The "Make Fei Long competitive" thread

2 hit chicken wing means it hits later and probably won’t work as a reversal quite so well. Kinda worried about that.

btw as promised here’s a video of ONE WHOPPING MATCH from this weekend. Apparently it was the only thing recorded. Can’t tell since it’s only this round but I had already conditioned him not to tiger knee since I had cr.MKed every one he tried, lol.

[media=youtube]wxcvFzS85ho[/media]

Just saw the Fei vid here : http://www.eventhubs.com/news/2010/jan/13/seth-killian-demos-six-ssf4-characters/

His forward dash is clearly faster on recovery.

not sure anout his dash. To me it looks like the recovery is the same, but faster dash.

He actually looks to move faster in general also hmm maybe they sped him up a tad so he is acutally fast.

The game itself looks faster in general though. No way to tell without actually being at the controls and using him ourselves.

I’ve also heard a lot of shit about Fei Long. None of it seems like it’s worth banking on, really. The dude who said CW only hits twice now may not realize how shitty Fei Long’s CW Hitbox is (and still is in Super if that is the case.)

I’ve also heard that EX CW has more invincibility, which doesn’t make sense since they nerfed Gens EX wall dive invincibilty.

You know, the invincibility on chicken wings has never been a big deal for me. The HK one does fine. I just wish they would improve the hitbox on all of them and the frames on MK and LK versions.

Me either, but I know standard fei long players use EX CW to get out of bad knockdown situations similar togen’s ex wall dive. And it’s pretty obvious they nerfed ex wall dive so that it isn’t a get out of jail card. So I don’t know why they’d give ex CW more invincibility if they don’t want Gen to do it.

Could be that they want Gen to use Gekiro to get out of pressure situations. They may have buffed that.

Honestly though CW as a reversal on wake up is terrible. They’ll still just duck and punish. Maybe as a cross up escape option but I don’t see the invincibility mattering too much as far as reversals go.

I too, would also take all this new info with a grain of salt… These reported “changes” could be nothing more than Fei noobs not understanding the character and its specifics.

Like how it was reported than Blanka’s ball is lower because someone swept him out of it. This was possible in Vanilla SF4 as well, but now it’s reported as a change?

Take it for what it’s worth.,. rumour and speculation.

1 new ultra, and more invincibility on chicken wing… Is that it? Thats the “official” rumour…
To me, it looked like F+MK had more recovery… maybe enough for combo ability… if so that is huge…but i may be way of.
What about F+HK? If there was something everybody agreed needed a change, it was this.

Oh shit forward+MK looked faster? That was one of the changes I asked for.

I posted a “fei balance changes” suggestion on capcom’s suggestion box. You guys should go vote for it. It’s under the streetfighter tab a couple of pages back. If you promote it, it could move to #1. Look for a post by Villainous (not the one about counter ultras, but you can promote that one too).

http://www.capcom-unity.com/go/suggestion/box

Im trying to find the clip where i noticed this… bound to be in the news thread…
If you see the clip XsamuraiX, let me know what you think…
I will go vote for it, for sure…

For me, chicken wing seemed to travel higher from the ground as well… maybe it will travel over tigershots if this is the case…
faster dash maybe…higher damage… but to say this from these shortclips… almost just guessing

Anyways, heard anything about F+HK?

Nothing yet on F+HK. Probably went unused since no one’s really incorporated it into their game. I can’t remember ever using it.

BTW this was said on S-Kill’s Blog, so you guys should DEFINITELY get on the Fei Long suggestions voting:

Whilst playing as Gouken for last three months, I got thinking (not applying) about the use of F+HK for Fei as well as a number of ways Fei could potentially keep Gief out. Can it not be used in the Gief matchup for it’s pushback property and overall massive range to keep Gief from getting in, or does low fierce do a better job than this?

move is so slow that it’s begging to be jumped in on for a free combo. There’s no practical reason to use this risky move over a standing fierce or one of fei’s excellent crouching normals.

Does it not have more range than a Gief empty jump into jab SPD?

It’s got pretty bad startup and recovery and one of the hits tends to whiff at certain ranges so I generally just stick to safer stuff.

St.HK is only good for sloppy CW inputs. cant count the number of fireballs ive roundhoused

Well, i just saw a video of fei vs t hawk… And his F+HK is still the same… wich sucks!
Aswell as being risky move, it looks boring to… thats great:tdown:
Maybe it looked faster tough, but so does a lot of moves… including his cr.HK