With great brains comes great invincibility: The MODOK matchup thread
Ok so i wasn’t going to create this because i won’t be on enough to edit it into a nice list, but there aren’t that many MODOK users so things should be easy to find.
I played my friends spiderman dante and zero team and i have to say that i no longer think that balloon/jamming bombs are useless. They are pretty much a MUST against teams with high mobility in the air, especially spiderman.
Zero and dante are very very easy to anti-air with a standing light from behind the shield. From there you can go into any combo you want and this will discourage/frustrate them.
Jam session isn’t that bad. Obviously if your shield is up you can ignore it or punish dante, but on rushdown after you push out the attacker, if he continues to rush you down with spiderman,dante or zero you can score a throw into mountain dew into hyper battering ram, it’ll teach them not to get too close.
You have zero hope of anti-airing spiderman with standing light. Infact, the only thing that doesn’t make it a complete nightmare is balloon bomb because it follows his webzips/swings,superjumps. If it hits anyone unexpectedly, you can probably combo into atleast two analyze cubes, then set up the shield and another balloon bomb
Chances are, they will rush you down so badly that you end up in the corner, that actually works against them more than it does you because MODOKS throw is amazing and can halt them completely. You can also switch them up and trap them in a corner with a shield and a series of analyze cubes to stop them from getting out.
If they call an assist you can hyper or combo them. Watch for fullscreen supers while you’re setting up traps ofcourse, Try to bait spiderman users into wasting their air super and setting themselves up
Spiderman matchup feels the worst, but even then i noticed our health was usually even. Without jamming bombs it feels 7-3 spiderman easily but with them, if you block, it feels like 6-4 MODOK. Teleport wasn’t much of a problem, watch out for dante’s who dive from the sky and setup an analyze cube by your feet to wait for them.
Zero feels like he has a bad matchup against MODOK. His jump is slow, he’s a million times easier to predict than spiderman and dante are, and he can’t take all that much.