The Legend of Zelda thread - Ganon's bodyshop will be open for business on Nov. 20th

Taken out of context, this post is hilarious.

Just finished off Master mode (All Divine Beasts, shrines, memories, Trial of the Sword, the works) and… eh.
The thrill of Hero Mode-style second quests comes from having to be fast and effective in combat since foes can take you out in the blink of an eye which REALLY makes getting those usually unnecessary extra pieces of heart feel rewarding. Here though, cooking up some nice stat-boosting meals negates that challenge even before you start paying visits to the fairies. Plus I’m not a fan of damage sponges that doesn’t pose a threat. Makes things feel more drawn-out than difficult. I do like how the regenerating health requires you to stay on the offensive yet still won’t heal ALL of their health so you’re always making some degree of progress. The ToTS was lots of fun for a gauntlet-style mini-dungeon with its distinct gimmicks that never overstayed their welcome. It certainly easily beats the generic arenas of the Savage Labyrinth, Cave of Ordeals and The Treacherous Tower. The reward is… underwhelming since 50-60+ stat weapons aren’t that uncommon, but the journey certainly made up for the payoff.

I’ve seen the enemies do some smart things from time to time, its too bad the master mode or whatever its called isn’t about stronger ai.

The guardians start varying their timing when they fire their lasers…but that’s about all I’ve seen.

That one did catch me off guard in all the right ways when one feinted me out for the first time,
it’s a shame that it gave me unrealistic expectations for how the rest of the mode would play out.
At least it made the last section of the final trials pretty fun, though.
Moblins do get a new attack were they hop back and then charge at you, but it’s so telegraphed and the flurry rush window is so large that it hardly matters.

Enemies do have larger cones of vision and will hang around areas of interest longer before returning to their posts.

I did worry for a bit in hard mode. Still playing through but…once I got Majoras Mask…then it became way too easy.

Man , so I finally got to play switch about 6 months after my initial post yesterday as I have the funds to buy a switch now . My exact fears for BOTW were true, it’s exactly like skyrim and fallout . Walking across large amounts of unexplored lands , no music, no sense of direction . Omg your equipment breaks . It’s kind of the same type of enemies .

I didn’t mind things being non linear, A Link Between Worlds and Zelda 1 was non linear. But the world wasn’t massive .

I can’t bring myself to buy it, this type of gameplay worked for Shadow of the Collosus but it’s not Zelda to me.

but this is exactly what zelda is. it kinda started this whole idea

Zelda 1s world is absolutely huge for when it was released.

If your so crippled with indecision you can’t make choices for yourself in a Damn videogame then yea either don’t play it, buck up and find your balls and make some decisions, or use a guide to tell you what to do.

When Zelda 1 was the new hotness, our minds were blown by how massive and open-ended the game seemed.

I’ve been waiting decades for a Zelda to make me feel that sense of exploration and wonder again.

The logic behind ‘this isn’t a zelda game to me’ doesn’t make sense to me.

If you don’t like choices then you might want to pass on BotW.

Botw had choices? I thought it was literally “go train to defeat ganon”. That’s it. The onky decisions you make are when to do things and when to fight ganon

This is only like skyrim/fallout cause of the open world feel. They play nothing alike.

Botw has “open world combat” and does it better than any game that attempts it

The world is about as filled as skyrim for random things to do.

There is direction in the game. You can talk to people to find quests but the game doesnt care what order you do it in. Everything is there to guide you and to help you get stronger. It’s the single best open world game I’ve played and it’s not because it does anything new, it just does them better

You damn right I’m not gonna play this. Zelda 1 actually took me forever to beat . And I didn’t play link to the past until much later in my college years. I think it’s funny that my posts make you so salty though.

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The developers purposely made it different from recent zelda games , this is well known . But since I’ve been on this site , you like anything or are positive about anything Nintendo throws out, so yeah . I can understand why it wouldn’t make sense to you . This is not a bad thing per se.

Carry on thread .

I’m not salty. I just think your being dumb that’s all.

Can’t be salty over a game I dont even own :rofl:

Making Choices are a Hallmark of a good Zelda game.

Zelda 1, and some what true for Zelda 2, Link to the Past, Wind Waker, Majoras Mask, and a few others let you tackle dungeons in ether any order or out of order.

Zelda was always about exploration from the very beginning, Nintendo is not just catching the series up with the technological capabilities of the times.
An early Alpha build of BOTW, the whole world map and everything was originally built in 8-bit first, using a modified version Zelda 1’s engine and assets.

Zelda 1 for the NES in play tests, Link originally started with a sword and players was lost. So Miyamoto took away the starting Sword and it forced people to start looking for stuff.
He placed the sword with a NPC in a nearby cave, which took some gamers tome time to realize what to do, but they quickly get the gist that they need to search for anything they need.

If it was not for the Original Zelda for the NES, we not have Elder Scrolls and Fallout today.

If making choices is not for you, Don’t ever play Zelda. Maybe Skyword Sword, that shit almost as linear as FF13.

I’m positive on anything Nintendo throws out? Is this the copout you’re going to use? They only thing that they made different really is the fact that they went back to their roots with Zelda 1 in terms of it being completely open and expanding out on the idea and instead of it being linear and not doing the whole ‘this item clearly is going to be useful for this dungeon and is key to clearing it and the boss’. The game is still Zelda. Why don’t you explain how this game isn’t Zelda?

That’s a rhetorical question and I am not going to answer it because you’ve already made up your mind and I am not qualified to answer it since I haven’t played through it, plus as I said earlier, you are a Nintendo mark . (That’s a wrestling term)

Here’s a video :

Some comments mention dungeon , music, and story as something prior older zelda games did better than BOTW.

Other comments mentioned the few types of enemies.

Now since I haven’t played through , I can’t be a fair critic. However with that said, I am not surprised in the slightest if that is a consensus . I was on the fence for a reason , and now that I have tested it, I can see where the game is going.

I played through Skyward Sword which is repetitive as fuck but still decent with the story and dungeons . BOTW seems to take it in the opposite direction completely . Not for me.

I didn’t like botw because it reminded me of everything I’ve avoided in current day rpgs and open world games. -shrug-

It didn’t feel like a Zelda to me. I hope they don’t continue with the “open air” theme. That’d make me sad. :frowning:

Says he isn’t going to answer the question then immediately answers the question anyway. Lmao.

Botw is literally the most “zelda” zelda game that’s been released in a long time. It actually does a lot of the things they were originally wanting to do with Oot back in the day before they realized that hardware limitations would prevent that. I can understand maybe not liking certain aspects of the game. But to say that those things are “un-zelda” is ridiculous. I think the only real thing Botw was missing was actual dungeons. But as far as the huge world and the epic sense of exploration were all on point. There is plenty to do and see. Everything you do can have a purpose and affect what you do next or later down the road because everything you find has a use. You may find items that will make a later quest much more convenient or find something that can really save your ass in a tight spot. This is a game that basically takes all the strengths of the zelda franchise and magnifies them. And it makes sense to keep going this direction.