The kids lucky to have a father like that LOL
They are both ok,
what’s your beef with AC?
I’ve been playing IV recently. Somehow I’m more tolerant of it than I used to be, maybe because I’m more patient now and I can suffer turtles to an extent. This game is so slow though, and Ken is a load of shit in it. Seriously, why would you pick Ken over Ryu? His fireballs are weaker, have more recovery and his walk speed is slower. His Ultra is bullshit too. I did an early Ultra on a Sagat who was in the air with a hard kick, and he still had time to land and block. The weird thing was is that it looked like I timed it just right so it would hit as he is falling onto it.
Come on Capcom, just one more revision please. Up the speed (especially the walk speed) and fix some of the retarded stuff like how slow the super meter fills, but how quickly the ultra fills. Make the super fill 2x as fast, have 3 EX moves instead of 4, and have the super reset each round.
SuperIV ken > IV ken
faster doesn’t automatically mean better either.
Oh cool. Aside from his new ultra, what about SIV is better than IV Ken?
Oh yeah, ultra bar should only fill by the time you are at 10-20% health. It should be an “Oh shit, I’m dead but I can hang on to this and save me”, rather than “LOL FREE METAR”
Basically, I feel that collecting pointless stuff should not be a core play mechanic in a game - ever.
In this case it does. Ken’s special moves are so slow that I feel as though I’m playing more of a predicting style than a reactionary one. I couldn’t get in on a Yoga Flame spamming Sim from half screen with a tatsu. I know I can focus attack to absorb the flame and dash to get in closer, but then what’s the point of having the tatsu go through it in the first place?
SF4 Ken plays like shit, looks like shit (plastic-doll hair FTL!! and why a cowboy for alt? why not his anime costume, red shirt and jeans? or Paul Phoenix style biker duds?). It’s like Ken is an afterthought for SF4. Thanks a lot Ono. = L
Faster overhead, good mp srk for AA, kara throws(for those who played 3s), step kick is a nice normal, target combo works now since cl.mp forces standing.
There might be some other stuff.
Why is it you guys can only play one fighter? I’m not the greatest fan of IV, but it is playable.
The jumps are slow, I’ll give you that, but the game plays quickly enough. We don’t need TURBOZ or ludicrous speed to play fighting games.
SFIV is faster than CE for crying out loud.
@blitz, ken is one of the american stereotypes of the game. Rufus represents the kung fu wannabes and the obesity epidemic in our country, while ken represents the business man, 1 man team type. Some ken players wanted his 3rd outfit to be hoodie and sweatpants(which would have been cool), but they got gay cowboy ken.
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This documentary intrigues me.
Gonna see if i can find it.
Considering all the seemingly sports fans in this thread you should check it out.
I just dislike SF:4, I play 3s, HDR, and ST… and a tiny bit of Guilty Gear… but other than than any other fighting games to look forward to?
I play Tekken, Soul Calibur, Alpha 2 and SFEX. Just about any other fighting game is better than SF4. It’s just a poor excuse for a fighting game. Don’t get me wrong, I appreciate what it has done to revitalize the FG community and bring new players into it. But I wish it was more solid and fun. Instead it has sloppy execution, does not reward offense (free ultras), floaty jumps, anti airs are crap, and worst of all, Guile really sucks. In every SF game, I kind of measure how good that game is by how good Guile is. Guile only has 2 special moves and is a very simple type of character to play. end rant I hope they make SF5 2D, if it ever gets released. When I first saw that “ink animated” teaser for SF4, I thought it was gonna be 2D and I was hyped. It would be nice to see a new 2D SF as solid as ST/HDR and Alpha 2.
Don’t get your hopes up for 2D. I think all the future games will probably just use the SFIV engine in one way or another, even if it doesn’t look like a direct sequel.
Guile players are saying he is much better in Super.
I don’t feel like you guys have really given it a chance. You can play those other fighters, but SFIV is too bad?
The game does reward offense and has reduced the impact of ultras by reducing their damage.
It just feels like you guys gave it a week, and were just like I hate this I’m going back to my other stuff.
I don’t think this game rewards offense at all. It rewards combos. It doesn’t reward poking, it rewards focusing. It rewards its own unique mechanics so much that it deemphasizes many tactical elements.
Now with all that said, I finally found someone I can actually have fun with in SSF4 (Makoto who is… let’s just say I’m hoping for some awesome discovery and definitely not herself from 3S…3S Makoto would own this entire loser cast…) and I’m learning to adapt to the mechanics… but the way my brain works… I know I’ll never be half as good at SF4 than at HDR because HDR rewards spacing, poking, thoughtfulness, and tactical acumen, where Super rewards wakeup Ultra when trying to poke… oh yeah Ultra’s are towned down, except when they’re on wakeup have no combo scaling and do 100% damage…
Yep.
What i did at least.
I bought SF4.
Did not like it.
Returned it within a week.
Carried on playing a good game like HDR.
Have not tried SSF4 thought yet and don’t really have any interest in doing so.
Unless they drastically changed the game from SF4 and made Zoning powerful and Poking worthwhile i don’t really see any point in it.
Considering those are the things i like about SF.
And the main reason i prefer it over other fighting games because i will be honest.
In terms of the close range game there are better 2D and 3D games such as: Garou, Guilty Gear, KOF, Blaz Blue, VF5, Tekken, Soul Calibur, etc etc.
Guilty Gear and Blaz Blue are far more enjoyable in terms of Combos and Mixups and Interesting System Mechanics.
VF5 is far more interesting in terms of Mindgames at close range since there are simply far more things to consider.
And so on and on.
I’ve been trying for a VERY long time to like IV and SSIV. Well, I’ve barely played SSIV but I intend to give it the 50-ish hours I gave IV. I’m also still playing IV to complete some achievements, trying to get all 48. Anyway, my thoughts:
- Jumps are too high and floaty, ruins zoning
- Focus-ing through fireballs also hurts zoning
- Crossing-up is a chore
- Why were some combos taken out? (ex. Dee-Jay can’t even link cr. jab > st. strong, must be cr. strong)
- Ticks are much less effective
- Attacks lack “impact”, I can’t really describe what I mean here
- Anti-airs SUCK
- They wanted to make it appeal to casuals… and then they gave us the combo trials. FML.
I’d rate the series an 8/10 after this time.
As people on my FL can attest, I’ve been trying to play SSF4. It’s actually ok at a low casual level playing with mates that will attack and well, play it like SF2 really, but the moment I play online and face runaway BS with every single character (I honestly played a runaway HONDA last night… even against FB characters he’d just get a life lead and run away and jump/block/FA cancel… sigh), or the altenative which is a guessing high/low/throw BS loop from El Feurte or Abel that turns a huge chunk of the match into pure paper/rock/scissors (well, unless you play a shoto and have a mashable auto-aiming wakeup SRK)… just ARGH. It makes me so angry trying to play it. :mad:
Oh and my most-hated option-select throw guessing game in every single close range fight… ARGH!! :shake:
It’s also very very hard to play it as a game in its own right, since you have the same characters and similar moves to SF2, I cannot stop my brain comparing and saying “this shouldn’t BE like this”. And even discarding SF2, like Shari said earlier, its actually astounding how many more far better fighting games there are than SF4; it really kinda needs to die IMO. In contrast I’ve really been enjoying KOF12 so far, shame about the netcode and I don’t know anyone local to play yet.
Also been really enjoying Starcraft 2 beta right now, now they seem to have fixed the EU login servers.
Oh I’m really not a fan overall of Lost Odyssey either, I feel pretty much the same as mad possum. I wrote a load about it actually. Spoilers though!
So I just read your review, you know what I appreciate? You’re not mean spirited, you’re not hateful (Although you not liking FF Tactics… i mean that damages your credibility but… to each their own… j/k lol) you’re just saying “This is what I think… Point A, Point B, Point C”. Then you link to another review from a different vantage point, which I also appreciate since for me, when judging RPG’s the story is PARAMOUNT to everything else.
To me in an RPG the battle system, and everything else exists only as vehicles to move me from one plot point to the next so we might have different opinions on it, but I really appreciate the way you think about things.
Figured I’d ask this here since this is an active topic: What is buffering? Is it this, for example:
Say you want to do cr. mk > Super Hadouken for Ryu.
So you go: “DF, D+K” “F+P”???
Thanks.
AA’s don’t suck, you just aren’t using the right ones, or you should stop being in a position where you have to use a normal that doesn’t work in that range.
I don’t know what to tell you guys, its a fighting game, and its not that bad.
The game does reward poking, it doesn’t reward mindless/predictable poking, it rewards offense, it just makes you think about your opponent’s options on wakeup. Spacing is very important for some characters(guile, chun) since they require charge for AA and meter. Chun has like 6 AA’s but they are dependent on where she is.
If I don’t learn to play it and like it, then I’ll be playing online for the rest of my life.
My biggest problem is combos, most BnB’s in the game are hit confirms, and the game kept ST’s system where you can’t cancel out of a chain, which is fine for ST, but it should be easier in IV.