AE 2012 Changes
Here are Capcom’s final documented changes for M. Bison (Dictator) in AE 2012:
For undocumented changes and discussion, please check out this thread in the M. Bison forums:
Original Thread
[details=Spoiler]Hello guys, new Guy player/SRK member here(I have no experience with fighting games so please bear with my noobiness.). I bought the game(PC) since mid july but barely touch it at all. I’ve been playing online for past 2-3 weeks and I think i’ve already understand some of Guy’s basics(thanks to Pedro’s thread) though i still couldn’t do c.lk to c.mp consistently when playing online.(~50%)
I’ve been struggling to win against dictator opponents(mostly around mid 2000 pps. I myself am jumping between 1100-1300). Here are my problems:
Against dictators,I just couldn’t pin them down. They tend to jump around a lot and whenever i got them to the corner they usually use Ex-psyco/teleport to escape easily:(Not to mention that I don’t know how to punish scissor kicks at all and I notice that I got thrown a lot more than in other MUs.
Any tricks/good setups against him?[/details]
General Notes
Spoiler
Pokes :
-st.LP can beat scissor kicks/normals.
-cr.MP :can be used as anti-air as well.
-st.MK
-st.HP
-cr.HP
-DONT spam cr.HK as a poke since all Scissor kicks beat it.
AA :
- cr.MP beats all of Bison’s jump-ins.
-cr.MK beats Devil Reverse attack.
Punishes :
-EX Hozanto punishes EX Psycho Crusher.
-Ultra 1 punishes EX Psycho Crusher.
-Ultra 1 punishes Ex Devil Reverse near corner.
-Bison’s cr.MP leaves him at +3 on block. Any normal you try will get beat by any of his.
-EX Hozanto punishes EX Psycho Crusher.
-LK Scissor Kick is the only safe version. All others, as long as you block two hits, can be punished with st.MP into special moves/st.HP.
-After a blocked LK Scissor Kick you can use cr.LP,cr.MK,cr.MP all of which are safe and might score a counter hit for further combo.
-Whiffed Head Stomp is punishable by Bushin Chain.
-Kaiten Izuna Otoshi beats U2 and Head stomp: (start 2:05)
[media=youtube]BiNzPpo4__Q[/media]
-cr.MK punishes Head stomp follow ups.
Corner escapes :
-st.MP into bushin flip,wall jump,Ex run (All of them have certain risks).
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