Hey guys, this will be similar to those UMvC3 team building/assist threads. Post your thoughts on Xiaoyu’s team position (point or anchor) and partners (tag combos, effectiveness, etc.).
Xiaoyu
Brief Overview:
[details=Spoiler]Pros:
- Has great options for high and low mixups.
- Excels at close-range.
- Jab pressure
- Can generate considerable meter
- Can safely tag cancel with :d:+:p::p::p:, :hk: and have a following mixup.
- Does not require much meter.
- :d:+:p::p::p:, :qcf:+:hk:, tag cancel puts the opponent up high to allow for more possibilities for incoming character to combo and maximize damage.
Cons:
- Mid-range and full-range game is mediocre
- Damage output is decent
- Air normals are bad[/details]
Partner Database:
Chun-li
[details=Spoiler]post Phoenix Talon tag cancel combo
+:mk:, :mk:, jump cancel, j.:h:, cl.:h: xx :hcb:+:h:[/details]
King:
[details=Spoiler]Does well to compensate for damage.
post Phoenix Talon tag cancel combo:
j.:hk:, (land), :uf:+:mk:, cl.:hp:, :dp:+:hp:[/details]
Kuma:
[details=Spoiler] Compensates for damage. Has trouble against dive kicks and air altering trajectory attacks.
:k::k::k:, :f:+:hp:, st.:hp: xx :hcf:+:lp:, :lp:[/details]
Raven:
[details=Spoiler]Adds to her damage considerably and covers some of her tougher matchups (a.k.a grapplers)
post Phoenix Talon tag cancel combo
j.:hk: (land), c.:hp:, CADC, cl.:hp:, :qcf::lk:[/details]
Ryu
[details=Spoiler]Good all-around anchor.
post Phoenix Talon tag cancel combo:
j.:hk:, (land), cr.:hp:, CADC, cr.:hp: xx :qcf:+:p:
mixup post double map sweep cancel
:f:+:mp: (overhead)[/details]
Original post:
[details=Spoiler]I think Xiaoyu should be on point, she may not do incredible amounts of damage, but she feels like a strong pressure/mixup character. She can definitely be used as a battery character ala Rolento. Constantly annoying with st.jab pressure and mixing it up with cr.:mk: and :f:+:mk: which are both positive on block.
As for her partners, I’m still in character crisis. I know it needs to be a high damage character though. While testing different characters here’s a tag combo for Julia:
Xiaoyu:
cr.:hp: xx :d: + :p::p::p: xx :p:, far.st.:mk:, cr.:mk: xx :d: + :p::p::p: xx :qcf: + :hk:, :mp:+:mk: (tag cancel first hit of phoenix talon)
Julia: j.:hk:, land, cl.:hk:, cr.:hp: xx :qcb:+:p: or :qcb:+:p::p::p:
This does a lot of damage, especially if you have meter. However, I feel Julia is a horrible character and boils down to be a reactionary and punishment character. Far from a pressure/mixup character. Also her special moves don’t really allow for safe tag cancels. Her cr.:mk: is really good, except it cannot be hit confirmed into anything. One positive thing is that she has 1000 health, so she could be played as a turtle character if you have the life lead. But this can backfire if the opponent has the life leads and decides to down-back Julia.
I’ve been looking at Yoshimitsu as well, but he’s also a horrible character and suffers from being down-backed on. His only overhead puts him at massive negative, even on hit. Most of his moves, except for jump ins and cl.:mp: put him at negative. Despite having a sword, his pokes are horrible, with the exception of st.:mk: which isn’t even that great.[/details]