ACK! Again… I stop in my office for 3 minutes to type a response and don’t pay attention… I’m just going to facepalm myself for a moment…
okay now that that’s done… This is the kind of crap when my students write papers I get on them about… sometimes you just need to slowdown and read through what you write.
FF8 junction system was okay… it was just too easily broken. You can beat the game at level ONE… ONE… and it sold copies because it has the title Final Fantasy in it… and critics liked it because most critics (in my view) don’t know anything about judging RPGs on their merits. They want to judge RPGs the same way they judge other games, graphics, gameplay, fighting style, when really, RPGs all come down to one thing, particualrly JRPGs… story. If the story can’t keep me engaged, I don’t care how I fight battles. Of course, I like to think of (and sell RPGs to my wife on the idea that…) JRPGs as glorified interactive novels. I have had a REALLY hard time selling FF13 on this logic…
Oblivion has some things over Morrowind, but as a total experience, I have to go ES3 over ES4, but you can’t take anything away from Oblivion, it can easily take 100 hours of your life away…
Okay, if we’re going to open up the SSF4 can… knockdowns aren’t useless. But the trick is to remember to backdash. When an opponent is knocked down they have so many options, let’s take Ryu for instance. He can
A.) DP on wakeup
B.) Block
C.) Back Dash
D.) Fireball
E.) Throw out some normal
F.) Scrubbily random Ultra.
Now, F happens alot… it shoudln’t but it does. So the trick is to BAIT. I play Makoto so she’s got a great dash, great focus attack, (karakusa is terrible in SSF4but 3S Makoto would just be too good in SSF4…) so I have to know my opponents wakeup options. and I have to make them guess right on wakeup. If you feel yourself getting random ultras in the face alot, when they have their ultra, walk up and be ready to block, you’d be amazed how often that works… and of course against better players they’ll do more intelligent things and then all those SF2 mindgame skills you have can actually become a help instead of a hindereance. You need to be smart to play ST / HDR because sometimes one mistake and the match is done. SF4 on a high level can turn into these types of scenarios but because of the execution involved the vast majority of matches revolve around 2-3 opportunities closing out a match according to the developer interview series. In short, you’re overthinking and giving your opponents too much respect.