The Lei Wulong Thread

The issue with lei is his stance changing. If your playing someone who knows him, they know when its safe to move/ interrupt your stance changes. Hell most people can mash jab while blocking, and trade or put you in a boost

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I’ve been playing Lei since day one, and I have no damn clue when Lei is going to switch his stance unless I know the player. A good Lei player doesn’t have to let you mash if he doesn’t want you to because RR is a true block string that’s delayable with a canned, relatively safe high/low mix up at the end.

Lei has solid fame traps and normals even without stances though. I kinda view stances as a bonus.

How would you say Lei stacks in terms of execution and damage output? I also play Kazuya, however I’m not as consistent with Just Frame EWGFs as I’d like to be and I feel that otherwise, I have to resort to very risky unsafe mixup. So I’ve been doing a little soul searching in case I find a character I prefer. Of course, the thing is I need to play characters I like.

I’ve been thinking of trying Lei out as well since I’ve always liked Lei. I’m fully aware of how much there is to learn about him. I’m just wondering if it’s worth it in the end. Obviously his damage isn’t going to touch Kazuya’s but I’ll gladly trade that for safer and more solid pressure.

My other character is Law if anyone was wondering. I’ve noticed that Law/Lei is a fairly common team around the Lei forums as well.

So the main question here is if lei is worth learning as a means of being a viable character. There are people in here like YungIce who have gotten very far using lei. Is he viable? damn straight he is, but he doesn’t come without his drawbacks, like a lot of other characters and rightfully so. With the increase of damage in 2013 and the very nature of how lei plays, he can get beat up pretty bad if you were to make the wrong guess, or make a bad stance change. Of course you can say the same thing with regard to a lot of other chars in this game, so nothing new there.

With the information that Street (God bless the man) has come up with for lei, I would assume at higher levels because I can’t really talk about it with any surefooted knowledge, is going to become a very heavy hit confirm character with a few small exceptions. Things you’re going to do on the opponents wakeup, you’re going to have to go for one or maybe two hits, and confirm from there which can be hard if you’ve never had to do that. The great thing about lei is that there are a myriad of ways he can be played because of his many stances, and options. Unfortunately, for me personally, I’ve only scratched the surface on what lei is able to do.

The way I look at it is like this, lei may not do a HUGE amount of damage alone in stances or even with a stance string, but so help me, if they hit button, or if you end a string early and get a mix up in he can become very deadly very fast. Resets (among other things) are your friend, and lei has a ton of them. The great part now is that the roll has been nerfed, so the want/ability for the opponent to get away has become more narrow allowing you to pressure more freely on their wakeup, which is what I feel lei accels at.

He is also extremely fun to play. At least for me he really keeps you thinking the whole match, being able to do x,y,z at the drop of a hat is something that I love about his character. Also being able to beat people with a hit right before a stance cancel, and he still goes into it… just looks cool, if that sort of thing matters to you :smiley:

anyone have any new combos, bnbs? etc …also now that you can cancel his lk and mk into stance how are these worked into a combo? if there are some notations that would be awesome, i’m asking as i’m really bad at being creative with stuff even with being in training mode day after day…

Haven’t posted in here in awhile but here we go:

Ace: You may want to talk to Swoops about point Lei. I myself feel like it is a sin unless you are really good at defense. 1 slip up and it is over with. Trying to play chase isn’t that bad as it was in vanilla but I prefer my opponent to come and chase me with Lei. I’m all for anchor Lei myself. You use Law/Lei like me and I’ve watched a couple of you guys matches (i.e. Number21234 and RindoKanMaster). It’s funny how we all play that team with different styles. Also you were right about the tiger palm. My timing was off but the extended tiger palm armor makes Lei GDLK IMO. Now I have something to bait Guile with. I didn’t have an answer for Flashkick on wakeup but this is perfect. Now I need to test this on Hwoarang, Sagat, and a couple others with invincible DP’s. If this works then Lei will become one of the scariest characters on knockdown although I feel like he already is.

Lei is great in terms of damage output. I have no problem with him. The big thing is that you should partner him up with someone who is going to help him in this department. Some great partners for Lei are Yoshi, Law, Dudley, and I heard steve. Steve has that one lockdown move but I think the degree of difficulty in landing that is pretty hard. I say Law is the best one, especially now that he has an AA. I’ve only lost twice in rank using that team and that is because I was playing with my food (bad habit meaning playing with the opponent). Stack some meter gems on Law, stack some attack and meter gems on Lei and you have yourselves a homerun squad. I will be putting some training room time in this weekend so if anyone has any request let me know. Also, Street I kind of need some help in this department as well as it seems you and Zuuku are the frame data guys.

Snake stance is REALLY good against characters with no wake up, especially with the MP buff. I have yet to land the Snake Stance MP into HP frame trap as I’m afraid to try it because alot of people are afraid of Lei and just mash. This is good and bad because sometimes it goes in Lei’s favor and sometimes it doesn’t. I’ve used the Snake MPx2 (Frame Trap that is blocked) >Dragon MP (Hits the opponent) >Dragon Spite>Tiger Palm>Crouching HP>Reverse Lotus. I forget that you can cancel dragon LP now into so that might make a better frame trap for characters with great cr.LP’s or cr.LK’s like Gief, Sagat, Vega, Xiaoyu, Bison, etc.

I’m also going to test some more frame traps out. Especially Dragon Spite. Since that is +7 on block, then that is AWESOME. This will be great because alot of players like to press buttons after alot of Lei’s safe strings and what not. From here you could go into a ton of options! I’ve caught somebody with EX Orchid Palm (which is +1 on block) into Cr.HP ,but I don’t know how great of an Idea that is and it was out of desperation.

I like that Dragon HP floats. Been playing with that. You can do Tiger Palm>Switch to Dragon>Dragon HP> Hold forward to cancel into Tiger, Tiger Palm (Wall Bounce) > Cr.HP> Reverse Lotus. Really you have a lot of options from Tiger Palm. So play around with that. We now have a 50/50 reset thanks to the MK stance cancel.

Speed Gems are something that I like on Lei. I like those because they make his cross up INSANE. So cheap. And you could empty jump stance LK>stance cancel. Lei also moves faster in his stances with speed gems and this makes him even more dangerous IMO. I’ll post my speed gem layout later on this week. Also his normals in his stances count as normal moves (Duuuuuhhhhhh) so that is something to consider.

If somebody could give me a list of all the moves considered a projectile in this game that would be cool too. I have some pretty neat stuff for that as well. In case you didn’t know, EX Orchid Palm and Comet Kick can go through Jack-X Anti-Air Attack and Ogre’s Force Field but that’s sooooooo 1.06 lol.

Also, I’ve been watching alot of Lei’s and I don’t know if you do this but make sure you use your stances to bait out reversals. Think of it like Kuma does, except Lei has 7 different stances to bait with.

Honestly you are going to have to get creative. I always say that Cross Tekken is the thinking man’s game because there is so much innovative stuff out there that people never really come up with anything other than basic safe jump setups. Who is your team? Maybe I could help.

@bigboss according to “dat data”, ex orchid is now +4 on block :wink:
What do you mean by “use your stances to bait out reversals”?

Well lets say I’m facing Ryu. I get a hard knockdown. I switch stances and make him think I’m going to do something. Right before he wakes up I back dash or jump over him to dodge a Shoryuken. Just playing mind games using the stances. Works on a lot of characters actually. People fear stances on knockdown.

i use lei/xiaoyu…xiaoyu normally does all the work for me and you can so tell that she’s my strongest character i’d like my lei to be on par with her as well i can think of xiaoyu stuff all day long 2 stances i’m fine 7 and my mind is blown lol

I recently teamed up Lei with Xiaoyu (used to play xiaoyu/lei/paul, but I decided to use paul with another character), with anchor undecided yet.

For combos that those two create, you want to tag cancel at Lei’s DP, go to Back turned stance and cyclone left with Xiaoyu as fast as possible, then extend combo from there.

Do you know if Lei’s DP’s have any specific properties and if LK DP has any use at all? I AA’d but don’t know how realiable it is.

Also I don’t know if you guys know this but the second hit of Leis drunken over causes a crumple effect on CH.

I am in love with Drunken Stance.

I hadnt been able to find anything with LK DP. I didnt test DPs in 2013 but I remember MK DP having upper body invincibility when he first came out. I dont think LK or HK version had invincibility back then.

Yeah besides MK DP, they seems pretty useless. I did manage to DP someone with the LK version but that was about it.

Welcome back SRK. Gonna take some time organizing stuff, but hopefully everything will be normal after a few days.

Now, on to topic. Because Pandora got its recovery reduced (now the whole duration is 4 frames), it is possible to do a ground combo into flip kick, then go into a meterless Pandora right after. While you can link up to a 5f move, it is nearly impossible to do it (Pandora command input has to be frame perfect, and then the move has to be frame perfect as well). Having a 3f jab or short would make things much easier.

Flip kick into st.HP xx Launcher is much simpler if you just walk back. No crouch cancel was needed.

Could be known already, but whatever…

Noticed some strange stance behavior for a few days. Now that Leis stance normals are quite effective for anti-airing I often try to use Backturned HK or Drunken MK on reaction to a jump in. Works pretty well and can even net you a combo (especially Backturned HK early). However, sometimes trying to enter [DRK] quickly made me transition into [SNK] instead even though the input was technically correct. This of course screwed my anti air up and I ate quite a few full combos. Knowing I wouldn´t fuck up a simple forward+3K input multiple times a day, I went into training mode and experimented on entering stances quickly.
Bottom Line: There seems to be a stance hierarchy with certain stances having priority over others when overlapping inputs quickly. Try it yourselves: Let´s say you want to access [DRK] quickly because you noticed your opponent jumped. You were walking backwards, now quickly press forward + 3K and… you´re in [Back] now. What? Yep, you´re in Backturned even though you pressed forward+3K… Great! Okay then, let´s try to do a half circle from the backwards position… YEAH, [SNK] even though you pressed forward+3K. So, seems like when pressing

TL/DR: After pressing forward + 3K you may end up in a stance that is not [DRK]. SUCKS! Depending on the direction you pressed a few frames before forward you may end up either in [SNK] or [BACK], rendering you unable to access [DRK] on reaction. Hierarchy seems to be [SNK]>[BACK]>[DRK].

Not a good find I guess :frowning:

Yea. Drunk has the lowest priority when it comes to stance change. Like you said, Snake has the highest. It really sucks when I want to dodge fireballs with drunk -> sip, cuz I tend to walk forward, backward, crouch & stand a lot.

Yup. I hate that. smh.

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<div class=“QuoteAuthor”><a href="/profile/16564/street11">street11</a> said:</div><div class=“QuoteText”>
I hadn’t been able to find anything with LK DP. I didn’t test DPs in 2013 but I remember MK DP having upper body invincibility when he first came out. I don’t think LK or HK version had invincibility back then.</div>
</blockquote>

I thought LK DP had low invincibility??? That could be wrong now, I just have that in my head for some reason. Can’t remember where I heard it.

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>How accurate is the frame data on google docs?</span></font>