Located a shrine in the Hebra region that’s surrounded by ice water, and is below ground so it’s not accessible in any way other than a raft. Not sure if there’s a shrine quest associated with it. Haven’t found a nearby raft, but there are trees, so I was thinking about cutting one down and riding the log, if that’s even possible.
Got the Rito Guardian down, last one is the one in Gerudo Desert. Been playing for 8 hours straight today though so I think I’ll save that for tomorrow
Getting into that Divine Beast was pretty cool but still doesn’t quite match the one with Sidon.
Taking a break every few nights. 3 divine beasts down 1 left. This game could use more enemy varieties. Darknut Guardians would be awesome but have them human size (Hylan?) to make them different from Guardians as is.
See for me it’s the exact opposite, I go looking for other stuff but not weapons since they just aren’t worth the time to find thanks to the durability, every time I open a chest and it’s a weapon I’m utterly disappointed since I know I’ll either not use it because it’s too good to use or I’ll break it and end up carrying whatever trash the mobs come at me with a few minutes later anyway.
Dark Souls had the right idea when it came to durability, you shit breaks and it becomes less useful than your bare fists until you get it fixed, if it had been like that here it would have retained the way of forcing the player to try stuff, made new weapon drops actually exiting and also given another thing to think about with inventory management.
Fuck, Dragon’s Crown did something similar too, worked great there, durability systems don’t have to be some big “Fuck you for wanting to keep this” to the player and just letting you keep your broken weapon taking up an inventory slot and either toss it or get it repaired at a town would have kept every fucking thing the current durability system is meant to do intact and remove the giant fucking middle finger it gives to the player and any sense of excitement over finding something cool.
Botw isn’t like this at all. If you’re actually upgrading your inventory slots and exploring as much as possible like you’re supposed to then you will never be in a situation where you’re “punished” for using what you find. The more you play and explore, and the more shrines you do, the weapons you find become more powerful and even come with bonus attributes such as increased attack, durability,etc. You are constantly encouraged and rewarded for using what you find to progress. I have never had this supposed problem naysayers keep talking about where I find one cool weapon that I can never ever use and am forced to use inferior weapons the entire time. I am always finding something better before said cool weapon ever breaks. If I find a great flame blade I’ll find 3 more all with +15 attack or +critical hit before that first one gets broken. How is that a giant “fuck you to the player”?
If you’re doing it right it’ll be:
“Aw, man I have way too many cool weapons. I can’t even go through these fast enough because I keep finding so many”
Personally I never really had an issue with weapon durability in games, I usually find they’re pretty easy to work with. I always found poorly handled inventory systems way worse ESPECIALLY when they add weight limits on top of that.
If you’re murking enemies often, they’ll start getting stronger and carrying better weapons.
Being too afraid to use a weapon because it’s gonna break is silly… Especially when you’ll be rewarded with better versions of said weapon again and again.
Looking back on it, I’m glad they did Kohga the way they did, because it was such a curveball.
[details=Spoiler]Here I was, expecting to face some badass, malicious Kage of Ganon’s elite shinobi and instead I got a slightly out of shape otaku who watches too much Naruto[/details].