The "Make Fei Long competitive" thread

It has less to do with shortcuts, and more just the priority of the command. If you do both the flying kick and tenshin motions perfectly, tenshin will always win, which really sucks. Add in the fact that you can shortcut the move too, and it’s even worse. I’m not sure why you would ever want a tenshin instead of a flying kick or flame kick when you do both, but that’s how they have it set up. If they changed it so that flame kick or flying kick would come out if the input is ambiguous, it wouldn’t matter so much that there are shortcuts. Or maybe if they just changed the input for tenshin, like change kick to punch, even though it clearly looks like it should be kick.

Here’s what I mean by doing both motions if you’re not sure:
[media=youtube]oWLdKBMvyTc[/media]

Trying not to lose hope here. It’s tough enough to see all the new characters looking so sexy and powerful. The counter ultra (albeit awesome looking) and no substantial news on buffing fei woulld be just enough to tip the scale. But cheers to everyone that keeps drinkin that Wataa.

I don’t think I could ever truly stop enjoying playing him regardless of what happens, he’s still too dope.

Just by changing reverse DP+K to normal DP+K would solve the Flame kick / Command Grab problem, but hey, we all know Capcom and his “not change anything” policy about move inputs, even if they are fucking broken in a way that, in Fei Longs case, you can’t walk foward and then do a flame kick because the game inputs the command grab. And they say they do it for the players, oh come on, go suck a lemon.

BTW I’m gonna link a thread I just started on how to get advantage of the shortcut system for avoiding the problem stated above

http://www.shoryuken.com/showthread.php?t=226453

if they make flame kick a forward DP motion, I would be tons happier. in the end though, unless I see some decent improvement in Fei in Super, I’ll be dropping him. tired of being on the wrong side of free bullshit that other characters get, so im switching teams and will be using sagat until super comes out. then it’s all new territory with the reintroduced and brand new characters.

has anyone that tested the Demo yet to confirm that Capcom fixed Fei’s CW to armor break on all 3 hits rather than just 1?

If CW motion is changed to QCF it’s a GREAT change.

Just think of how easier it will become to do it in reaction to a fireball.

Also i’d be very happy if they improved the range on his sweep because it’s pretty useless at the moment.

Thing about that, though, is – how often do you really need to hit CW on reaction? If you’re throwing it out to arc over the fireball, you need to delay the input slightly anyway. If you’re throwing it out to pass through the fireball with invincible frames, you can go make dinner while you wait.

The only one that really requires a good reaction time is his EX CW, but all reports suggest that it can no longer pass through projectiles. If it turns out to be true, I don’t know what the point of EX CW is, apart from being slightly faster. I also don’t know how Fei’s meant to deal with projectiles apart from the slow, grinding process of inching your way in (unless they intend to make EX rekkas useful).

I’m not really arguing against the input change, because even though I’m used to the current one, I’m totally happy with a QCF motion. Just saying. In fact it’s probably a good thing because now when you pass under the opponent after a flame kick xx FADC, you won’t have the command throw come out accidentally. So there you go.

If CW motion is changed to QCF it’s a GREAT change.

Just think of how easier it will become to do it in reaction to a fireball.

Also i’d be very happy if they improved the range on his sweep because it’s pretty useless at the moment.

his ultra needs to have more ways to combo into it. it doesnt do good damage anyway so why do i have to work my ass off for an ultra that doesnt even do great damage. and where is the yellow jumpsuit costume. i NEED it.

Just make CW like it was in ST. Its arc will still go over fireballs (with more success than current CW) and make combo’able with flame kick.

Boom, Fei Long becomes alot better.

the only useful version to dodge fireballs with is the ex version (one that requires meter to perform.) Roundhouse CW is only good at point blank range (ironically enough) and even then, like once every 5 matches do you want to do that, and certainly not against someone with meter.

Lk.CW is absolutely worthless.

mk.CW is only good when you applying pressure and you trying to keep them from jumping away. So Mk.CW is “OK.” But you can’t combo off it, and it does hardly any damage, and you can’t reliably dodge fireballs with it at all.

Yeah, EX CW is good, but again - it takes meter. Overall, CW is poorly designed, and isn’t an overhead.

IDK about Fei Long. Having a counter Ultra and a slow non comboable ultra hurts his game badly. (I mean it is comboable on focus attack but that doesnt count).
Lvl 2 Focus to Ultra does decent damage but that gets predictable.(Does decent damage compare to his other options)

His Rekka didn’t do much damage either and were quite punishable.
He has some decent normals but he kinda sucks on the damage end compare to other characters.

I’ve definitely notice that once there is a big life lead on Fei. It is hard for Fei to come back on most match-ups.
Fei does have decent defense though.

I hope the best for Fei Long in this game but my suspicions think that he didn’t change much.

OK! I haven’t been on any sort of Fei forums in quite a while, so I’m just throwing in my two cents on all that’s been said about my first main.

If reports are true and EX CW doesn’t go through fireballs, some may wonder what’s the point? Well consider the following:
EX CW in SF4 originally has the same startup time as the HK CW. This was changed in a stealth nerf update. Why? The Abel/Seth loop. Now suppose they got rid of going through fireballs for another purpose. Suppose they made that loop universal. Would you take a universal loop over going through fireballs which Fei can already do? I know I sure as hell would.

Ultra II - Counter Edition:
Now when I first seen that Fei’s Ultra II was a counter and not some super flashy combo master Ultra, I was very upset to say the least. But, as I had time to think things over, I began to see possibilities. What’s one of Fei’s weaknesses in SF4? Well me personally, I think Fei has some really weak Anti-Air options. Well, if this counter ultra is able to eat a jump in then you can make someone take a lot of garbage for jumping in on Fei. Then there’s the possibilities of stretchy arm counters a la Dhalsim and Seth. If Fei can warp those two into his counter ultra, I would definitely choose that ultra to counter those characters. These are a few things I was able to think of and may work or may not, the point is keep hope alive for all potential good.

Chicken Wing Input Revised:
I am all for this change. For too long have Fei and Cammy suffered at the hand of such a stupid input. Sagat had his Tiger Knee input change almost immediately after the SFII series. What makes him so special? Why aren’t Fei and Cammy just as deserving? Hell, Guy has a QCF+P move that is almost exactly a Hooligan.

All in all it’s shaping up to be some good changes in my opinion, we’ll just have to see how it turns out.

counter ultras total bs

pretty much every ultra can be a counter. what load of garbage. maybe if it pulls in of long hits like dhalsim and what not but still i was hopin for a stronger ultra to work with. seems like fei longs still gettin jewd.

Even dan got a better ultra, in fact he probably got one of the BEST ultras in the game.

if feilong could actually do that 1 loop link on everyone, i would gladly trade that out for fireball invulnerability. If you could just master that imagine, how fei would be in the tiers =p

i think fei will be relegated to low tier no matter what happens to him in super. a few of his match ups may become easier with tweaks to his moves, or ultra or whatever, but he kinda is screwed by the engine in sf4. the main reason is that if your opponent can hold down back, and OS throws, fei dosent have reliable ways to land damage. sf4 is all about gimmicks and free bullshit as isurus put it. and fei dosent have it. fei can win, but you have to work so much harder than your opponent. the top tiers in this game all either make their opponents play their game, or they have some sort of gimmick/vortex to really take advantage of knockdowns. i think the best that can be done is to fix feis tools in a way that make him feel less like hard work.

like if fei is supposed to be a rushdown character, how about some safe moves without regard to air tight spacing. like bison, rufus, or rog. i doubt that it happens though. when that interview said they werent doing anything to his rekkas it kinda sealed the deal to me

Wow.

If EX CW doesn’t go through FBs anymore, that’s it, he’s done.

That was one of Fei’s best moves. Opponent’s couldn’t just zone with FBs when you had meter. If they did, they were taking a big risk. So they had to let you into rekka range.

If that’s gone… wow.

I think Capcom really hates Fei. Nothing but nerfs so far.

Welp all my hopes were crushed today as fei was posted on Jp website. Second hit of Ultra1 goes to full animation and unfortunately the counter ultra is still the same.


:sad:

But on a positive note his art on the Jp website has him pictured using nunchucks.:wonder:

Maybe if you wait to see how the counter ultras work and how you can use them to their extent your outlook will change.

If not, I don’t care.