Aside from the swimming sections, I didn’t really mind or have a lot problems with SS’s motion controls. I thought SS’s art style was great and the perfect mix between TP and WW. Also loved the addition of sprinting, best feature in the game imo and saved my Link from looking like a fool rolling on the ground all the time like I have him do in every other game.
What I didn’t like was the amount of game design annoyances littered throughout the game. Examining them individually we could consider them nothing more but minor nuisances, however when you put them altogether their sum total led to an overall worse gaming experience for me compared to previous Zelda titles.
Quick list
Repetitive bosses. You fight both the Imprisoned and Ghirahim 3 times.
It’s a motion controlled game but fishing was missing. I’m a fan of fishing.
Bug catching and the sacred realm sections were too derivative from TP. Sacred Realms were much less tedious than TP (which was the worst part in TP imo) but still, the gameplay was too similar to me.
Sub-weapons were kinda meh. Flying the beetle felt good (best item) but things like the whip or gust bellows I didn’t really care for or found much use outside of dungeons.
SS’s Skyloft > TP’s Castle Town and Kakariko Village but SS’s overworld was empty with not a lot of NPC interaction. I know this is the first game in the timeline so Hyrule hasn’t been populated yet but even so, there wasn’t a lot of benefit exploring the Sky outside of maybe 3 islands.
The motion controls for flying felt good but as I said, no real point to exploring the Sky unless you’re doing a completionist run and collecting bugs and/or heart pieces.
Midna is a way better sidekick than Fi who was really only useful for spouting exposition during cutscenes.
All those damn fetch quests you had to complete before entering dungeons or progressing. This really killed the pacing of the game’s story.
Maybe more but that’s all I can remember for now.
I played the Gamecube version of TP for reference. The proper version. I couldn’t play TP on Wii knowing they mirrored the entire game just to make Link right-handed.
I haven’t played SS yet but I’d really like to. Honestly, I highly doubt it will stack up with the top-3 on my list and I know it won’t change my over opinion on 1 and 2 but I’m willing to definitely try it out and enjoy it. I’m usually late on playing new Zelda titles. I didn’t play TP til I got it on GC 2 years after it came out. I’ll get to SS one day but Wii iterations of staple titles are just meh to me right now… I can barely get through Metroid Prime 3.
Orchestrating the blooming seas and revisiting the past in 3D
Wind Wake to the Past
Etch yourself into a wall or wave at the seas with your baton
Give me bloom or give me depth!
We both have big hammers…and we’re not afraid to use em!
Ahh Midna…I had kinda hoped that a sequal to TP could be made where she returns. I really liked her character and her progressions as the story went along. I pretty much agree on Fi. She was on some John Madden stuff with her regurgitation.
Fi: Link it appears that you have found the boss key…I predict a 95% chance of it opening the door to the boss.
Link: Ya don’t say!?
I mean her character is programmed to be robotic and what not so I understand but you don’t really get much emotion out of her until right at the end. Her reactions and interactions with the rude helper bot were chuckleworthy though.
Something else I realized that I miss from SS in comparison to the other 3D Zelda’s was the time passing mechanic. I’m sure if Aonuma and team were given more time they probably would have been able to get to that.
Catching Wind for Missing Links? (SF4, Wind Waker, and LttP references there to tie it into the fgc)
Spirit Tracks is a weird game to choose. If I had to pick one to replay that wasn’t my favorite it’d probably have to be Minish Cap. The portable games really brought a unique style and I, honestly, felt the narration is as good as it can get for a limited graphical system.
I’d like to visit the DS games and w/ the new Luigi’s Mansion game I may make an excuse to invest 250+ in a 3DS and new games.
It’s hard for me to let go of WW because it brought a sense of adventure not emulated by any game ever made. It was open world w/ a better sense of direction and really fulfilled what I expected out of a Zelda world. Maybe I just enjoy imaginative post-apocalyptic worlds more than most but that sense of legend, mystery and adventure aren’t captured by any other Zelda game to me as well as Wind Waker does under the sea…
I have yet to play a Zelda I didn’t like (Maybe not love, but outright dislike? Not yet but I’ve missed out on most of the portables, having only played Links Awakening (the DX version) and the Oracles games.
I was playing Link to the Past the other day, got to the part with the magic mirror and remembered I hated that part. Kind of like the shadow temple in OOT…makes me not want to play the damn game.
Will probably get around to playing skyward sword some time this week.
People are already complainin/whinin over graphical stuff in the new zelda game
Not only is this game not done and nintendo specifically put that ‘game is still in development’ note on the front of the trailer. What do you guys think…is this guy justified or should he have at least waited before somewhat projecting his nitpicking as being serious issues?
I was too fucking excited about a new zelda to notice, but that guy has a very valid point, I don’t think he’s nitpicking. I agree with him 100% Cliffy B is an idiot, he was condescending to the guy who acknowledged that its early in production and could drastically change by release.
Just because a gamer doesn’t like an aspect of a preview build, that does not mean he/she is completely condemning any notion of said undesirable aspect being changed at some point. But yeah, so far the visuals shown so far are way too clean and homogenized, hope final build has the old decayed look like other Zelda’s. I didn’t know how much it mattered to me until I saw the screen shots of the other ones.
Yea I will say one thing I noticed when seeing it in motion was that I thought everything looked kind of plastic-y, if that makes sense. I’m sure Nintendo has only given the graphics the once over at this point tho.