i went back home for lunch break, just so can i can dick around with aoko for glorious 30 minutes. D:
@Zee Tee Bee: i originally put that combo vid link in my post alongside the other aoko sites, but edited out after like 2 minutes cus like you said those combos are old… and i dunno if some of them work in version b anymore.
the word around the net is that aoko has gotten buffed overall, and supposedly her 5c is much better now (although i’m not sure exactly how. more range?). but supposedly her aerial normals are slower in general (especially jc) which makes her air combos a bit tougher. but i really dunno since was able to do her version a bnb: 2a, 2b, 2c, 5c, 3c > jc > jb, jc > jb, jc > throw.
her corner severe break arc drive combo from version a still works. xx > 6a, 6b, 6c > 236c > 41236c > 5a, 3c > air combo. :lovin:
what i generally noticed is that in order to tiger knee her floating star mine (214+attack) and raining start mine (236+attack), you need to delay the attack button input quite a bit. it seems that the tk input in this game in general is much slower (but still has to be precise) compared to guilty gear.
also, with the console release people now finally know what the exact input is for the follow up for charged blowning star mine (236b hold). before, lots of people speculated many things, like 720motion+a. but with the command list, now it is apparent that the input is 236a right before the release of initial blast, then 236a again as soon as the follow up connects. but i’m still not sure what the exact input timings are. they seem to be fairly tight, though. you can get both follow-up to come out by mashing, but doesn’t seem to work most of the time.
people say her basic strategy still seem to be the same so i will start compiling some translations from various sites this weekend.
that ends my scrubby aoko report. now i’m back at work. D: