Not to rain on your parade, but unless you’re playing top level competition with DOK it may be a little early to call him top tier. I honestly believe he’s mid to upper mid. You won’t find a “pro” player pick him though, since there’s a lot of risk in that experimentation.
I’d think that Dok is at least upper mid tier. He is just so good at controlling derp with all the zoning tools he has, along with whatever neutral assists you give him. Just throwing this out there, but remember how everyone thought Morrigan was done for Ultimate due to the general air dash nerfs? She was considered to be on the lower half of the tier chart. And then Chris G made her potential known with Doom missiles. I think it’ll be awhile until a widely known player will pick up Dok and run a train through everybody… if that even ever happens.
Geez guys I thought you guys were super optimistic about modok. lol. Top is the upper half and I agree. i guess I was thinkin this char is so top if it was in the hands of a player with greater fundamentals and execution. I’ve felt I only mastered like 35% of this char and seeing other dok players destroying teams. It gives me hope. Yo worstplayer you saying dallas is free? Sayin Texas is free? pssh. lol Okay I get ur point. Also seeing dok players against pro players using only some of his tools.I guess u hav to consider ppl just don’t know the match up that well. Actually its better for him to be mid bc I feel like I’m not tier whoring all that much.
Man I remember when everyone said morrigan was done for and I was the only one thinking she was derp bc of her buffs. I really hated her in vanilla bc she was annoying in that game as well. Freakin drill is so great for going fireball offensive. But i didn’t expect her to be the very top tier.
RyRy was picking MODOK at ECT so maybe there is hope. Even if just as a morrigan counter there will always be hope if someone starts to dig deeper with the character.
MODOK even without assists has the tools to deal with alot of playstyles which makes him really good against most of the cast. His worst match-ups in my experiences are like super skrull and teleport/vajra teams that can bypass all types of zoning while putting you in an easymode 50/50. I agree that he is somewhere around high-mid over all because he can control and avoid much of the fight while maintaining the advantage. Also, I am a big fan of missles with MODOK as well. It really fills the gap in his zoning well and I believe it one of his best assists if not THE best due to the combo extensions and neutral game strength. When thinking of matchups and tier placement i always think of MODOK/missles . In general, all projectile zoning characters get really buff with missles on deck. It really completes the character archetype.
Yeah How do you face skrull? I rarely face one but when I do i just get destroyed. Everytime I face one its like mix up upon mix up upon mix up. Its like everything he does is a ground bounce. Everything he does seem safe. I hear he’s a gimmicky character?
He is gimmicky because he is unsafe. It’s just that good Skrull do not let people know that, and most people struggle to block his mixups. His assist and X-Factor is the only way him to keep himself safe. Without them…
His grab is punishable
His super armor is possible to punish
Meter smash is punishable
his two level 1 Supers are both punishable. He must spend 2-3 bars to be 100%
The threat of the Skrull is hard to block mixups and how you must learn to properly punish him.
Protip:
-He can grab through your barrier. Do not throw random barriers at Skrull in close range. His grab also through projectiles, and hitboxes.
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Do not runaway from Skrull, his meter smash too ambiguous for that. Stay still and block or use MODOK’s grab/Barrier /beam super to avoid the mixup.
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Even if Skrull supers out of his specials, he is still punish be. If use his flash torch to aim from you,you can punish with MODOK’s beam super. If you block a inferno, anti-air st.L for a easy punish. Also don’t forget that Skrull might even DHC to frame trap you.
-Even in X-Factor level 3, his specials can be punishable.
-Don’t forget that his level 3 is overhead that crossups only on midscreen
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All of Skrull normals except his command normals have crappy priority . Your St.M, St.L, Jump L, Jump.S, Jump.M work fine against the Skrull.
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If you ever block meter smash, he wait might cancel into a super-x-factor. Don’t press buttons too soon, or you will get frame trap.
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His normals have less range yours, and his super armor move will lose to MODOK’s cr.m.
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Don’t bother runawaying
guys i need help with magneto + missiles and spencer being retards i have modok in second place when im incoming ive never been so fucked in my life
Against Spencer, you could start Modok. I think he beats Spencer pretty well overall. Dok’s beam is so high that it interferes with his normal zip line in, and you can zone freely on the ground because you can always cancel into killer illumination to stop bionic arms. Just the puddle alone will often stop a bionic arm from farther away. Other than that, learn to block him and try not to get command thrown in the process.
As far as Magneto goes. Try to beam him first as he is calling his assist and get a shield up quick. You can generally out zone anyone once you get a shield up, you just have to keep the proper cycle of obstacles out so that you can continually set the shield up. Try to move forward slightly each time, so you can slowly encroach and corner him. Since I know you play with Vajra, you can potentially keep him out of the air.
How do you fight a wolverine backed by doom missles? Im having trouble with this. Thanks for the help.
The main thing is to take control of the game right away (usually easy to do if you start the round with Dok). Abuse your neutral assists, snipe the missiles assist with L blaster, use cubes and bombs to stop Wolverine from getting in, and use cr.M cancelled into cubes and bombs on the ground to stop berserker slash.
Missiles can make life hell for MODOK for sure, just try to do what everyone else has said, and also try to NEVER block them on the ground… that’s always bad bad news.
What assist do you have to clear out of Missles or protect you from Logan? Keep in mind that unlike Morrigan, Logan does not cover Doom at all. You can Punish Doom with DHCs(Sent’s drone super ), and have high durability assist to punish bad assist calls.
A few useful assist for this match is Coon’s Log trap, Doom’s Plasma Beam, Haggar’s Lariat, Hulk’s Anti-air/forward Gamma Charge, Missiles(lol), Tatsu(high priority, eat missles, and push people off you in close range).
Coon is my favorite pick to beat Missles because it can scoop two characters, and drag them across the screen so that you can dodge missiles at the same time. Not to mention that Log Trap’s durability points beats Doom’s missiles, Wolverine will have to be conserve with his calls. Hulk’s anti air gamma character is also handy because it hits people regard or not that they hit MODOK.
What characters have DHC/THCs similar to how amaterasu/sentinel/storm have? There should be a name for dhc’s like these which punish assist calls.
I"m trying to create some kind of DHC/THC combination that with x factor will just straight out kill an assist. I like how Hyper Sentinel Force just stays out there, and it does some pretty decent damage.
Any other suggestions for an assist punishment choice?
I second Ironboy, I still keep raccoon in my pocket for a lot of heavy aggro match ups. Log trap really keeps wolverine in check quite well.
@Ken: I remember Fanatiq would call the Mags to Storm DHC the Instant Blowup. Always thought it sounded rather fitting, but a bit goofy to say out loud.
A team that I tried out for a bit for big damage DHC’s was Dok/Storm/Dorm. Both Storm and Dok get great use out of Dark hole in the neutral game and Chaotic flame adds buttloads of damage to hail storm.
M.O.D.O.K. + Rocket Raccoon = Team Epilepsy.
So we have a weekly tournament on Guam, and yesterday, 42 people showed up for it. Unfortunately, we didn’t stream any of the matches and I made it to top 4.
I really wish we recorded the matches or something because I thought i played exceptionally well for a good part of the tournament. I beat my first opponent 3-2 and then I beat the next 3 opponents 3-0 and they were very good opponents.
But then, I lost to one of our scene’s best players running Ryu/Vergil/Wesker. Like the ryu was no problem, and wesker was no problem, but x factor or not, this particular vergil shat on me. I mean, i challenged two other vergil’s that night and had no issues but idk, its like i get locked down, i block 5 mixups one after the other, eventually i get caught and then i lose a character. I really don’t know how to deal with it. I ran modok/cap/taskmaster for this matchup.
Deep into the losers bracket I ended up gettign 3-0ed by a friend using wolverine/trish/sentinel — the attribute gap between characters is so vast. Wolvie can do so much derpy shit. usually I can just start the match high in the air, and that will buy me enough time to work neutral, but he would just start trish and then round harvest and tag in wolvie. Taht keeps me locked on the ground and I have to face a drone assist call and a mixup. I would block some, but because of drones, i’d end up facing two or three more mixups before the assist disappeared and coutless times my modok would get caught.
I’m thinking about picking up Modok/xxx/Haggar for this matchup. I don’t really play Haggar anymore as i’ve been working on taskmaster and captain america, but I can’t stand this derpy shit. I really feel like I need lariat to stay alive against the sea of vergil, zeroes and wolvies out there.
Anyone have any new tips in the vergil or wolvie matchups? Like if i can get neutral against wolvie, its way easier, but against vergil i feel there is no answer.
The best advice I can give is don’t let them start doing what they want to do. I know that’s far easier said than done, but it’s simply what has to be done. All you can really hope for when they are up close at an advantage is to push block and block correctly or get a grab or the like if they mess up their pressure.
cr.M is nice against Wolvie, since it stops berserker slash, and besides focusing on getting that cr.M out, I just try to play the normal zoning game will slowly going in. Getting your opponent to block Task arrows is probably the perfect way to throw out a grounded M bomb safely for an easy and scary approach, since they need to clear that bomb before they can go in. Against Vergil, try to keep him fullscreen and blocking blasters and assists. That will stop spiral swords and their assists, so you just need to get some projectiles and barriers out to punish teleports. Make them think teleports are their only option and bait them… and they’ll always teleport sometime. I’m sure Haggar is a nice panic button to have in that matchup though.
And good stuff making top 4
If the Wolverine player was starting Trish, you should aim to punish the random round harvest call. Once the meter is wasted, just try to setup a barrier and go to business as usual. The other option is just work on your blocking.
Sometimes rather than look to switching your team it might be better to go into training mode and record a mixup, then just work on blocking it. Or ask your friend to help you learn it if he is willing.
The guy I train with most is our state’s best zero player, and we try not to keep tech secret from one another in the hopes that it improves both our games. Not sure how secretive your player base is with their mixups though.
I got to play some games against Fanatiq and Knives recently when they came out here for mash up, and they showed me that I need to be more scared of real Spencer players. They had some really scary mixups that I don’t normally see from Spencer players out here. So, I just asked them how their mixups worked when I was getting hit and they were quite willing to hash out the specifics with me.
There is a lot to be said for sticking with what you know rather than looking for your team to do it for you.
Also, for Vergil, I try hard to put myself into situations where I can abuse the autoguard mechanic of the game so that they just waste their meter on swords. When they don’t have meter to abuse, I try hard to not sit still for too long. I also try to abuse body attack in the air when they try to teleport up and helmet breaker on me. An upward body attack will put a stop to it. I also will occasionally look to bring in Taskmaster on point against vergil simply because I think he does well against Vergil, but because he is in your assist spot that might not be so easy for you.
Thanks I’ll stick with it I guess it’s just that I’m dealing with three mixup opportunities before I get the chance to make space. All Wolvie has to do is make one of rthose count and I’m done. Not sure if counter picking is or isn’t the right strategy. Seems like the meta game is moving towards that although I do agree I should just figure the matchup. Sent drones just make it difficult. Round harvest > hard tag Wolvie > call sent assist > 3 mixup opportunities… It’s rough. Vergil normals just seem to beat all my npoffense except zoning and even then i worry about getting caught by a teleport in between my barrier and me. I guess I got to work on spacing and zoning better in the matchup.
I’ll work in that pocket haggar but I’ll give it one more shot with my main teams next week
Basically, I try to not go in against Vergil very much. I just try to get enough space to put up a shield, then I plant myself in it an throw out a bomb, then get enough space to throw out another shield and repeat. I try to creep him to the corner if I can, or I try to get him to tag the shield so I can move in. Trying to contest his normals is generally not a good idea. If the Vergil player is prone to staying on the ground, I will try to air dash up, call arrows, and cross up with addf baby kicks to get some offense going. Alternatively, I’ll call arrows and addb with baby kicks just to get some distance quickly. This will usually give me enough time to throw the first shield up when I get to the ground and set up a rhythm to cover myself against teleports.