that to me, it took a step backwards from 3U in terms of player choice. I had very spare time to play 3U let alone an entourage to co-op it with yet I was fully able to solo the entire game because the game was split into two lines for each. I don’t feel like that at all in MH4U. Monster take an unecesarrily long time to kill solo and do ridiculous amounts of damage(and take into account that I’ve logged tons of hours into freedom, with all the busted hitboxes and high damage). Cephalos spends half of the fight stalling around in the sand, pink rathian has G rank speed and damage output in HR, not to mention no set patterns(5 spins in a row…really?), I go apeshit on khezu’s head the entire hunt only for him to fall at the 35-40 minute mark…just not my thing.

The difficulty spike went from easy to very hard all of a sudden, and I just don’t find it a very enjoyable game to solo.

There are no patterns, people need to stop saying that shit.

There definitely are patterns. The monsters are dynamic, yes, but they have tells. There are attacks they almost always do after other ones, ones they only do when enraged, etc. Try using a Hammer… You’ll find those patterns. Trust me. You’ll have to.

If you watch I high level group fight a monster, they almost always know what it’ll do before it does it and they plan accordingly. Even if it has multiple options from a certain point, they watch its movements to see which one it’ll do.

PA is right every monster has tells and from those tells you can find its pattern of attack pretty fast.

Videos of every weapon just straight out demolishing monsters.

Watch how they attack and move. They know what the monster can and will do at all situations and plan their attacks accordingly.

monsters do not have patterns in the strict sense of the word pattern. you cannot predict what a monster will do next based solely on what its last action was.

the game does have patterns, but you do not learn a monster’s patterns. you develop your OWN pattern/flowchart to react to a monster’s possible options. this is probably what people mean by learning a monster’s pattern.

every monster has a short list of possible actions it could do in each scenario. you organize them in your mind based on which ones could occur first, which ones are most dangerous, etc. and then act accordingly.

what a flowchart for YKK would look like:

[details=Spoiler]YKK’s fastest attack is a tailspin, as it can tailspin even when it’s not facing you. play it safe and wait to see what it does.

if it does turn to face you, the next fastest options are peck and charge, but at the next speed tier it could do a tailspin. so you move out of the way of peck and charge, and prepare to avoid the tailspin if it goes for it.

it charges or pecks? you turn around and punish, then prepare for the situation to reset.
(move tailspin back to the top of priorities since it’s no longer facing you and can tailspin even when not facing you. if it turns to face you, you can go ahead and move it back down to this tier.)

if tailspins? you expected it and are ready to roll right through it. then punish and prepare for situation reset.

if it’s done neither of those, it’s likely going to fireball or throw konchu, either of which you can punish for big damage.

every time a monster staggers you can get in some damage, then treat it as a situation reset.

YKK is a simple monster with a simple flowchart. show some discipline and stick to this and you will avoid pretty much all damage.[/details]

3U was the easiest in the series for a reason.

You straight up had like 100 extra armor passive or some shit compared to vanilla MH3 and other MH games.

Also 4U Zinogre’s moveset is so amazing compared to 3U. HR Zinogre had G rank 3U shit, and 4U G rank he’s unpredictable as fuck lol. I like the way they increased difficulty in 4U, they don’t just give monsters new tools, they give them fucking mixup options.

Though I’ll say soloing stuff like Rajangs and Molten tigrex without evasion lance/being good at charge blade is where shit STARTS to hit the fan.

Personally I enjoy soloing the monsters in this game vs 3U a lot more. Unless it involves certain archetypes that I won’t spoil that starts with a A and ends with a X. FUCK THAT.

Crazy combo-vid top-rank stuff there. Too bad it’s out of reach for most normal players, and very demoralizing for people still just trying to make rank 5. Hey, can you use tranq bombs for more than just capturing a monster? Like, can you make them sleep then start fucking them up for free damage for a few seconds, or does the quest just end once they get ko’d?

Here’s one thing I SERIOUSLY don’t get: you have to PAY to undertake Urgent “We need your help NOW, only YOU can help us” Quests. Da fuq??

Hey, still figuring things out…does the game only show a cinema before a fight if you actually meet the requirements to easily beat (according to how the game judges things) your target, unless you just completely fall apart mid-battle? Like “He’s got this, roll the footage.”? Could not solo Gore, no cinema pre-fight. Leveled up: got a cinema, beat Gore. Could not solo Zinogre, no cinema. Went to fight Zinogre today (level 5 now, btw)…got a cinema before the fight, killed Zinogre on the same blow that satisfied the subquest as well.