monsters do not have patterns in the strict sense of the word pattern. you cannot predict what a monster will do next based solely on what its last action was.
the game does have patterns, but you do not learn a monster’s patterns. you develop your OWN pattern/flowchart to react to a monster’s possible options. this is probably what people mean by learning a monster’s pattern.
every monster has a short list of possible actions it could do in each scenario. you organize them in your mind based on which ones could occur first, which ones are most dangerous, etc. and then act accordingly.
what a flowchart for YKK would look like:
[details=Spoiler]YKK’s fastest attack is a tailspin, as it can tailspin even when it’s not facing you. play it safe and wait to see what it does.
if it does turn to face you, the next fastest options are peck and charge, but at the next speed tier it could do a tailspin. so you move out of the way of peck and charge, and prepare to avoid the tailspin if it goes for it.
it charges or pecks? you turn around and punish, then prepare for the situation to reset.
(move tailspin back to the top of priorities since it’s no longer facing you and can tailspin even when not facing you. if it turns to face you, you can go ahead and move it back down to this tier.)
if tailspins? you expected it and are ready to roll right through it. then punish and prepare for situation reset.
if it’s done neither of those, it’s likely going to fireball or throw konchu, either of which you can punish for big damage.
every time a monster staggers you can get in some damage, then treat it as a situation reset.
YKK is a simple monster with a simple flowchart. show some discipline and stick to this and you will avoid pretty much all damage.[/details]