I noticed Chris Hu does LK AK -> cr.MP, st.MP xx LK SL after a tag in. Is cr.MP, st.MP xx LK SL the ideal juggle after any AK juggle in place of just cr.HP xx LK SL?
I noticed that too, in training mode I get like 293 damage with the followup being AK c.HP lk SL if all the hits hit, or 287 when they are still in the air.
I tried Chris Hu’s followup of c.mp s.HP lk SL and it did 249, I would guess if you need to tag in after the SL that having them that high up might be useful, but if you time the c.hp you can still get that same result and more damage.
In the corner off a tag you can do lk angel knee, cr.mp, cr.hp xx lk sunflower lance. Otherwise I’d just do cr.hp xx lk sunflower lance. All three hits of Sunflower lance scale separately.
If you want to tag from Lili from a juggle, the best I came up with is lk angel knee (float), lk angel knee, cr.hp xx mk/hk angel knee xx tag. Mk and hk angel knee have much more juggle priority than lk but you can’t combo after you juggle them normally.
I can’t really see how this works. How do the 2 LP Dens actually combo? does steve’s dash fierce leave them grounded?
Steve’s dash fierce is a duckable command grab. On hit, it holds them in place for a ridiculously long time, leading to some massive combos. You can sup the Dens with double jumpin for a 555 damage punish, and the level 3 version (costs 4 bars) works when you start with ~2.5 bars, without meter gems, and deals around 740 damage.
(steve does lots of damage)
(always)
How can I use her meter to extend tag ins or wall bounces, or even AA Andante? Like say I get tagged in from a traditional launcher, and I come in, and LK AK, cr.HP xx LK SL won’t kill, but I have a bar and anything more than that WILL kill them. Do I just have to use MK/HK SL and tag in my partner? Anything like EX AK or whatnot?
I generally only use meter in her combos for 236+PP, other than that I keep it to footsie EX SL, mix-up EX dive kicks, and EX Counter when in trouble. Is that about right for her meter?
Anyone know any damaging combos for Lili capable of passing 350+ with only 1 meter?
Well, seeing as Lili gets 345 off st. LP, I would hope so. You can use EX dendro to extend combos against crouchers, or continue juggles with EX knee/EX feisty thorn. Doing any of these will most likely net you 400+ damage.
hk knee has more range than lk knee. cr.lk s.lp cr.hp xx hk knee seemed consistent and you could get the full juggle off of it. It might have to hit at range in order to get a full combo from it, but if you’re doing something like f.mk xx mp, lp f.mp mk xx knee, the pushback on that is too much to normally connect a knee. hk knee allows that to work I believe.
I get 400 off cr.mp cr.mp xx launcher because my partner is Raven. Otherwise, if say punishing a raw tag, i’d do something like j.hk, cr.hp xx lk knee, lk knee, cr.hp xx mk sunflower lance. Her meterless punish combo does 350 I’m pretty sure.
how are you guys tagging out lili during combos (non launcher combos), is it by lk sun flower??? if so how, I can never keep the combo going when I tag out
ahh angel knee. Sorry I was reading this thread late at night and got it confused with sunflower lance then went into training mode and tried to do it… ty!
j.Hk, cr.Mp, cr.Mp hk xx Angel knee st.Hp xx EX Feisty rabbit ~~ Rabbit Thorn (Hk) st.Hp xx Lk Sunflower Lance nets 429 dmg
j.Hk, cr.Mp, cr.Mp hk xx Angel knee st.Hp xx EX Feisty rabbit ~~ Rabbit Thorn (Hk) cr.Hp xx Lk Sunflower Lance nets 438 dmg
difference between these two is that cr.hp lets you land 1-2 more hits from Sunflower Lance but being a little more tricky to land than st.hp, need to walk forward during the wallbounce and throw out the cr.Hp rather late for it not to whiff… suggesting just going for that st.hp insted during a match since 9 dmg isnt much to argue about
j.Hk, cr.Mp, cr.Mp hk xx Angel knee st.Hp xx EX Feisty rabbit ~~ Rabbit Thorn (Hk) xx Wind Up Spear nets 512 dmg although 3 bars
^
Those combos are nasty lol. Thanks, now I can bring Lili without without wasting 1 meter to only get like 345- 370 damage.
What’s everyone’s Meterless BnB they’ve been using against crouching characters?
well a tough BnB on crouching would be st. jab, cr.HP (force standing) xx LK angel knee xx LK Ange Knee, cr.HP xx LK Sunflower Lance.
around 362 damage.
but the confirm off just one jab is nearly impossibel for me considering cr.hp is unsafe. so the above combo off a two jab confirm is actually only around 319 damage.
is there an easier 319 (or close) damage combo on crouching that doesn’t require the jab to cr.hp one frame link? (its not too difficult with the plink, but as i said confirming it is tough with just one jab so going for an easier combo for similar damage might be a better idea.
as a punish just go straight into cr.hp xx LK angel knee…etc. as above. (just ignore the jabs) that nets around 340+ damage. (same thing for a jump in combo, after the jump attack just to the punish combo.)
First of all, you can cancel cr.hp to dendro on block. Secondly, the only other way to get good meterless damage with Lili on crouching is a launcher combo (hers does extra damage). I do cr.mp, cr.mk xx s.hp xx launcher.
A modification of your combo:
j.HK, cr.HP xx lk Angel knee st.Hp xx EX Feisty Rebbit ~~~Rabbit Thorn (HK) cr.Hp xx Lk Sunflower Lance (damage: 473, 468 if you miss Lk Sunflower Lance last hit)
I though the timing was easier in this modification and it does more damage.
The same applies for the super since I just changed some of the normals:
j.HK, cr.HP xx lk Angel knee st.Hp xx EX Feisty Rebbit ~~~Rabbit Thorn (HK) xx Wind Up Spear (damage 556)
I have been trying to combo cr.HpxxWind Spear after Rabbit Thorn but with no sucess. The enemy always fall out of the super. Tried cr.HP, s.HP, cr. MP, cr.MK and nothing worked.
Also what combo would you recommend for corners ? Those combos are easier to do midscreen and I need now a corner combo.
362 means you dropped the st. LP > cr. HP link. The jab link does 345 damage total, and the combo does 362 without it.
Against crouchers, you’re not going to do that much more meterless damage without scaling hard from strings. If anything, I suggest you link into a MP if the HP is too hard to confirm and go into a launcher. This is partner specific but most people should be able to do sizeable damage after tag in.
…i got a few that reach near 50%…
by herself…
Punish combos.
Cr.hp>lk angel knee> lk angel knee> cr.hp>ex fiesty rabbit>end it with thorn> tekken chain f.mk to f.mp as they are falling down from the wall bounce. that should tag you about 430ish damage.
Another punish combo…
standing or cr.hp> ex den> j.mp to j.hp chain combo> tekken chain f.mk to f.mp…should bag you around 40%
Double cr.mp is my fave to do with lili and it’s the same thing as the combo right above it just does a little less damage. TBH you should do one mp into ex den because you get at least 10 more damage than you would with two cr.mps.
I dunno if a lot of lilis are aware of how much damage f.mk to f.hp does. It’s like 180 raw damage so putting that at the end of most combos bags you extra damage, they never fall out of the juggle, and gives you a hard knock down…
Now for one meter tag ins…well that’s a different story…for later of course =o