If Justin had practiced his execution with Fei, he wouldn’t have been dropping those combos. It was a combination of being nervous and not being an expert with the character. Justin hits far harder links like clockwork with his other main characters. It’s not Fei’s fault Justin couldn’t finish a combo in those matches. Daigo mashed when it became apparent Justin couldn’t finish his combos, and I don’t really blame him.
Not that this really is the forum to discuss it, but I don’t know why you guys want chained normals to be special cancelable. It would degenerate the game so, so much. Here, at least Capcom has control over characters getting a ton of offense off chained cr.jabs by making the links extremely tight (or impossible) if they so choose. Making only linked normals cancelable is one of the things Capcom did RIGHT with the combo system. How much easier do you want the system to be? Rufus dive kick, mash crouching jab, mash EX tornado (or EX messiah) for big damage and possibly ultra?
If you think your character has an unfairly difficult link off linking crouching jabs (like perhaps Fei does), petitioning for the link to be loosened is fine. But this system-wide change has repercussions I don’t think you guys have fully thought about.
(And yes, I’m aware many other games don’t have this limitation, but those games don’t have the particular combination of speed, reward off jab -> special -> ultra and other mechanics that SF4 has, which you have to take into account here. Think about how long characters have to confirm off 3 chained jabs in this game, and couple that with how good of an option a 3-frame crouching jab is.)