A few people have been asking this question despite the sweep possibility on various characters being defined in the match-up thread. Here is the complete list on whom it is and isn’t possible on.
Not possible against:
How is this performed? After a light kick tatsu, p-link c.hk~mk after Akuma bounces back to the ground after connecting the tatsu. There is a slight difference in leniency between various characters - Fuerte for example can be tricky to connect this with whereas the window against Balrog is actually quite large. This is likely due to a combination of hitbox sizes and the speed at which characters fall to the ground after the tatsu.
Leniency can also changed if the opponent is pushed quite far back if the lead-in combo to connect the tatsu is lengthy. Practising this will help develop a familiarity as to when it is possible to reliably connect.
A special case exists for Abel. Focus crumple level 2 > c.mp, c.mp, c.mp xx lk tatsu > c.hk.
Thanks for the thread, I think it would be more complete if it mentioned how fast each character should be swept (just to give players a better idea about the timing), for example this is how I feel the timing is from my experience (will rate from a scale of 1 to 5, sweep comes out fastest @ 1 and slowest @ 5):
I could be wrong though since I only started sweeping after tatsu recently.
As for plinking, I use cr.hk~mk myself too, but from the videos I’ve seen of Japanese pros playing SSFIV with the inputs on, they seem to do cr.hk~mk+lk or cr.hk+mk ~ lk, anyone has any idea if this is more effective? here’s a video of someone saying that it’s called double plinking and it’s more effective:
There’s another thing that he mentions as true double plinking, but it seems way too hard for me to execute at the moment!
i think against harder characters to sweep like fuerte, it would be best to not sweep at all but end in a dp or a reset or whatever you want to do. That is if you dont have the timing down 100%, it could just be free damage wasted.
It’s been said that their DPs are safejumpable so that’s good if they don’t have other good escape options, I’ve posted a link in the matchup thread to a post from the Abel forums that gives a good idea about the twins.
It’s like pressing both of the buttons at the same time while in crouching position, but you’ll be pressing the HK like a millisecond faster than the MK, if you plinked it properly, the inputs will display it like this:
Apparently Abel can be sweeped after light tatsu. Issue is, you have to be at a very specific range and use cr.Forward xx light tatsu. It’s very technical and rare. Probably not worth the work it takes to get the range perfect.
Will do a video upon request.