The "Make Fei Long competitive" thread

Yeah, I’m not at all opposed to letting Fei get at least 3 hits on every ultra juggle relatively easily. I’m also not opposed to them fixing the bugs you listed, which in my opinion resulted from a bit of a rushed product, such that they couldn’t quite fix everything about him. The first hit of U1 should put the opponent in a ton of grounded hit stun so there’s no way the rest of it can be blocked, and it should be invincible to fireballs.

EX rekka is so fast, it’s almost like EX hayate for Makoto getting a hit of armor (which it doesn’t have). As far as EX tenshin goes, I would be okay with them keeping the startup as is and letting him link ultra after, or giving it smaller startup (like 6 frames maybe) and keeping his current combos after it. Unlike Makoto, Fei’s command grab does NOT add 1 hit (and therefore scaling) to the combo, so you have to be careful what you let him do after it. I’m fine with all hits of CW breaking armor. I would not make rekkas safer on block (to the point of -2 from any range). Maybe one or two frames is fine, or make the pushback on block a little higher, but if you’re in someone’s face and you do a rekka, you deserve to be DPed imo. In SF4, I don’t feel it’s a move that should be used at any range for free (regardless of how it was used in ST).

I don’t use cr.MK much now but only because it doesn’t do that much. Fei needs a good low to make his overhead threatening at it’s best range and cr.LK doesn’t do that. cr.MK special cancelable would atleast make him more threatening and make him better at mid range. That’s the zone that LP rekka is safe too so overall it’d be a huge help to his game. I’d love cr.MP special cancelable too but you can’t expect that much from capcom.

st.LP hits all crouchers would be nice too since it’s his only way to setup the command grab really and it’d make for good pressure.

LK DP being safer (but not safe) would ne a throw back to old Fei. I just think it’s dumb that a move that loses to pretty much everything also is so horribly punishable. It’s hardly even a DP… more of a really unsafe upwards poke. I never use LK flamekick in my own game.

IMO LK CW being better would help Fei SO much. He could deal with CR jab spammers much better and his in close game would just be that much better. I love chicken wing for what it does but I’ll be damned if it isn’t a high risk high reward move. At the ranges it’s good at, HK CW is a gamble. LK CW has a good hitbox and speed but being unsafe and not getting anything on hit is just terrible.

EX tenshin having invincibility would do a lot for him as well. That move is too ahrd to setup vs good players. I think for the really fast people, they can probably react to the move with jabs, no joke. 13 frames is within human reaction. I average about 10-12 MS reaction time usually when i’ve tested so… that’s gotta say something about how bad that move is.

Armor Breaking CW and cr.mk into Rekkas was the only things i wanted Fei to get, everything else im fine with

I think you might mean 100 - 120 ms reaction time. I don’t think it’s very likely you could have an average reaction time of around 1/100 of a second. 1/10 of a second is still a really good reaction time, though.

Err yes you’re right. Got my numbers mixed up.

I wish it was 1/100th of a second… shit. I would just counter ultra everything, lol.

Don’t worry, that’s not how it was in ST either. :stuck_out_tongue: You had to properly space wrekkas in every game he’s been in. Although I think SF4 is the most difficult by far, not only because of how particular the rekkas are in this game, but the short blockstun and insanely huge and fast DPs don’t help! lol

Dude. EX rekka is terrible!! It has exactly two uses.

  1. To skillfully (read: difficult) punish fireballs from a range where EX CW will not. This sounds better than it is.

  2. To punish crouch blocked honda EX headbutt.

That’s it! It’s identical to his MP rekka, but it’s 2 frames faster (as fast as jab rekka). So you treat it as a slightly faster MP rekka, or a jab rekka with slightly longer range… is that really worth the meter? I’m actually irritated by how frickin’ GIMPY this move is. lol It looks so cool, but using it is like burning money.

Recently tested bison, then fei long. Bison got a lot of fixes, for all fei long users.

You’re in for a big suprise

And it aint good either

Honestly I think a better netcode would help the Fei game I always get DP out of shit that supposed to be safe on hits but because of lag and stuff I always get nailed :frowning:

you trollin’ us? we need details if you arent

YOOOOOO heroicmedic has GOT to be trolling, if not I feel like throwin up >=O

Lariat > Fei Long ultra
Sagat ultra > Fei Long ultra (worse than obvious)

At close range Sagat’s ultra will rape Fei’s even if its activated after his. Enjoy eating damage.

How about you test Fei or stop giving us cryptic bullshit, one or the other.

rekkas have increased startup and recovery, crouching jab is no longer special cancelable, and they reduced the hitboxes.

Bison has a dp, and better pokes.

Whiffing chickenwing causes Fei to fly into the wall and take damage like Hit Mon lee now, to better keep with the bruce lee character.

Oh they made it so the first hit of U1 starts the cinematic, but the in the startup he dances for about 20 counts on the clock and he doesn’t auto turn around if you jump over him.

I really feel bad for fei.

Yeah for real just give the dude some bullshit. Come on Capcom don’t be shy. Just make him good, we promise we won’t hate you for it.

although i doubt your sources, even if it were true, it would be no surprise. I dont think any Fei users acutally expected much changes to be made to make him more competitive. Its almost a given that Fei users will probably transition over to Makoto or one of the newbies.

Yeah other than starnab I don’t expect to see any Fei players outside of casuals, lol.

Thats only when facing the corner bro. Mid-screen he lands and slips on a banana peel.

and that is?