The MarsGatti Farewell/Peace Out Thread

Bioshock is great, but I probably won’t play through it again. I’ll still be playing GOW2 horde mode years from now (or at least until GOW3 comes out, LOL).

Techmo - What do you do after a knockdown in SF4? One option is to safe-jump, the other, superior option is to push the guide/home button on your controller, go to quit game, go to the games section, highlight SSF2HDR, push the button to start up that game instead.

Noriega - FF3 is better than Elder Scrolls and Mass Effect. The original KOTOR? Well there you might have an argument.

That’s the thing I HATE about SFIV, the knockdown system is just too retarded. I also hate the fact that practically every character can jump so high, even 'Gief.

Possum - Elder Scrolls 3: Morrowind is the greatest RPG ever! Don’t you dare oppose me or there will be bloodshed!!!

WHA??? I don’t even know where to begin with this… get that weak SSF4 talk out of the Marsgatti obituary thread… just don’t bring that weak stuff into the holy temple of superior conversation!

FF8 - Most OVERRATED FINAL FANTASY IN HISTORY! I’m sorry, but Disc 1 with Squall the killbot, FANTASTIC, Disc 2 with Squall the whipped ass? CRAPTASTIC! That game was just too easy to break also… to the point where combat isn’t fun…

FF12 - Shari… really? You know I love a good story on political intrigue as much ast the next guy… but best story? I don’t know… I mean there’s alot of good candidates… Final Fantasy 4, 6, 7, amongst them that I think as a total story might be better. At least I can appreciate your reasonable defense of 12’s story though, so kudos for putting forth a reasonable opinion… and since you also dislike FF8 so much, you’re opinion on 12 garners much more validity in my eyes.

FF9 - Come on. This is the FF that deserves MUCH less hate. FF8 may be love or hate, but FF9 gets way too much crap. It’s fun, its throwback, and really up until the stupid appearance of Necron after you beat Trance Kuja, the game is really solid with good storytelling (I just pretend the whole thing with Necron doesn’t happen and the game is much better that way…)

Noriega - Sir, while you’re choice in games is admirable, perhaps even sophisticated in an appreciable kind of way… Final Fantasy is one of the greatest game series’ ever made, if not THE greatest. It has had its ups and downs but even for the games we call absolute trash (for me, FF8, X-2) are still solid respectable JRPGs when the series is at its best (3, 4, 6, 7, 9, 10, 12) its 40-60 hours of the memories that last a lifetime. If you ever retire, just retire on this thread and then we’ll call it the Marsgatti / Noriega Obituary. Elder Scrolls 3 is AMAZING. KoToR is THE BEST STAR WARS GAME EVER MADE… but they’re still not as good as FF4 or FF6.

LOL @ FF8 being overrated. The game was released the same day as the dreamcast and outsold all DC software if I remember right. That and the game got really good reviews from just about everyone. The Junction system was different from materia, yeah, and some people could not get over that hurdle, but I thought it was pretty damn deep compared to what most other FFs give you.

And Oblivion > Morrowind. Sorry :confused:

I wont talk about SSF4 when you stop doing this

Not so tough without your MS Word grammer correction Huh!!? :cool:

Anyway, seriously please someone tell me how to play SSF4, are knockdowns just totally useless now?

ACK! Again… I stop in my office for 3 minutes to type a response and don’t pay attention… I’m just going to facepalm myself for a moment…

okay now that that’s done… This is the kind of crap when my students write papers I get on them about… sometimes you just need to slowdown and read through what you write.

FF8 junction system was okay… it was just too easily broken. You can beat the game at level ONE… ONE… and it sold copies because it has the title Final Fantasy in it… and critics liked it because most critics (in my view) don’t know anything about judging RPGs on their merits. They want to judge RPGs the same way they judge other games, graphics, gameplay, fighting style, when really, RPGs all come down to one thing, particualrly JRPGs… story. If the story can’t keep me engaged, I don’t care how I fight battles. Of course, I like to think of (and sell RPGs to my wife on the idea that…) JRPGs as glorified interactive novels. I have had a REALLY hard time selling FF13 on this logic…

Oblivion has some things over Morrowind, but as a total experience, I have to go ES3 over ES4, but you can’t take anything away from Oblivion, it can easily take 100 hours of your life away…

Okay, if we’re going to open up the SSF4 can… knockdowns aren’t useless. But the trick is to remember to backdash. When an opponent is knocked down they have so many options, let’s take Ryu for instance. He can

A.) DP on wakeup

B.) Block

C.) Back Dash

D.) Fireball

E.) Throw out some normal

F.) Scrubbily random Ultra.

Now, F happens alot… it shoudln’t but it does. So the trick is to BAIT. I play Makoto so she’s got a great dash, great focus attack, (karakusa is terrible in SSF4but 3S Makoto would just be too good in SSF4…) so I have to know my opponents wakeup options. and I have to make them guess right on wakeup. If you feel yourself getting random ultras in the face alot, when they have their ultra, walk up and be ready to block, you’d be amazed how often that works… and of course against better players they’ll do more intelligent things and then all those SF2 mindgame skills you have can actually become a help instead of a hindereance. You need to be smart to play ST / HDR because sometimes one mistake and the match is done. SF4 on a high level can turn into these types of scenarios but because of the execution involved the vast majority of matches revolve around 2-3 opportunities closing out a match according to the developer interview series. In short, you’re overthinking and giving your opponents too much respect.

It’s the only one with any semblance of a plot that makes sense.
That together with the fact that it takes place in Ivalice (Vagrant Story <3) which is a far more interesting world than any other generic final fantasy world.
Along with the great dynamics between the characters such as Basch and Gabranth just makes it far more interesting.
In regards to your other examples:

FF4: I liked this one but the story takes a nosedive towards the end with Golbez complete face turn and your random Endboss that comes out of nowhere same problem 9 had. Other than that i liked Cecil and Kain.
FF6: Too many characters with too little exploration of them. Kefka was the only real highlight of it.
FF7: This is just a bad story overall with one of the least interesting main characters of all time. Some characters are just insultingly retarded such as Cait Sith.

FF8 combat was just laughably easy.
Although this is coming from someone that has soloed BG2 with every kit with and without tactics mod so i am probably not your best average player example for RPG difficulty.

On the topic of FF how many of you guys have played Dissidia ?

It’s actually a very good game.
And The Emperor is in my opinion probably one of the most interesting fighting game characters of all time in terms of his design:
[media=youtube]LYJZP6vwRVM[/media]

And some combos cause i know that’s what gets you guys off.
[media=youtube]VNVb8LWfazs[/media]
[media=youtube]20fDD5uqt1g[/media]

Okay thank you everyone for your input. So my best options after a knockdown are?

  1. Do nothing (bait/block same thing).
  2. Safe jump (but what if they quick stand?)
  3. Play HDR instead

Since Vanilla SF4 came out I always used option 3, I guess it’s still the best option.

Well, playing HDR is always the best option… If Marsgatti weren’t out traversing the US / Mexican Border Sonic Booming illegal immigrants in Arizona… he’d tell you the same thing.

Only one comment about SF4, because there is enough of that in plenty of other threads. The wake up game is my main problem with SF4 (and SSF4), instead of giving the advantage to the person standing it is basically a 50/50 for both players. You SHOULD get an advantage for getting a knockdown, I mean I see that it’s more about mindgames in 4 and execution (1-frame reversals) in 2, but I think 2 is more about mindgames AND execution on wake-up, with the disadvantage to the downed player, as it should be.

:lol: Ok, serious response. I tried using Abel in vanilla IV. What I always did after a knockdown was dash forward, then cross-up mk > cr. mp > change of direction. Soooooo, try crossing up. It is more difficult because you don’t know if your opponent will do a quick get-up or a slow one, and judging jump distances is pretty annoying. I have you on my FL so we can practice sometime, perhaps? I’m still getting used to IV and SSIV, I have a long way to go.

Only the graphics, audio, and combat were better. Oblivion was great but it lacked the depth MW had. There were very few quests with interesting items, hunting for unique items was toned down, and the armor customization was worse (no pauldrons?). The level scaling was also TRASH. Pretty much the best way to play ES4 is on a PC with mods, something I’ve yet to do. I still loved it but it doesn’t approach the depth offered by ES3.

FF6 > ES3? OHHHHHHHHHHHHHH, definitely not! I have a sudden urge to stab you with my Daedric Claymore. LET’S FIGHT… LIKE GENTLEMEN!

Ok, I just had a hernia. :lol: Well played.

Nah FFVI (III)

Kefka becomes a god and chooses a junkyard for his lair.

That and FFVI was the first FF to break out of the whole “I’m a black mage! /^_^”

Why aren’t you crossing up?

New Boondocks was FUCKING GLORIOUS.

Coth… you’re such a fake Cotangent. There’s nothing wrong with predefined classes or character archtypes which are effectively those classes… you’re just hating with all your freedom loving tangential ways… “Oh I want to branch off this way so I can do this!” Sometimes lines are just supposed to keep going! lol.

Well FF6 had predefined classes, only instead of a ninja its shadow, or instead of a samurai/monk its cyan/sabin. :lol:

I like FF6 because story wise, they actually stepped onto the subject of genocide and dictatorships.

Well, I was using Adon at the time and I didn’t know he could cross up. Anyway, I thought a cross up would lose to a wake up ultra.

I really have to figure this game out. I have no idea how to do any damage. I’ll do something, like SRK someone, and it takes the equivalent of tick damage in HDR. Then I have no idea what to do on knockdown, then I eat Ultra. Then I have to wait for 30 minutes before its my turn again in a 4 player lobby because the matches in SSF4 take forever. This is no game for old men:(

For now play arcade mode with ranked fight request on, until you get the general idea.

If you haven’t already check out the srk ssfiv char sub forums too for a little help.

You are used to sfII which basically means that when you get a knockdown you get to pretty much do whatever you want.

SFIV isn’t like that, you have to put thought into what you do on a persons knockdown(regardless of whether you agree with that system or not).

If you get knocked down, did you know you can actually wakeup dash to get out of some situations?

Look for jumps and and make your AA’s deep. Thing I don’t like about Adon’s srk is that it whiffs on most crouchers if you try to hit confirm it. His j.mk is his crossup. Or j.lk.

Turtle more.

I dunno. I was trying to give SFIV another chance today. Played some random matches. First guy I beat, second guy beat me, third guy ragequit and fourth guy removed me from the lobby. The thing they all had in common? All fucking turtling hardcore. Offense doesn’t seem to pay off in this game. It’s like they just sit up close jabbing like retards hoping for you to walk into a link combo.

One thing I noticed (comparing ST Ken to IV Ken) is that the hitting frames for moves seems to be reduced. Although the animation for Ken’s low short is longer in IV than in ST, it has less active hitting frames. I think 2 in IV and 4 in ST. I’m guessing this reduction of active frames across the board is to make meaty attacks a little harder to time or land.

Add to that the quick stand guessing game, longer reversal windows etc and it seems like the best strategy is to counter attack rather than to attack or apply pressure.

Let’s spark this up again:

http://varjukylg.pri.ee/pilt/wp-content/uploads/2010/01/handegg.jpg